summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer_rd/shaders/copy.glsl
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2020-10-28 15:34:27 -0300
committerreduz <reduzio@gmail.com>2020-10-28 18:53:32 -0300
commit8ab9b397070174aab7b20cdcd97506db25fb919d (patch)
tree521d77e32b056dee703eb96ecbb54ab939f19c6a /servers/rendering/rasterizer_rd/shaders/copy.glsl
parent2eaedcf14e515eb589885025b46d0aedc492830a (diff)
Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/copy.glsl')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/copy.glsl28
1 files changed, 17 insertions, 11 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/rasterizer_rd/shaders/copy.glsl
index 355a2b9d75..cdd35dfb3f 100644
--- a/servers/rendering/rasterizer_rd/shaders/copy.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/copy.glsl
@@ -15,6 +15,7 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
#define FLAG_FORCE_LUMINANCE (1 << 6)
#define FLAG_COPY_ALL_SOURCE (1 << 7)
#define FLAG_HIGH_QUALITY_GLOW (1 << 8)
+#define FLAG_ALPHA_TO_ONE (1 << 9)
layout(push_constant, binding = 1, std430) uniform Params {
ivec4 section;
@@ -35,6 +36,8 @@ layout(push_constant, binding = 1, std430) uniform Params {
float camera_z_far;
float camera_z_near;
uint pad2[2];
+
+ vec4 set_color;
}
params;
@@ -42,7 +45,7 @@ params;
layout(set = 0, binding = 0) uniform samplerCubeArray source_color;
#elif defined(MODE_CUBEMAP_TO_PANORAMA)
layout(set = 0, binding = 0) uniform samplerCube source_color;
-#else
+#elif !defined(MODE_SET_COLOR)
layout(set = 0, binding = 0) uniform sampler2D source_color;
#endif
@@ -203,25 +206,24 @@ void main() {
}
color = textureLod(source_color, uv, 0.0);
- if (bool(params.flags & FLAG_FORCE_LUMINANCE)) {
- color.rgb = vec3(max(max(color.r, color.g), color.b));
- }
- imageStore(dest_buffer, pos + params.target, color);
-
} else {
color = texelFetch(source_color, pos + params.section.xy, 0);
- if (bool(params.flags & FLAG_FORCE_LUMINANCE)) {
- color.rgb = vec3(max(max(color.r, color.g), color.b));
- }
-
if (bool(params.flags & FLAG_FLIP_Y)) {
pos.y = params.section.w - pos.y - 1;
}
+ }
- imageStore(dest_buffer, pos + params.target, color);
+ if (bool(params.flags & FLAG_FORCE_LUMINANCE)) {
+ color.rgb = vec3(max(max(color.r, color.g), color.b));
+ }
+
+ if (bool(params.flags & FLAG_ALPHA_TO_ONE)) {
+ color.a = 1.0;
}
+ imageStore(dest_buffer, pos + params.target, color);
+
#endif
#ifdef MODE_SIMPLE_COPY_DEPTH
@@ -270,4 +272,8 @@ void main() {
#endif
imageStore(dest_buffer, pos + params.target, color);
#endif
+
+#ifdef MODE_SET_COLOR
+ imageStore(dest_buffer, pos + params.target, params.set_color);
+#endif
}