diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-10-18 18:33:41 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-18 18:33:41 -0300 |
commit | 6e5f137c01b015fd025171a9ddc9075dcd793821 (patch) | |
tree | 4b2d613284d25c8a1c4d22b58d6d2b47653f2bcb /servers/rendering/rasterizer_rd | |
parent | e799a2ba45d9881a195b832edeb5133d5f27dae6 (diff) | |
parent | f46932feab211470672d0a9971e142631defdd81 (diff) |
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Add FOG, RADIANCE, and IRRADIANCE shader overrides
Diffstat (limited to 'servers/rendering/rasterizer_rd')
4 files changed, 38 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index fe275914f0..35b0591289 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -2762,6 +2762,9 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; + actions.renames["FOG"] = "custom_fog"; + actions.renames["RADIANCE"] = "custom_radiance"; + actions.renames["IRRADIANCE"] = "custom_irradiance"; //for light actions.renames["VIEW"] = "view"; @@ -2799,6 +2802,10 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n"; + actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n"; + actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n"; + actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index 4854ed3337..9e6225a97a 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -7999,6 +7999,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { actions.renames["HALF_RES_COLOR"] = "half_res_color"; actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color"; actions.renames["RADIANCE"] = "radiance"; + actions.renames["FOG"] = "custom_fog"; actions.renames["LIGHT0_ENABLED"] = "directional_lights.data[0].enabled"; actions.renames["LIGHT0_DIRECTION"] = "directional_lights.data[0].direction_energy.xyz"; actions.renames["LIGHT0_ENERGY"] = "directional_lights.data[0].direction_energy.w"; diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index ec199c0d0e..455a3d4a3a 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -1692,6 +1692,15 @@ void main() { float clearcoat_gloss = 0.0; float anisotropy = 0.0; vec2 anisotropy_flow = vec2(1.0, 0.0); +#if defined(CUSTOM_FOG_USED) + vec4 custom_fog = vec4(0.0); +#endif +#if defined(CUSTOM_RADIANCE_USED) + vec4 custom_radiance = vec4(0.0); +#endif +#if defined(CUSTOM_IRRADIANCE_USED) + vec4 custom_irradiance = vec4(0.0); +#endif #if defined(AO_USED) float ao = 1.0; @@ -1909,6 +1918,10 @@ FRAGMENT_SHADER_CODE specular_light *= scene_data.ambient_light_color_energy.a; } +#if defined(CUSTOM_RADIANCE_USED) + specular_light = mix(specular_light, custom_radiance.rgb, custom_radiance.a); +#endif + #ifndef USE_LIGHTMAP //lightmap overrides everything if (scene_data.use_ambient_light) { @@ -1926,7 +1939,9 @@ FRAGMENT_SHADER_CODE } } #endif // USE_LIGHTMAP - +#if defined(CUSTOM_IRRADIANCE_USED) + ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a); +#endif #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) //radiance @@ -2755,6 +2770,11 @@ FRAGMENT_SHADER_CODE specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); } +#if defined(CUSTOM_FOG_USED) + diffuse_buffer.rgb = mix(diffuse_buffer.rgb, custom_fog.rgb, custom_fog.a); + specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), custom_fog.a); +#endif //CUSTOM_FOG_USED + #else //MODE_MULTIPLE_RENDER_TARGETS #ifdef MODE_UNSHADED @@ -2775,6 +2795,10 @@ FRAGMENT_SHADER_CODE frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } +#if defined(CUSTOM_FOG_USED) + frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a); +#endif //CUSTOM_FOG_USED + #endif //MODE_MULTIPLE_RENDER_TARGETS #endif //MODE_RENDER_DEPTH diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl index f1a31d3486..6c985e1f5c 100644 --- a/servers/rendering/rasterizer_rd/shaders/sky.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl @@ -182,6 +182,7 @@ void main() { float alpha = 1.0; // Only available to subpasses vec4 half_res_color = vec4(1.0); vec4 quarter_res_color = vec4(1.0); + vec4 custom_fog = vec4(0.0); #ifdef USE_CUBEMAP_PASS vec3 inverted_cube_normal = cube_normal; @@ -235,6 +236,10 @@ FRAGMENT_SHADER_CODE frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } + if (custom_fog.a > 0.0) { + frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a); + } + #endif // DISABLE_FOG // Blending is disabled for Sky, so alpha doesn't blend |