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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-17 08:59:50 +0100
committerGitHub <noreply@github.com>2020-11-17 08:59:50 +0100
commit99d0df2e33af09655d92bed0d619b6a8f93183ae (patch)
tree0bdd376f362e316eea9ff8e46879181da3ead3a4 /servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
parent93103693180c37afc349c2f410b3abb2ae62a549 (diff)
parent02161aad5aa1355e977ea7df225aef53dab2f5bb (diff)
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Remove all empty lines from the start of blocks defined with braces
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index da3c60af04..285698f060 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -868,7 +868,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
inout float alpha,
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
-
vec3 light_rel_vec = lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
float normalized_distance = light_length * lights.data[idx].inv_radius;
@@ -1158,7 +1157,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#endif
inout vec3 diffuse_light,
inout vec3 specular_light) {
-
vec3 light_rel_vec = lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
float normalized_distance = light_length * lights.data[idx].inv_radius;