diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-09-23 02:29:56 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-11-16 23:38:11 -0500 |
commit | 02161aad5aa1355e977ea7df225aef53dab2f5bb (patch) | |
tree | e222169be99a6b736de88e01a0941513e18600e1 /servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl | |
parent | 66e3060ea193aeb81a627c8cd4478a3547de9830 (diff) |
Remove empty lines around braces with the formatting script
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index da3c60af04..285698f060 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -868,7 +868,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v inout float alpha, #endif inout vec3 diffuse_light, inout vec3 specular_light) { - vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); float normalized_distance = light_length * lights.data[idx].inv_radius; @@ -1158,7 +1157,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v #endif inout vec3 diffuse_light, inout vec3 specular_light) { - vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); float normalized_distance = light_length * lights.data[idx].inv_radius; |