summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer_rd/shaders
diff options
context:
space:
mode:
authorclayjohn <claynjohn@gmail.com>2020-08-20 20:24:46 -0700
committerclayjohn <claynjohn@gmail.com>2020-10-18 12:06:51 -0700
commitf46932feab211470672d0a9971e142631defdd81 (patch)
treeb7e5bda0ce6cd833e01a6a7f285e5cd0e0858541 /servers/rendering/rasterizer_rd/shaders
parentb0ca859501186b6fa088a3d3542f7dd4d72ae305 (diff)
Add FOG, RADIANCE, and IRRADIANCE shader overrides
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl26
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sky.glsl5
2 files changed, 30 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 5993e68317..95b044b297 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -1672,6 +1672,15 @@ void main() {
float clearcoat_gloss = 0.0;
float anisotropy = 0.0;
vec2 anisotropy_flow = vec2(1.0, 0.0);
+#if defined(CUSTOM_FOG_USED)
+ vec4 custom_fog = vec4(0.0);
+#endif
+#if defined(CUSTOM_RADIANCE_USED)
+ vec4 custom_radiance = vec4(0.0);
+#endif
+#if defined(CUSTOM_IRRADIANCE_USED)
+ vec4 custom_irradiance = vec4(0.0);
+#endif
#if defined(AO_USED)
float ao = 1.0;
@@ -1889,6 +1898,10 @@ FRAGMENT_SHADER_CODE
specular_light *= scene_data.ambient_light_color_energy.a;
}
+#if defined(CUSTOM_RADIANCE_USED)
+ specular_light = mix(specular_light, custom_radiance.rgb, custom_radiance.a);
+#endif
+
#ifndef USE_LIGHTMAP
//lightmap overrides everything
if (scene_data.use_ambient_light) {
@@ -1906,7 +1919,9 @@ FRAGMENT_SHADER_CODE
}
}
#endif // USE_LIGHTMAP
-
+#if defined(CUSTOM_IRRADIANCE_USED)
+ ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a);
+#endif
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
//radiance
@@ -2734,6 +2749,11 @@ FRAGMENT_SHADER_CODE
specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a);
}
+#if defined(CUSTOM_FOG_USED)
+ diffuse_buffer.rgb = mix(diffuse_buffer.rgb, custom_fog.rgb, custom_fog.a);
+ specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), custom_fog.a);
+#endif //CUSTOM_FOG_USED
+
#else //MODE_MULTIPLE_RENDER_TARGETS
#ifdef MODE_UNSHADED
@@ -2753,6 +2773,10 @@ FRAGMENT_SHADER_CODE
frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
}
+#if defined(CUSTOM_FOG_USED)
+ frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a);
+#endif //CUSTOM_FOG_USED
+
#endif //MODE_MULTIPLE_RENDER_TARGETS
#endif //MODE_RENDER_DEPTH
diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl
index 7b6de6a555..dd83f4c417 100644
--- a/servers/rendering/rasterizer_rd/shaders/sky.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl
@@ -181,6 +181,7 @@ void main() {
float alpha = 1.0; // Only available to subpasses
vec4 half_res_color = vec4(1.0);
vec4 quarter_res_color = vec4(1.0);
+ vec4 custom_fog = vec4(0.0);
#ifdef USE_CUBEMAP_PASS
vec3 inverted_cube_normal = cube_normal;
@@ -233,6 +234,10 @@ FRAGMENT_SHADER_CODE
frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
}
+ if (custom_fog.a > 0.0) {
+ frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a);
+ }
+
#endif // DISABLE_FOG
// Blending is disabled for Sky, so alpha doesn't blend