summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_canvas_cull.cpp
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2021-06-04 19:47:26 -0300
committerreduz <reduzio@gmail.com>2021-06-05 09:28:56 -0300
commit32625145c8ba20a304c1f70090c34dfe7e9be435 (patch)
tree7925f9c6e37951800b453a3521f79009ce6dfa61 /servers/rendering/renderer_canvas_cull.cpp
parent7085c0d80110c4c3f90fcc12f609650144e08712 (diff)
Rename GI Classes
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.cpp')
0 files changed, 0 insertions, 0 deletions