diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-11-28 09:07:09 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-28 09:07:09 +0100 |
commit | 94341ac547002d5d1e338fa115754035d44f51d2 (patch) | |
tree | fbf6b13ad1957ba6acb1e441ce9b069b69b64bda /servers/rendering/rasterizer_rd | |
parent | a09846e01542f199bbc7eb8b85003736a57f3e16 (diff) | |
parent | 6299575250cf332689ac85a4f86e36d70ca5832c (diff) |
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Add sky_only setting to DirectionalLight3Ds
Diffstat (limited to 'servers/rendering/rasterizer_rd')
3 files changed, 61 insertions, 22 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index 12fcc6fbb9..f9d73b75f9 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -1186,6 +1186,11 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm LightInstance *li = light_instance_owner.getornull(p_directional_light_instances[j]); ERR_CONTINUE(!li); + + if (storage->light_directional_is_sky_only(li->light)) { + continue; + } + Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z); dir.y *= rb->sdfgi->y_mult; dir.normalize(); @@ -4392,6 +4397,11 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc RID light = light_instance_get_base_light(light_instance); l.type = storage->light_get_type(light); + if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) { + light_count--; + continue; + } + l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION); l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY); l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length(); @@ -5931,7 +5941,40 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull RS::LightType type = storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights) { + // Copy to SkyDirectionalLightData + if (r_directional_light_count < sky_scene_state.max_directional_lights) { + SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[r_directional_light_count]; + Transform light_transform = light_instance_get_base_transform(li); + Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); + + sky_light_data.direction[0] = world_direction.x; + sky_light_data.direction[1] = world_direction.y; + sky_light_data.direction[2] = -world_direction.z; + + float sign = storage->light_is_negative(base) ? -1 : 1; + sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); + + Color linear_col = storage->light_get_color(base).to_linear(); + sky_light_data.color[0] = linear_col.r; + sky_light_data.color[1] = linear_col.g; + sky_light_data.color[2] = linear_col.b; + + sky_light_data.enabled = true; + + float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + if (angular_diameter > 0.0) { + // I know tan(0) is 0, but let's not risk it with numerical precision. + // technically this will keep expanding until reaching the sun, but all we care + // is expand until we reach the radius of the near plane (there can't be more occluders than that) + angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); + } else { + angular_diameter = 0.0; + } + sky_light_data.size = angular_diameter; + sky_scene_state.ubo.directional_light_count++; + } + + if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) { continue; } @@ -6074,27 +6117,6 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull } } - // Copy to SkyDirectionalLightData - if (r_directional_light_count < sky_scene_state.max_directional_lights) { - SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[r_directional_light_count]; - - Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); - - sky_light_data.direction[0] = world_direction.x; - sky_light_data.direction[1] = world_direction.y; - sky_light_data.direction[2] = -world_direction.z; - - sky_light_data.energy = light_data.energy / Math_PI; - - sky_light_data.color[0] = light_data.color[0]; - sky_light_data.color[1] = light_data.color[1]; - sky_light_data.color[2] = light_data.color[2]; - - sky_light_data.enabled = true; - sky_light_data.size = angular_diameter; - sky_scene_state.ubo.directional_light_count++; - } - r_directional_light_count++; } break; case RS::LIGHT_SPOT: diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index 444ef9c49a..a4d79ffc87 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -5120,6 +5120,20 @@ bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const return light->directional_blend_splits; } +void RasterizerStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) { + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->directional_sky_only = p_sky_only; +} + +bool RasterizerStorageRD::light_directional_is_sky_only(RID p_light) const { + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, false); + + return light->directional_sky_only; +} + RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h index 4a708fc94f..42dd0616b0 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h @@ -850,6 +850,7 @@ private: RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; RS::LightDirectionalShadowDepthRangeMode directional_range_mode = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; bool directional_blend_splits = false; + bool directional_sky_only = false; uint64_t version = 0; RasterizerScene::InstanceDependency instance_dependency; @@ -1537,6 +1538,8 @@ public: void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode); void light_directional_set_blend_splits(RID p_light, bool p_enable); bool light_directional_get_blend_splits(RID p_light) const; + void light_directional_set_sky_only(RID p_light, bool p_sky_only); + bool light_directional_is_sky_only(RID p_light) const; void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode); RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const; |