diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-27 22:14:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-27 22:14:50 +0100 |
commit | fcfffd729789cd80aa77056ca089697b52297d04 (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) | |
parent | a6f3bc7c696af03e3875f78e098d2476e409d15e (diff) |
Merge pull request #37361 from reduz/server-renames
Renaming of servers for coherency.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp | 4822 |
1 files changed, 4822 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp new file mode 100644 index 0000000000..83af15602c --- /dev/null +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -0,0 +1,4822 @@ +/*************************************************************************/ +/* rasterizer_storage_rd.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "rasterizer_storage_rd.h" +#include "core/engine.h" +#include "core/project_settings.h" +#include "servers/rendering/shader_language.h" + +Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { + + Ref<Image> image = p_image->duplicate(); + + switch (p_image->get_format()) { + case Image::FORMAT_L8: { + r_format.format = RD::DATA_FORMAT_R8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //luminance + case Image::FORMAT_LA8: { + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; + } break; //luminance-alpha + case Image::FORMAT_R8: { + r_format.format = RD::DATA_FORMAT_R8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RG8: { + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGB8: { + //this format is not mandatory for specification, check if supported first + if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGBA8: { + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RGBA4444: { + r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RGB565: { + r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RF: { + r_format.format = RD::DATA_FORMAT_R32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //float + case Image::FORMAT_RGF: { + r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBF: { + //this format is not mandatory for specification, check if supported first + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + image->convert(Image::FORMAT_RGBAF); + } + + r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBAF: { + r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; + case Image::FORMAT_RH: { + r_format.format = RD::DATA_FORMAT_R16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //half float + case Image::FORMAT_RGH: { + r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGBH: { + //this format is not mandatory for specification, check if supported first + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->convert(Image::FORMAT_RGBAH); + } + + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBAH: { + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; + case Image::FORMAT_RGBE9995: { + r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; +#ifndef _MSC_VER +#warning TODO need to make a function in Image to swap bits for this +#endif + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; + } break; + case Image::FORMAT_DXT1: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //s3tc bc1 + case Image::FORMAT_DXT3: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; //bc2 + case Image::FORMAT_DXT5: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; //bc3 + case Image::FORMAT_RGTC_R: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGTC_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_BPTC_RGBA: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; //btpc bc7 + case Image::FORMAT_BPTC_RGBF: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->decompress(); + image->convert(Image::FORMAT_RGBAH); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //float bc6h + case Image::FORMAT_BPTC_RGBFU: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->decompress(); + image->convert(Image::FORMAT_RGBAH); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //unsigned float bc6hu + case Image::FORMAT_PVRTC2: { + //this is not properly supported by MoltekVK it seems, so best to use ETC2 + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; + r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //pvrtc + case Image::FORMAT_PVRTC2A: { + //this is not properly supported by MoltekVK it seems, so best to use ETC2 + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; + r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_PVRTC4: { + //this is not properly supported by MoltekVK it seems, so best to use ETC2 + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; + r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_PVRTC4A: { + //this is not properly supported by MoltekVK it seems, so best to use ETC2 + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; + r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_ETC2_R11: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //etc2 + case Image::FORMAT_ETC2_R11S: { + + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_SNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //signed: {} break; NOT srgb. + case Image::FORMAT_ETC2_RG11: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_ETC2_RG11S: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_SNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_ETC: + case Image::FORMAT_ETC2_RGB8: { + //ETC2 is backwards compatible with ETC1, and all modern platforms support it + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_ETC2_RGBA8: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_ETC2_RGB8A1: { + + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_ETC2_RA_AS_RG: { + + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_DXT5_RA_AS_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + + default: { + } + } + + return image; +} + +RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) { + ERR_FAIL_COND_V(p_image.is_null(), RID()); + ERR_FAIL_COND_V(p_image->empty(), RID()); + + TextureToRDFormat ret_format; + Ref<Image> image = _validate_texture_format(p_image, ret_format); + + Texture texture; + + texture.type = Texture::TYPE_2D; + + texture.width = p_image->get_width(); + texture.height = p_image->get_height(); + texture.layers = 1; + texture.mipmaps = p_image->get_mipmap_count() + 1; + texture.depth = 1; + texture.format = p_image->get_format(); + texture.validated_format = image->get_format(); + + texture.rd_type = RD::TEXTURE_TYPE_2D; + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = 1; + rd_format.array_layers = 1; + rd_format.mipmaps = texture.mipmaps; + rd_format.type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<uint8_t> data = image->get_data(); //use image data + Vector<Vector<uint8_t>> data_slices; + data_slices.push_back(data); + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + return texture_owner.make_rid(texture); +} + +RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { + + return RID(); +} +RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) { + + return RID(); +} + +RID RasterizerStorageRD::texture_proxy_create(RID p_base) { + Texture *tex = texture_owner.getornull(p_base); + ERR_FAIL_COND_V(!tex, RID()); + Texture proxy_tex = *tex; + + proxy_tex.rd_view.format_override = tex->rd_format; + proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); + if (proxy_tex.rd_texture_srgb.is_valid()) { + proxy_tex.rd_view.format_override = tex->rd_format_srgb; + proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); + } + proxy_tex.proxy_to = p_base; + proxy_tex.is_render_target = false; + proxy_tex.is_proxy = true; + proxy_tex.proxies.clear(); + + RID rid = texture_owner.make_rid(proxy_tex); + + tex->proxies.push_back(rid); + + return rid; +} + +void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { + + ERR_FAIL_COND(p_image.is_null() || p_image->empty()); + + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->is_render_target); + ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); + ERR_FAIL_COND(p_image->get_format() != tex->format); + + if (tex->type == Texture::TYPE_LAYERED) { + ERR_FAIL_INDEX(p_layer, tex->layers); + } + +#ifdef TOOLS_ENABLED + tex->image_cache_2d.unref(); +#endif + TextureToRDFormat f; + Ref<Image> validated = _validate_texture_format(p_image, f); + + RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate); +} + +void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { + _texture_2d_update(p_texture, p_image, p_layer, true); +} +void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { + _texture_2d_update(p_texture, p_image, p_layer, false); +} +void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) { +} + +void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { + + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(!tex->is_proxy); + Texture *proxy_to = texture_owner.getornull(p_proxy_to); + ERR_FAIL_COND(!proxy_to); + ERR_FAIL_COND(proxy_to->is_proxy); + + if (tex->proxy_to.is_valid()) { + //unlink proxy + if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { + RD::get_singleton()->free(tex->rd_texture); + tex->rd_texture = RID(); + } + if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { + RD::get_singleton()->free(tex->rd_texture_srgb); + tex->rd_texture_srgb = RID(); + } + Texture *prev_tex = texture_owner.getornull(tex->proxy_to); + ERR_FAIL_COND(!prev_tex); + prev_tex->proxies.erase(p_texture); + } + + *tex = *proxy_to; + + tex->proxy_to = p_proxy_to; + tex->is_render_target = false; + tex->is_proxy = true; + tex->proxies.clear(); + proxy_to->proxies.push_back(p_texture); + + tex->rd_view.format_override = tex->rd_format; + tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); + if (tex->rd_texture_srgb.is_valid()) { + tex->rd_view.format_override = tex->rd_format_srgb; + tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); + } +} + +//these two APIs can be used together or in combination with the others. +RID RasterizerStorageRD::texture_2d_placeholder_create() { + + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instance(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + image->set_pixel(i, j, Color(1, 0, 1, 1)); + } + } + + return texture_2d_create(image); +} +RID RasterizerStorageRD::texture_2d_layered_placeholder_create() { + + return RID(); +} +RID RasterizerStorageRD::texture_3d_placeholder_create() { + + return RID(); +} + +Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { + + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + +#ifdef TOOLS_ENABLED + if (tex->image_cache_2d.is_valid()) { + return tex->image_cache_2d; + } +#endif + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instance(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + tex->image_cache_2d = image; + } +#endif + + return image; +} +Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { + + return Ref<Image>(); +} +Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { + + return Ref<Image>(); +} + +void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { + + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy + Texture *by_tex = texture_owner.getornull(p_by_texture); + ERR_FAIL_COND(!by_tex); + ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy + + if (tex == by_tex) { + return; + } + + if (tex->rd_texture_srgb.is_valid()) { + RD::get_singleton()->free(tex->rd_texture_srgb); + } + RD::get_singleton()->free(tex->rd_texture); + + Vector<RID> proxies_to_update = tex->proxies; + Vector<RID> proxies_to_redirect = by_tex->proxies; + + *tex = *by_tex; + + tex->proxies = proxies_to_update; //restore proxies, so they can be updated + + for (int i = 0; i < proxies_to_update.size(); i++) { + texture_proxy_update(proxies_to_update[i], p_texture); + } + for (int i = 0; i < proxies_to_redirect.size(); i++) { + texture_proxy_update(proxies_to_redirect[i], p_texture); + } + //delete last, so proxies can be updated + texture_owner.free(p_by_texture); +} +void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_2D); + tex->width_2d = p_width; + tex->height_2d = p_height; +} + +void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + tex->path = p_path; +} +String RasterizerStorageRD::texture_get_path(RID p_texture) const { + return String(); +} + +void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + tex->detect_3d_callback_ud = p_userdata; + tex->detect_3d_callback = p_callback; +} +void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + tex->detect_normal_callback_ud = p_userdata; + tex->detect_normal_callback = p_callback; +} +void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + tex->detect_roughness_callback_ud = p_userdata; + tex->detect_roughness_callback = p_callback; +} +void RasterizerStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) { +} + +void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) { +} +void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { +} + +Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) { + return texture_2d_get_size(p_proxy); +} + +/* SHADER API */ + +RID RasterizerStorageRD::shader_create() { + + Shader shader; + shader.data = NULL; + shader.type = SHADER_TYPE_MAX; + + return shader_owner.make_rid(shader); +} + +void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) { + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND(!shader); + + shader->code = p_code; + String mode_string = ShaderLanguage::get_shader_type(p_code); + + ShaderType new_type; + if (mode_string == "canvas_item") + new_type = SHADER_TYPE_2D; + else if (mode_string == "particles") + new_type = SHADER_TYPE_PARTICLES; + else if (mode_string == "spatial") + new_type = SHADER_TYPE_3D; + else if (mode_string == "sky") + new_type = SHADER_TYPE_SKY; + else + new_type = SHADER_TYPE_MAX; + + if (new_type != shader->type) { + if (shader->data) { + memdelete(shader->data); + shader->data = NULL; + } + + for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { + + Material *material = E->get(); + material->shader_type = new_type; + if (material->data) { + memdelete(material->data); + material->data = NULL; + } + } + + shader->type = new_type; + + if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) { + shader->data = shader_data_request_func[new_type](); + } else { + shader->type = SHADER_TYPE_MAX; //invalid + } + + for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { + Material *material = E->get(); + if (shader->data) { + material->data = material_data_request_func[new_type](shader->data); + material->data->set_next_pass(material->next_pass); + material->data->set_render_priority(material->priority); + } + material->shader_type = new_type; + } + } + + if (shader->data) { + shader->data->set_code(p_code); + } + + for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { + Material *material = E->get(); + material->instance_dependency.instance_notify_changed(false, true); + _material_queue_update(material, true, true); + } +} + +String RasterizerStorageRD::shader_get_code(RID p_shader) const { + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND_V(!shader, String()); + return shader->code; +} +void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { + + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND(!shader); + if (shader->data) { + return shader->data->get_param_list(p_param_list); + } +} + +void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { + + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND(!shader); + + if (p_texture.is_valid() && texture_owner.owns(p_texture)) { + shader->default_texture_parameter[p_name] = p_texture; + } else { + shader->default_texture_parameter.erase(p_name); + } + + for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { + Material *material = E->get(); + _material_queue_update(material, false, true); + } +} + +RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND_V(!shader, RID()); + if (shader->default_texture_parameter.has(p_name)) { + return shader->default_texture_parameter[p_name]; + } + + return RID(); +} +Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const { + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND_V(!shader, Variant()); + if (shader->data) { + return shader->data->get_default_parameter(p_param); + } + return Variant(); +} +void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) { + ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); + shader_data_request_func[p_shader_type] = p_function; +} + +/* COMMON MATERIAL API */ + +RID RasterizerStorageRD::material_create() { + + Material material; + material.data = NULL; + material.shader = NULL; + material.shader_type = SHADER_TYPE_MAX; + material.update_next = NULL; + material.update_requested = false; + material.uniform_dirty = false; + material.texture_dirty = false; + material.priority = 0; + RID id = material_owner.make_rid(material); + { + Material *material_ptr = material_owner.getornull(id); + material_ptr->self = id; + } + return id; +} + +void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { + if (material->update_requested) { + return; + } + + material->update_next = material_update_list; + material_update_list = material; + material->update_requested = true; + material->uniform_dirty = p_uniform; + material->texture_dirty = p_texture; +} + +void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) { + + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND(!material); + + if (material->data) { + memdelete(material->data); + material->data = NULL; + } + + if (material->shader) { + material->shader->owners.erase(material); + material->shader = NULL; + material->shader_type = SHADER_TYPE_MAX; + } + + if (p_shader.is_null()) { + material->instance_dependency.instance_notify_changed(false, true); + return; + } + + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND(!shader); + material->shader = shader; + material->shader_type = shader->type; + shader->owners.insert(material); + + if (shader->type == SHADER_TYPE_MAX) { + return; + } + + ERR_FAIL_COND(shader->data == NULL); + + material->data = material_data_request_func[shader->type](shader->data); + material->data->set_next_pass(material->next_pass); + material->data->set_render_priority(material->priority); + //updating happens later + material->instance_dependency.instance_notify_changed(false, true); + _material_queue_update(material, true, true); +} + +void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { + + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND(!material); + + if (p_value.get_type() == Variant::NIL) { + material->params.erase(p_param); + } else { + material->params[p_param] = p_value; + } + + if (material->shader && material->shader->data) { //shader is valid + bool is_texture = material->shader->data->is_param_texture(p_param); + _material_queue_update(material, !is_texture, is_texture); + } else { + _material_queue_update(material, true, true); + } +} + +Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const { + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND_V(!material, Variant()); + if (material->params.has(p_param)) { + return material->params[p_param]; + } else { + return Variant(); + } +} + +void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) { + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND(!material); + + if (material->next_pass == p_next_material) { + return; + } + + material->next_pass = p_next_material; + if (material->data) { + material->data->set_next_pass(p_next_material); + } + + material->instance_dependency.instance_notify_changed(false, true); +} +void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) { + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND(!material); + material->priority = priority; + if (material->data) { + material->data->set_render_priority(priority); + } +} + +bool RasterizerStorageRD::material_is_animated(RID p_material) { + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND_V(!material, false); + if (material->shader && material->shader->data) { + if (material->shader->data->is_animated()) { + return true; + } else if (material->next_pass.is_valid()) { + return material_is_animated(material->next_pass); + } + } + return false; //by default nothing is animated +} +bool RasterizerStorageRD::material_casts_shadows(RID p_material) { + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND_V(!material, true); + if (material->shader && material->shader->data) { + if (material->shader->data->casts_shadows()) { + return true; + } else if (material->next_pass.is_valid()) { + return material_casts_shadows(material->next_pass); + } + } + return true; //by default everything casts shadows +} + +void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) { + Material *material = material_owner.getornull(p_material); + ERR_FAIL_COND(!material); + p_instance->update_dependency(&material->instance_dependency); + if (material->next_pass.is_valid()) { + material_update_dependency(material->next_pass, p_instance); + } +} + +void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) { + ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); + material_data_request_func[p_shader_type] = p_function; +} + +_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) { + switch (type) { + case ShaderLanguage::TYPE_BOOL: { + + bool v = value; + + uint32_t *gui = (uint32_t *)data; + *gui = v ? 1 : 0; + } break; + case ShaderLanguage::TYPE_BVEC2: { + + int v = value; + uint32_t *gui = (uint32_t *)data; + gui[0] = v & 1 ? 1 : 0; + gui[1] = v & 2 ? 1 : 0; + + } break; + case ShaderLanguage::TYPE_BVEC3: { + + int v = value; + uint32_t *gui = (uint32_t *)data; + gui[0] = (v & 1) ? 1 : 0; + gui[1] = (v & 2) ? 1 : 0; + gui[2] = (v & 4) ? 1 : 0; + + } break; + case ShaderLanguage::TYPE_BVEC4: { + + int v = value; + uint32_t *gui = (uint32_t *)data; + gui[0] = (v & 1) ? 1 : 0; + gui[1] = (v & 2) ? 1 : 0; + gui[2] = (v & 4) ? 1 : 0; + gui[3] = (v & 8) ? 1 : 0; + + } break; + case ShaderLanguage::TYPE_INT: { + + int v = value; + int32_t *gui = (int32_t *)data; + gui[0] = v; + + } break; + case ShaderLanguage::TYPE_IVEC2: { + + Vector<int> iv = value; + int s = iv.size(); + int32_t *gui = (int32_t *)data; + + const int *r = iv.ptr(); + + for (int i = 0; i < 2; i++) { + if (i < s) + gui[i] = r[i]; + else + gui[i] = 0; + } + + } break; + case ShaderLanguage::TYPE_IVEC3: { + + Vector<int> iv = value; + int s = iv.size(); + int32_t *gui = (int32_t *)data; + + const int *r = iv.ptr(); + + for (int i = 0; i < 3; i++) { + if (i < s) + gui[i] = r[i]; + else + gui[i] = 0; + } + } break; + case ShaderLanguage::TYPE_IVEC4: { + + Vector<int> iv = value; + int s = iv.size(); + int32_t *gui = (int32_t *)data; + + const int *r = iv.ptr(); + + for (int i = 0; i < 4; i++) { + if (i < s) + gui[i] = r[i]; + else + gui[i] = 0; + } + } break; + case ShaderLanguage::TYPE_UINT: { + + int v = value; + uint32_t *gui = (uint32_t *)data; + gui[0] = v; + + } break; + case ShaderLanguage::TYPE_UVEC2: { + + Vector<int> iv = value; + int s = iv.size(); + uint32_t *gui = (uint32_t *)data; + + const int *r = iv.ptr(); + + for (int i = 0; i < 2; i++) { + if (i < s) + gui[i] = r[i]; + else + gui[i] = 0; + } + } break; + case ShaderLanguage::TYPE_UVEC3: { + Vector<int> iv = value; + int s = iv.size(); + uint32_t *gui = (uint32_t *)data; + + const int *r = iv.ptr(); + + for (int i = 0; i < 3; i++) { + if (i < s) + gui[i] = r[i]; + else + gui[i] = 0; + } + + } break; + case ShaderLanguage::TYPE_UVEC4: { + Vector<int> iv = value; + int s = iv.size(); + uint32_t *gui = (uint32_t *)data; + + const int *r = iv.ptr(); + + for (int i = 0; i < 4; i++) { + if (i < s) + gui[i] = r[i]; + else + gui[i] = 0; + } + } break; + case ShaderLanguage::TYPE_FLOAT: { + float v = value; + float *gui = (float *)data; + gui[0] = v; + + } break; + case ShaderLanguage::TYPE_VEC2: { + Vector2 v = value; + float *gui = (float *)data; + gui[0] = v.x; + gui[1] = v.y; + + } break; + case ShaderLanguage::TYPE_VEC3: { + Vector3 v = value; + float *gui = (float *)data; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + + } break; + case ShaderLanguage::TYPE_VEC4: { + + float *gui = (float *)data; + + if (value.get_type() == Variant::COLOR) { + Color v = value; + + if (p_linear_color) { + v = v.to_linear(); + } + + gui[0] = v.r; + gui[1] = v.g; + gui[2] = v.b; + gui[3] = v.a; + } else if (value.get_type() == Variant::RECT2) { + Rect2 v = value; + + gui[0] = v.position.x; + gui[1] = v.position.y; + gui[2] = v.size.x; + gui[3] = v.size.y; + } else if (value.get_type() == Variant::QUAT) { + Quat v = value; + + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; + } else { + Plane v = value; + + gui[0] = v.normal.x; + gui[1] = v.normal.y; + gui[2] = v.normal.z; + gui[3] = v.d; + } + } break; + case ShaderLanguage::TYPE_MAT2: { + Transform2D v = value; + float *gui = (float *)data; + + //in std140 members of mat2 are treated as vec4s + gui[0] = v.elements[0][0]; + gui[1] = v.elements[0][1]; + gui[2] = 0; + gui[3] = 0; + gui[4] = v.elements[1][0]; + gui[5] = v.elements[1][1]; + gui[6] = 0; + gui[7] = 0; + } break; + case ShaderLanguage::TYPE_MAT3: { + + Basis v = value; + float *gui = (float *)data; + + gui[0] = v.elements[0][0]; + gui[1] = v.elements[1][0]; + gui[2] = v.elements[2][0]; + gui[3] = 0; + gui[4] = v.elements[0][1]; + gui[5] = v.elements[1][1]; + gui[6] = v.elements[2][1]; + gui[7] = 0; + gui[8] = v.elements[0][2]; + gui[9] = v.elements[1][2]; + gui[10] = v.elements[2][2]; + gui[11] = 0; + } break; + case ShaderLanguage::TYPE_MAT4: { + + Transform v = value; + float *gui = (float *)data; + + gui[0] = v.basis.elements[0][0]; + gui[1] = v.basis.elements[1][0]; + gui[2] = v.basis.elements[2][0]; + gui[3] = 0; + gui[4] = v.basis.elements[0][1]; + gui[5] = v.basis.elements[1][1]; + gui[6] = v.basis.elements[2][1]; + gui[7] = 0; + gui[8] = v.basis.elements[0][2]; + gui[9] = v.basis.elements[1][2]; + gui[10] = v.basis.elements[2][2]; + gui[11] = 0; + gui[12] = v.origin.x; + gui[13] = v.origin.y; + gui[14] = v.origin.z; + gui[15] = 1; + } break; + default: { + } + } +} + +_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) { + + switch (type) { + case ShaderLanguage::TYPE_BOOL: { + + uint32_t *gui = (uint32_t *)data; + *gui = value[0].boolean ? 