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authorRémi Verschelde <rverschelde@gmail.com>2020-05-18 10:56:22 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-18 10:58:14 +0200
commitc74d65cec84532d14d39be970438516c2b9f6c0e (patch)
treec574cf78035c205a5e0ebc247f28d01a3c64b4bd /servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl
parent0187cdae9ae34b762501b0e6b8da61b3986d079b (diff)
GLSL: Change shader type specifier from [vertex] to #[vertex]
The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it).
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl8
1 files changed, 1 insertions, 7 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl b/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl
index 9d660c5865..88a953562f 100644
--- a/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl
@@ -1,16 +1,11 @@
-/* clang-format off */
-[compute]
+#[compute]
#version 450
VERSION_DEFINES
-
-
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
-/* clang-format on */
-
#ifdef USE_25_SAMPLES
const int kernel_size = 13;
@@ -105,7 +100,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float depth_scale;
uint pad[3];
}
-
params;
layout(set = 0, binding = 0) uniform sampler2D source_image;