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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-06 13:24:46 +0200
committerGitHub <noreply@github.com>2022-07-06 13:24:46 +0200
commit55fca1cb948533e68887bd5021d7c1cea77da4e5 (patch)
tree3928544479ce3f03282802eefb1668080abdca06 /servers/rendering/renderer_compositor.h
parentcf194847468e00de682074a14b2cf4ccf7b69188 (diff)
parentecfcfd97fadf93b8014b3cc30bc31cac56db1209 (diff)
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Diffstat (limited to 'servers/rendering/renderer_compositor.h')
-rw-r--r--servers/rendering/renderer_compositor.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index f58bc851ef..a67eb25736 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -31,15 +31,16 @@
#ifndef RENDERING_SERVER_COMPOSITOR_H
#define RENDERING_SERVER_COMPOSITOR_H
+#include "servers/rendering/environment/renderer_fog.h"
#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
-#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/particles_storage.h"
#include "servers/rendering/storage/texture_storage.h"
+#include "servers/rendering/storage/utilities.h"
#include "servers/rendering_server.h"
class RendererSceneRender;
@@ -77,13 +78,14 @@ protected:
public:
static RendererCompositor *create();
+ virtual RendererUtilities *get_utilities() = 0;
virtual RendererLightStorage *get_light_storage() = 0;
virtual RendererMaterialStorage *get_material_storage() = 0;
virtual RendererMeshStorage *get_mesh_storage() = 0;
virtual RendererParticlesStorage *get_particles_storage() = 0;
virtual RendererTextureStorage *get_texture_storage() = 0;
virtual RendererGI *get_gi() = 0;
- virtual RendererStorage *get_storage() = 0;
+ virtual RendererFog *get_fog() = 0;
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;