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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-04-17 18:36:06 +0200
committerGitHub <noreply@github.com>2020-04-17 18:36:06 +0200
commit17304f1aaed434b0547606ff22721d65292d8cf1 (patch)
tree8b52f567244fe41a2776a49099ee8c7f300bfe40 /servers/rendering/rasterizer_rd/shaders
parentcfda0e377004a9399255105132ccb1a906e9f12e (diff)
parent0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (diff)
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Implement global and per instance shader uniforms.
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl5
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl7
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sky.glsl5
3 files changed, 16 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
index 1ac43480cd..a39866004b 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
@@ -132,6 +132,11 @@ layout(set = 2, binding = 6) uniform sampler shadow_sampler;
#endif
+layout(set = 2, binding = 7, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
+}
+global_variables;
+
/* SET3: Render Target Data */
#ifdef SCREEN_TEXTURE_USED
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
index b5e3de5e82..ce4fabf9f2 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
@@ -134,7 +134,7 @@ struct InstanceData {
mat4 transform;
mat4 normal_transform;
uint flags;
- uint instance_ofs; //instance_offset in instancing/skeleton buffer
+ uint instance_uniforms_ofs; //base offset in global buffer for instance variables
uint gi_offset; //GI information when using lightmapping (VCT or lightmap)
uint layer_mask;
};
@@ -287,6 +287,11 @@ cluster_data;
layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas;
+layout(set = 0, binding = 16, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
+}
+global_variables;
+
// decal atlas
/* Set 1, Radiance */
diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl
index e4019725cb..536077980d 100644
--- a/servers/rendering/rasterizer_rd/shaders/sky.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl
@@ -58,6 +58,11 @@ params;
layout(set = 0, binding = 0) uniform sampler material_samplers[12];
+layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
+}
+global_variables;
+
#ifdef USE_MATERIAL_UNIFORMS
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
/* clang-format off */