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author | Yetizone <andreii.lisita@gmail.com> | 2020-10-20 00:08:44 +0300 |
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committer | Yetizone <andreii.lisita@gmail.com> | 2020-10-20 00:08:44 +0300 |
commit | ffc4151f29b21d7e11bb6d1b14171b466bcbe752 (patch) | |
tree | 355867520d6502175399e5f879a781d90662a932 /servers/rendering/rasterizer_rd/shaders | |
parent | 2393fb43c352683192a8292a70f00e065412de77 (diff) |
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Color values can become negative in the case of negative lights which
leads to undesired behaviour.
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/tonemap.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl index a464048ebd..e7b46a0706 100644 --- a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl +++ b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl @@ -157,6 +157,10 @@ vec3 tonemap_aces(vec3 color, float white) { } vec3 tonemap_reinhard(vec3 color, float white) { + // Ensure color values are positive. + // They can be negative in the case of negative lights, which leads to undesired behavior. + color = max(vec3(0.0), color); + return (white * color + color) / (color * white + white); } |