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authorclayjohn <claynjohn@gmail.com>2020-04-11 01:20:24 -0700
committerclayjohn <claynjohn@gmail.com>2020-04-11 01:20:24 -0700
commite3a9af2db104d07a7ef35bf09cd129e792e94f4e (patch)
tree4efa305eb97e18de353fd27c1bc0eb46db477ba1 /servers/rendering/rasterizer_rd/shaders
parent4f5ad0734b588f223aa78193b60620d7490e633b (diff)
Fix SSS affecting Sky
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sky.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl
index 469925839a..c6c863ec60 100644
--- a/servers/rendering/rasterizer_rd/shaders/sky.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl
@@ -178,4 +178,10 @@ FRAGMENT_SHADER_CODE
frag_color.rgb = color * params.position_multiplier.w;
frag_color.a = alpha;
+
+ // Blending is disabled for Sky, so alpha doesn't blend
+ // alpha is used for subsurface scattering so make sure it doesn't get applied to Sky
+ if (!AT_CUBEMAP_PASS && !AT_HALF_RES_PASS && !AT_QUARTER_RES_PASS) {
+ frag_color.a = 0.0;
+ }
}