1 : 0; + } break; + case ShaderLanguage::TYPE_BVEC2: { + + uint32_t *gui = (uint32_t *)data; + gui[0] = value[0].boolean ? 1 : 0; + gui[1] = value[1].boolean ? 1 : 0; + + } break; + case ShaderLanguage::TYPE_BVEC3: { + + uint32_t *gui = (uint32_t *)data; + gui[0] = value[0].boolean ? 1 : 0; + gui[1] = value[1].boolean ? 1 : 0; + gui[2] = value[2].boolean ? 1 : 0; + + } break; + case ShaderLanguage::TYPE_BVEC4: { + + uint32_t *gui = (uint32_t *)data; + gui[0] = value[0].boolean ? 1 : 0; + gui[1] = value[1].boolean ? 1 : 0; + gui[2] = value[2].boolean ? 1 : 0; + gui[3] = value[3].boolean ? 1 : 0; + + } break; + case ShaderLanguage::TYPE_INT: { + + int32_t *gui = (int32_t *)data; + gui[0] = value[0].sint; + + } break; + case ShaderLanguage::TYPE_IVEC2: { + + int32_t *gui = (int32_t *)data; + + for (int i = 0; i < 2; i++) { + gui[i] = value[i].sint; + } + + } break; + case ShaderLanguage::TYPE_IVEC3: { + + int32_t *gui = (int32_t *)data; + + for (int i = 0; i < 3; i++) { + gui[i] = value[i].sint; + } + + } break; + case ShaderLanguage::TYPE_IVEC4: { + + int32_t *gui = (int32_t *)data; + + for (int i = 0; i < 4; i++) { + gui[i] = value[i].sint; + } + + } break; + case ShaderLanguage::TYPE_UINT: { + + uint32_t *gui = (uint32_t *)data; + gui[0] = value[0].uint; + + } break; + case ShaderLanguage::TYPE_UVEC2: { + + int32_t *gui = (int32_t *)data; + + for (int i = 0; i < 2; i++) { + gui[i] = value[i].uint; + } + } break; + case ShaderLanguage::TYPE_UVEC3: { + int32_t *gui = (int32_t *)data; + + for (int i = 0; i < 3; i++) { + gui[i] = value[i].uint; + } + + } break; + case ShaderLanguage::TYPE_UVEC4: { + int32_t *gui = (int32_t *)data; + + for (int i = 0; i < 4; i++) { + gui[i] = value[i].uint; + } + } break; + case ShaderLanguage::TYPE_FLOAT: { + + float *gui = (float *)data; + gui[0] = value[0].real; + + } break; + case ShaderLanguage::TYPE_VEC2: { + + float *gui = (float *)data; + + for (int i = 0; i < 2; i++) { + gui[i] = value[i].real; + } + + } break; + case ShaderLanguage::TYPE_VEC3: { + + float *gui = (float *)data; + + for (int i = 0; i < 3; i++) { + gui[i] = value[i].real; + } + + } break; + case ShaderLanguage::TYPE_VEC4: { + + float *gui = (float *)data; + + for (int i = 0; i < 4; i++) { + gui[i] = value[i].real; + } + } break; + case ShaderLanguage::TYPE_MAT2: { + float *gui = (float *)data; + + //in std140 members of mat2 are treated as vec4s + gui[0] = value[0].real; + gui[1] = value[1].real; + gui[2] = 0; + gui[3] = 0; + gui[4] = value[2].real; + gui[5] = value[3].real; + gui[6] = 0; + gui[7] = 0; + } break; + case ShaderLanguage::TYPE_MAT3: { + + float *gui = (float *)data; + + gui[0] = value[0].real; + gui[1] = value[1].real; + gui[2] = value[2].real; + gui[3] = 0; + gui[4] = value[3].real; + gui[5] = value[4].real; + gui[6] = value[5].real; + gui[7] = 0; + gui[8] = value[6].real; + gui[9] = value[7].real; + gui[10] = value[8].real; + gui[11] = 0; + } break; + case ShaderLanguage::TYPE_MAT4: { + + float *gui = (float *)data; + + for (int i = 0; i < 16; i++) { + gui[i] = value[i].real; + } + } break; + default: { + } + } +} + +_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) { + + switch (type) { + + case ShaderLanguage::TYPE_BOOL: + case ShaderLanguage::TYPE_INT: + case ShaderLanguage::TYPE_UINT: + case ShaderLanguage::TYPE_FLOAT: { + zeromem(data, 4); + } break; + case ShaderLanguage::TYPE_BVEC2: + case ShaderLanguage::TYPE_IVEC2: + case ShaderLanguage::TYPE_UVEC2: + case ShaderLanguage::TYPE_VEC2: { + zeromem(data, 8); + } break; + case ShaderLanguage::TYPE_BVEC3: + case ShaderLanguage::TYPE_IVEC3: + case ShaderLanguage::TYPE_UVEC3: + case ShaderLanguage::TYPE_VEC3: + case ShaderLanguage::TYPE_BVEC4: + case ShaderLanguage::TYPE_IVEC4: + case ShaderLanguage::TYPE_UVEC4: + case ShaderLanguage::TYPE_VEC4: { + + zeromem(data, 16); + } break; + case ShaderLanguage::TYPE_MAT2: { + + zeromem(data, 32); + } break; + case ShaderLanguage::TYPE_MAT3: { + + zeromem(data, 48); + } break; + case ShaderLanguage::TYPE_MAT4: { + zeromem(data, 64); + } break; + + default: { + } + } +} + +void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) { + + if (E->get().order < 0) + continue; // texture, does not go here + + //regular uniform + uint32_t offset = p_uniform_offsets[E->get().order]; +#ifdef DEBUG_ENABLED + uint32_t size = ShaderLanguage::get_type_size(E->get().type); + ERR_CONTINUE(offset + size > p_buffer_size); +#endif + uint8_t *data = &p_buffer[offset]; + const Map<StringName, Variant>::Element *V = p_parameters.find(E->key()); + + if (V) { + //user provided + _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color); + + } else if (E->get().default_value.size()) { + //default value + _fill_std140_ubo_value(E->get().type, E->get().default_value, data); + //value=E->get().default_value; + } else { + //zero because it was not provided + if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + //colors must be set as black, with alpha as 1.0 + _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color); + } else { + //else just zero it out + _fill_std140_ubo_empty(E->get().type, data); + } + } + } +} + +void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { + + RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton; +#ifdef TOOLS_ENABLED + Texture *roughness_detect_texture = nullptr; + RS::TextureDetectRoughnessChannel roughness_channel; + Texture *normal_detect_texture = nullptr; +#endif + + for (int i = 0; i < p_texture_uniforms.size(); i++) { + + const StringName &uniform_name = p_texture_uniforms[i].name; + + RID texture; + + const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name); + if (V) { + texture = V->get(); + } + + if (!texture.is_valid()) { + const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); + if (W) { + + texture = W->get(); + } + } + + RID rd_texture; + + if (texture.is_null()) { + //check default usage + switch (p_texture_uniforms[i].hint) { + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK); + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: { + rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO); + } break; + default: { + rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + } break; + } + } else { + bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); + + Texture *tex = singleton->texture_owner.getornull(texture); + + if (tex) { + + rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; +#ifdef TOOLS_ENABLED + if (tex->detect_3d_callback && p_use_linear_color) { + tex->detect_3d_callback(tex->detect_3d_callback_ud); + } + if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { + if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) { + normal_detect_texture = tex; + } + tex->detect_normal_callback(tex->detect_normal_callback_ud); + } + if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) { + //find the normal texture + roughness_detect_texture = tex; + roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); + } + +#endif + } + + if (rd_texture.is_null()) { + //wtf + rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + } + } + + p_textures[i] = rd_texture; + } +#ifdef TOOLS_ENABLED + if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { + roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); + } +#endif +} + +void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { + Material *material = material_owner.getornull(p_material); + if (material->shader_type != p_shader_type) { + return; + } + if (material->data) { + material->data->update_parameters(material->params, false, true); + } +} + +void RasterizerStorageRD::_update_queued_materials() { + Material *material = material_update_list; + while (material) { + Material *next = material->update_next; + + if (material->data) { + material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty); + } + material->update_requested = false; + material->texture_dirty = false; + material->uniform_dirty = false; + material->update_next = NULL; + material = next; + } + material_update_list = NULL; +} +/* MESH API */ + +RID RasterizerStorageRD::mesh_create() { + + return mesh_owner.make_rid(Mesh()); +} + +/// Returns stride +void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { + + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + + //ensure blend shape consistency + ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count); + ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size()); + +#ifdef DEBUG_ENABLED + //do a validation, to catch errors first + { + + uint32_t stride = 0; + + for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) { + + if ((p_surface.format & (1 << i))) { + + switch (i) { + + case RS::ARRAY_VERTEX: { + + if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) { + stride += sizeof(float) * 2; + } else { + stride += sizeof(float) * 3; + } + + } break; + case RS::ARRAY_NORMAL: { + + if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) { + stride += sizeof(int8_t) * 4; + } else { + stride += sizeof(float) * 4; + } + + } break; + case RS::ARRAY_TANGENT: { + + if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) { + stride += sizeof(int8_t) * 4; + } else { + stride += sizeof(float) * 4; + } + + } break; + case RS::ARRAY_COLOR: { + + if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) { + stride += sizeof(int8_t) * 4; + } else { + stride += sizeof(float) * 4; + } + + } break; + case RS::ARRAY_TEX_UV: { + + if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) { + stride += sizeof(int16_t) * 2; + } else { + stride += sizeof(float) * 2; + } + + } break; + case RS::ARRAY_TEX_UV2: { + + if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) { + stride += sizeof(int16_t) * 2; + } else { + stride += sizeof(float) * 2; + } + + } break; + case RS::ARRAY_BONES: { + //assumed weights too + + //unique format, internally 16 bits, exposed as single array for 32 + + stride += sizeof(int32_t) * 4; + + } break; + } + } + } + + int expected_size = stride * p_surface.vertex_count; + ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")"); + } + +#endif + + Mesh::Surface *s = memnew(Mesh::Surface); + + s->format = p_surface.format; + s->primitive = p_surface.primitive; + + s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data); + s->vertex_count = p_surface.vertex_count; + + if (p_surface.index_count) { + bool is_index_16 = p_surface.vertex_count <= 65536; + + s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false); + s->index_count = p_surface.index_count; + s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count); + if (p_surface.lods.size()) { + s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size()); + s->lod_count = p_surface.lods.size(); + + for (int i = 0; i < p_surface.lods.size(); i++) { + + uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4); + s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data); + s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices); + s->lods[i].edge_length = p_surface.lods[i].edge_length; + } + } + } + + s->aabb = p_surface.aabb; + s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. + + for (int i = 0; i < p_surface.blend_shapes.size(); i++) { + + if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) { + memdelete(s); + ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()); + } + RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]); + s->blend_shapes.push_back(vertex_buffer); + } + + mesh->blend_shape_count = p_surface.blend_shapes.size(); + + if (mesh->surface_count == 0) { + mesh->bone_aabbs = p_surface.bone_aabbs; + mesh->aabb = p_surface.aabb; + } else { + for (int i = 0; i < p_surface.bone_aabbs.size(); i++) { + mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]); + } + mesh->aabb.merge_with(p_surface.aabb); + } + + s->material = p_surface.material; + + mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1)); + mesh->surfaces[mesh->surface_count] = s; + mesh->surface_count++; + + mesh->instance_dependency.instance_notify_changed(true, true); + + mesh->material_cache.clear(); +} + +int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const { + const Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, -1); + return mesh->blend_shape_count; +} + +void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX((int)p_mode, 2); + + mesh->blend_shape_mode = p_mode; +} +RS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); + return mesh->blend_shape_mode; +} + +void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); + ERR_FAIL_COND(p_data.size() == 0); + uint64_t data_size = p_data.size(); + const uint8_t *r = p_data.ptr(); + + RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r); +} + +void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); + mesh->surfaces[p_surface]->material = p_material; + + mesh->instance_dependency.instance_notify_changed(false, true); + mesh->material_cache.clear(); +} +RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, RID()); + ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); + + return