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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl b/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl index 02ebe1a53b..2fd2e05ae1 100644 --- a/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl +++ b/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl @@ -23,7 +23,6 @@ params; layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D depth_buffer; void main() { - ivec2 pos = ivec2(gl_GlobalInvocationID.xy); if (any(greaterThan(pos, params.screen_size))) { //too large, do nothing return; |