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authorreduz <reduzio@gmail.com>2020-10-28 15:34:27 -0300
committerreduz <reduzio@gmail.com>2020-10-28 18:53:32 -0300
commit8ab9b397070174aab7b20cdcd97506db25fb919d (patch)
tree521d77e32b056dee703eb96ecbb54ab939f19c6a /servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
parent2eaedcf14e515eb589885025b46d0aedc492830a (diff)
Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_storage_rd.h')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index 7caafca2e0..321bff9fdd 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -989,6 +989,7 @@ private:
bool flags[RENDER_TARGET_FLAG_MAX];
RID backbuffer; //used for effects
+ RID backbuffer_fb;
RID backbuffer_mipmap0;
struct BackbufferMipmap {
@@ -1916,7 +1917,9 @@ public:
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
bool render_target_was_used(RID p_render_target);
void render_target_set_as_unused(RID p_render_target);
- void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region);
+ void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
+ void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
+ void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader);
@@ -1930,6 +1933,7 @@ public:
RID render_target_get_rd_framebuffer(RID p_render_target);
RID render_target_get_rd_texture(RID p_render_target);
RID render_target_get_rd_backbuffer(RID p_render_target);
+ RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);
RID render_target_get_framebuffer_uniform_set(RID p_render_target);
RID render_target_get_backbuffer_uniform_set(RID p_render_target);