summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2020-08-19 10:38:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-09-02 21:37:11 +0200
commitf5f27bacdbd6677c16b82729dd3f4824609cf2ed (patch)
tree3a04659f841cba0bcbed4b27c4ddd96189c30c3d /servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
parenta3f5dac84f3416cf81dd69d90bf52eeacc63955a (diff)
Re-Implement GPU particles on master.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
Diffstat (limited to 'servers/rendering/rasterizer_rd/shader_compiler_rd.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index 1820c39c5a..f70ddbb75a 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -537,6 +537,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
r_gen_code.vertex_global += struct_code;
r_gen_code.fragment_global += struct_code;
+ r_gen_code.compute_global += struct_code;
}
int max_texture_uniforms = 0;
@@ -591,6 +592,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (SL::is_sampler_type(E->get().type)) {
r_gen_code.vertex_global += ucode;
r_gen_code.fragment_global += ucode;
+ r_gen_code.compute_global += ucode;
GeneratedCode::Texture texture;
texture.name = E->key();
@@ -700,6 +702,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
vcode += ";\n";
r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
+ r_gen_code.compute_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
index++;
}
@@ -724,6 +727,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
gcode += ";\n";
r_gen_code.vertex_global += gcode;
r_gen_code.fragment_global += gcode;
+ r_gen_code.compute_global += gcode;
}
Map<StringName, String> function_code;
@@ -741,6 +745,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
Set<StringName> added_vtx;
Set<StringName> added_fragment; //share for light
+ Set<StringName> added_compute; //share for light
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
@@ -763,6 +768,12 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
r_gen_code.light = function_code[light_name];
}
+
+ if (fnode->name == compute_name) {
+ _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.compute_global, added_compute);
+ r_gen_code.compute = function_code[compute_name];
+ }
+
function = nullptr;
}
@@ -1245,6 +1256,8 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
r_gen_code.vertex_global = String();
r_gen_code.fragment = String();
r_gen_code.fragment_global = String();
+ r_gen_code.compute = String();
+ r_gen_code.compute_global = String();
r_gen_code.light = String();
r_gen_code.uses_fragment_time = false;
r_gen_code.uses_vertex_time = false;
@@ -1266,6 +1279,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
vertex_name = "vertex";
fragment_name = "fragment";
+ compute_name = "compute";
light_name = "light";
time_name = "TIME";