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authorclayjohn <claynjohn@gmail.com>2020-11-22 17:51:31 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2020-11-28 07:37:49 -0800
commit076908bed940adac80ab0a058e8a6d6b2583d84e (patch)
tree5e7dd90f6ce98f682845833f1c968cb3a43ca8bc /servers/rendering/rasterizer_rd
parentf218550c48ef3def0fcdd6bb12c14b89a7105119 (diff)
Environment brightness, contrast, saturation restore with color correction.
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/rasterizer_rd')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp9
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h5
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp29
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h11
-rw-r--r--servers/rendering/rasterizer_rd/shaders/tonemap.glsl24
5 files changed, 66 insertions, 12 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index 97c1e7ba70..df94921652 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -94,7 +94,7 @@ RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use
u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
u.ids.push_back(p_texture);
uniforms.push_back(u);
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
+ //anything with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0);
texture_to_uniform_set_cache[p_texture] = uniform_set;
@@ -718,7 +718,10 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
tonemap.push_constant.glow_mode = p_settings.glow_mode;
- TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
+ int mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
+ if (p_settings.use_1d_color_correction) {
+ mode += 2;
+ }
tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
@@ -1423,6 +1426,8 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
Vector<String> tonemap_modes;
tonemap_modes.push_back("\n");
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
+ tonemap_modes.push_back("\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
tonemap.shader.initialize(tonemap_modes);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index a0bdd59fd2..0b8d3a8f27 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -167,6 +167,8 @@ class RasterizerEffectsRD {
enum TonemapMode {
TONEMAP_MODE_NORMAL,
TONEMAP_MODE_BICUBIC_GLOW_FILTER,
+ TONEMAP_MODE_1D_LUT,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
TONEMAP_MODE_MAX
};
@@ -198,7 +200,7 @@ class RasterizerEffectsRD {
/* tonemap actually writes to a framebuffer, which is
* better to do using the raster pipeline rather than
- * comptute, as that framebuffer might be in different formats
+ * compute, as that framebuffer might be in different formats
*/
struct Tonemap {
TonemapPushConstant push_constant;
@@ -654,6 +656,7 @@ public:
float saturation = 1.0;
bool use_color_correction = false;
+ bool use_1d_color_correction = false;
RID color_correction_texture;
bool use_fxaa = false;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 12fcc6fbb9..2ad13da631 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -5290,8 +5290,6 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
//tonemap
RasterizerEffectsRD::TonemapSettings tonemap;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
-
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
tonemap.use_auto_exposure = true;
tonemap.exposure_texture = rb->luminance.current;
@@ -5328,6 +5326,21 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
tonemap.exposure = env->exposure;
}
+ if (can_use_effects && env) {
+ tonemap.use_bcs = env->adjustments_enabled;
+ tonemap.brightness = env->adjustments_brightness;
+ tonemap.contrast = env->adjustments_contrast;
+ tonemap.saturation = env->adjustments_saturation;
+ tonemap.use_1d_color_correction = env->use_1d_color_correction;
+ if (env->adjustments_enabled && env->color_correction.is_valid()) {
+ tonemap.use_color_correction = true;
+ tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ } else {
+ tonemap.use_color_correction = false;
+ tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ }
+ }
+
storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
}
@@ -5395,6 +5408,18 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s
}
}
+void RasterizerSceneRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->adjustments_enabled = p_enable;
+ env->adjustments_brightness = p_brightness;
+ env->adjustments_contrast = p_contrast;
+ env->adjustments_saturation = p_saturation;
+ env->use_1d_color_correction = p_use_1d_color_correction;
+ env->color_correction = p_color_correction;
+}
+
void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 3d5310bb7e..6aa79208ea 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -763,6 +763,15 @@ private:
float sdfgi_normal_bias = 1.1;
float sdfgi_probe_bias = 1.1;
RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_DISABLED;
+
+ /// Adjustments
+
+ bool adjustments_enabled = false;
+ float adjustments_brightness = 1.0f;
+ float adjustments_contrast = 1.0f;
+ float adjustments_saturation = 1.0f;
+ bool use_1d_color_correction = false;
+ RID color_correction = RID();
};
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
@@ -1571,7 +1580,7 @@ public:
RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const;
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction);
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size);
diff --git a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
index 4cc4fd3f64..7de91fd541 100644
--- a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
@@ -23,7 +23,11 @@ layout(location = 0) in vec2 uv_interp;
layout(set = 0, binding = 0) uniform sampler2D source_color;
layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
layout(set = 2, binding = 0) uniform sampler2D source_glow;
-layout(set = 3, binding = 0) uniform sampler3D color_correction;
+#ifdef USE_1D_LUT
+layout(set = 3, binding = 0) uniform sampler2D source_color_correction;
+#else
+layout(set = 3, binding = 0) uniform sampler3D source_color_correction;
+#endif
layout(push_constant, binding = 1, std430) uniform Params {
vec3 bcs;
@@ -35,9 +39,9 @@ layout(push_constant, binding = 1, std430) uniform Params {
uint tonemapper;
uvec2 glow_texture_size;
-
float glow_intensity;
uint pad3;
+
uint glow_mode;
float glow_levels[7];
@@ -255,10 +259,18 @@ vec3 apply_bcs(vec3 color, vec3 bcs) {
return color;
}
-
-vec3 apply_color_correction(vec3 color, sampler3D correction_tex) {
- return texture(correction_tex, color).rgb;
+#ifdef USE_1D_LUT
+vec3 apply_color_correction(vec3 color) {
+ color.r = texture(source_color_correction, vec2(color.r, 0.0f)).r;
+ color.g = texture(source_color_correction, vec2(color.g, 0.0f)).g;
+ color.b = texture(source_color_correction, vec2(color.b, 0.0f)).b;
+ return color;
+}
+#else
+vec3 apply_color_correction(vec3 color) {
+ return textureLod(source_color_correction, color, 0.0).rgb;
}
+#endif
vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
const float FXAA_REDUCE_MIN = (1.0 / 128.0);
@@ -367,7 +379,7 @@ void main() {
}
if (params.use_color_correction) {
- color = apply_color_correction(color, color_correction);
+ color = apply_color_correction(color);
}
frag_color = vec4(color, 1.0f);