mesh->surfaces[p_surface]->material; +} + +RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, RS::SurfaceData()); + ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData()); + + Mesh::Surface &s = *mesh->surfaces[p_surface]; + + RS::SurfaceData sd; + sd.format = s.format; + sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer); + sd.vertex_count = s.vertex_count; + sd.index_count = s.index_count; + sd.primitive = s.primitive; + + if (sd.index_count) { + sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer); + } + sd.aabb = s.aabb; + for (uint32_t i = 0; i < s.lod_count; i++) { + RS::SurfaceData::LOD lod; + lod.edge_length = s.lods[i].edge_length; + lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer); + sd.lods.push_back(lod); + } + + sd.bone_aabbs = s.bone_aabbs; + + for (int i = 0; i < s.blend_shapes.size(); i++) { + Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]); + sd.blend_shapes.push_back(bs); + } + + return sd; +} + +int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, 0); + return mesh->surface_count; +} + +void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + mesh->custom_aabb = p_aabb; +} +AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, AABB()); + return mesh->custom_aabb; +} + +AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, AABB()); + + if (mesh->custom_aabb != AABB()) { + return mesh->custom_aabb; + } + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + + if (!skeleton || skeleton->size == 0) { + return mesh->aabb; + } + + AABB aabb; + + for (uint32_t i = 0; i < mesh->surface_count; i++) { + + AABB laabb; + if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) { + + int bs = mesh->surfaces[i]->bone_aabbs.size(); + const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr(); + + int sbs = skeleton->size; + ERR_CONTINUE(bs > sbs); + const float *baseptr = skeleton->data.ptr(); + + bool first = true; + + if (skeleton->use_2d) { + for (int j = 0; j < bs; j++) { + + if (skbones[0].size == Vector3()) + continue; //bone is unused + + const float *dataptr = baseptr + j * 8; + + Transform mtx; + + mtx.basis.elements[0].x = dataptr[0]; + mtx.basis.elements[1].x = dataptr[1]; + mtx.origin.x = dataptr[3]; + + mtx.basis.elements[0].y = dataptr[4]; + mtx.basis.elements[1].y = dataptr[5]; + mtx.origin.y = dataptr[7]; + + AABB baabb = mtx.xform(skbones[j]); + + if (first) { + laabb = baabb; + first = false; + } else { + laabb.merge_with(baabb); + } + } + } else { + for (int j = 0; j < bs; j++) { + + if (skbones[0].size == Vector3()) + continue; //bone is unused + + const float *dataptr = baseptr + j * 12; + + Transform mtx; + + mtx.basis.elements[0][0] = dataptr[0]; + mtx.basis.elements[0][1] = dataptr[1]; + mtx.basis.elements[0][2] = dataptr[2]; + mtx.origin.x = dataptr[3]; + mtx.basis.elements[1][0] = dataptr[4]; + mtx.basis.elements[1][1] = dataptr[5]; + mtx.basis.elements[1][2] = dataptr[6]; + mtx.origin.y = dataptr[7]; + mtx.basis.elements[2][0] = dataptr[8]; + mtx.basis.elements[2][1] = dataptr[9]; + mtx.basis.elements[2][2] = dataptr[10]; + mtx.origin.z = dataptr[11]; + + AABB baabb = mtx.xform(skbones[j]); + if (first) { + laabb = baabb; + first = false; + } else { + laabb.merge_with(baabb); + } + } + } + + if (laabb.size == Vector3()) { + laabb = mesh->surfaces[i]->aabb; + } + } else { + + laabb = mesh->surfaces[i]->aabb; + } + + if (i == 0) { + aabb = laabb; + } else { + aabb.merge_with(laabb); + } + } + + return aabb; +} + +void RasterizerStorageRD::mesh_clear(RID p_mesh) { + + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + for (uint32_t i = 0; i < mesh->surface_count; i++) { + Mesh::Surface &s = *mesh->surfaces[i]; + RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions + if (s.versions) { + memfree(s.versions); //reallocs, so free with memfree. + } + + if (s.index_buffer.is_valid()) { + RD::get_singleton()->free(s.index_buffer); + } + + if (s.lod_count) { + for (uint32_t j = 0; j < s.lod_count; j++) { + RD::get_singleton()->free(s.lods[j].index_buffer); + } + memdelete_arr(s.lods); + } + + for (int32_t j = 0; j < s.blend_shapes.size(); j++) { + RD::get_singleton()->free(s.blend_shapes[j]); + } + + if (s.blend_shape_base_buffer.is_valid()) { + RD::get_singleton()->free(s.blend_shape_base_buffer); + } + + memdelete(mesh->surfaces[i]); + } + if (mesh->surfaces) { + memfree(mesh->surfaces); + } + + mesh->surfaces = nullptr; + mesh->surface_count = 0; + mesh->material_cache.clear(); + mesh->instance_dependency.instance_notify_changed(true, true); +} + +void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) { + uint32_t version = s->version_count; + s->version_count++; + s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count); + + Mesh::Surface::Version &v = s->versions[version]; + + Vector<RD::VertexDescription> attributes; + Vector<RID> buffers; + + uint32_t stride = 0; + + for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) { + + RD::VertexDescription vd; + RID buffer; + vd.location = i; + + if (!(s->format & (1 << i))) { + // Not supplied by surface, use default value + buffer = mesh_default_rd_buffers[i]; + switch (i) { + + case RS::ARRAY_VERTEX: { + + vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; + + } break; + case RS::ARRAY_NORMAL: { + vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; + } break; + case RS::ARRAY_TANGENT: { + + vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + } break; + case RS::ARRAY_COLOR: { + + vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + + } break; + case RS::ARRAY_TEX_UV: { + + vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; + + } break; + case RS::ARRAY_TEX_UV2: { + + vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; + } break; + case RS::ARRAY_BONES: { + + //assumed weights too + vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; + } break; + } + } else { + //Supplied, use it + + vd.offset = stride; + vd.stride = 1; //mark that it needs a stride set + buffer = s->vertex_buffer; + + switch (i) { + + case RS::ARRAY_VERTEX: { + + if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) { + vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; + stride += sizeof(float) * 2; + } else { + vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; + stride += sizeof(float) * 3; + } + + } break; + case RS::ARRAY_NORMAL: { + + if (s->format & RS::ARRAY_COMPRESS_NORMAL) { + vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; + stride += sizeof(int8_t) * 4; + } else { + vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + stride += sizeof(float) * 4; + } + + } break; + case RS::ARRAY_TANGENT: { + + if (s->format & RS::ARRAY_COMPRESS_TANGENT) { + vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; + stride += sizeof(int8_t) * 4; + } else { + vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + stride += sizeof(float) * 4; + } + + } break; + case RS::ARRAY_COLOR: { + + if (s->format & RS::ARRAY_COMPRESS_COLOR) { + vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + stride += sizeof(int8_t) * 4; + } else { + vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + stride += sizeof(float) * 4; + } + + } break; + case RS::ARRAY_TEX_UV: { + + if (s->format & RS::ARRAY_COMPRESS_TEX_UV) { + vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; + stride += sizeof(int16_t) * 2; + } else { + vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; + stride += sizeof(float) * 2; + } + + } break; + case RS::ARRAY_TEX_UV2: { + + if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) { + vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; + stride += sizeof(int16_t) * 2; + } else { + vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; + stride += sizeof(float) * 2; + } + + } break; + case RS::ARRAY_BONES: { + //assumed weights too + + //unique format, internally 16 bits, exposed as single array for 32 + + vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; + stride += sizeof(int32_t) * 4; + + } break; + } + } + + if (!(p_input_mask & (1 << i))) { + continue; // Shader does not need this, skip it + } + + attributes.push_back(vd); + buffers.push_back(buffer); + } + + //update final stride + for (int i = 0; i < attributes.size(); i++) { + if (attributes[i].stride == 1) { + attributes.write[i].stride = stride; + } + } + + v.input_mask = p_input_mask; + v.vertex_format = RD::get_singleton()->vertex_format_create(attributes); + v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers); +} + +////////////////// MULTIMESH + +RID RasterizerStorageRD::multimesh_create() { + + return multimesh_owner.make_rid(MultiMesh()); +} + +void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + + if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) { + return; + } + + if (multimesh->buffer.is_valid()) { + RD::get_singleton()->free(multimesh->buffer); + multimesh->buffer = RID(); + multimesh->uniform_set_3d = RID(); //cleared by dependency + } + + if (multimesh->data_cache_dirty_regions) { + memdelete_arr(multimesh->data_cache_dirty_regions); + multimesh->data_cache_dirty_regions = nullptr; + multimesh->data_cache_used_dirty_regions = 0; + } + + multimesh->instances = p_instances; + multimesh->xform_format = p_transform_format; + multimesh->uses_colors = p_use_colors; + multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; + multimesh->uses_custom_data = p_use_custom_data; + multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0); + multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0); + multimesh->buffer_set = false; + + //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances)); + multimesh->data_cache = Vector<float>(); + multimesh->aabb = AABB(); + multimesh->aabb_dirty = false; + multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances); + + if (multimesh->instances) { + + multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4); + } +} + +int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, 0); + return multimesh->instances; +} + +void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + if (multimesh->mesh == p_mesh) { + return; + } + multimesh->mesh = p_mesh; + + if (multimesh->instances == 0) { + return; + } + + if (multimesh->data_cache.size()) { + //we have a data cache, just mark it dirt + _multimesh_mark_all_dirty(multimesh, false, true); + } else if (multimesh->instances) { + //need to re-create AABB unfortunately, calling this has a penalty + if (multimesh->buffer_set) { + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); + const uint8_t *r = buffer.ptr(); + const float *data = (const float *)r; + _multimesh_re_create_aabb(multimesh, data, multimesh->instances); + } + } + + multimesh->instance_dependency.instance_notify_changed(true, true); +} + +#define MULTIMESH_DIRTY_REGION_SIZE 512 + +void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const { + if (multimesh->data_cache.size() > 0) { + return; //already local + } + ERR_FAIL_COND(multimesh->data_cache.size() > 0); + // this means that the user wants to load/save individual elements, + // for this, the data must reside on CPU, so just copy it there. + multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache); + { + float *w = multimesh->data_cache.ptrw(); + + if (multimesh->buffer_set) { + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); + { + + const uint8_t *r = buffer.ptr(); + copymem(w, r, buffer.size()); + } + } else { + zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float)); + } + } + uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; + multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count); + for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { + multimesh->data_cache_dirty_regions[i] = 0; + } + multimesh->data_cache_used_dirty_regions = 0; +} + +void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) { + + uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE; +#ifdef DEBUG_ENABLED + uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; + ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug +#endif + if (!multimesh->data_cache_dirty_regions[region_index]) { + multimesh->data_cache_dirty_regions[region_index] = true; + multimesh->data_cache_used_dirty_regions++; + } + + if (p_aabb) { + multimesh->aabb_dirty = true; + } + + if (!multimesh->dirty) { + multimesh->dirty_list = multimesh_dirty_list; + multimesh_dirty_list = multimesh; + multimesh->dirty = true; + } +} + +void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) { + if (p_data) { + uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; + + for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { + if (!multimesh->data_cache_dirty_regions[i]) { + multimesh->data_cache_dirty_regions[i] = true; + multimesh->data_cache_used_dirty_regions++; + } + } + } + + if (p_aabb) { + multimesh->aabb_dirty = true; + } + + if (!multimesh->dirty) { + multimesh->dirty_list = multimesh_dirty_list; + multimesh_dirty_list = multimesh; + multimesh->dirty = true; + } +} + +void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) { + + ERR_FAIL_COND(multimesh->mesh.is_null()); + AABB aabb; + AABB mesh_aabb = mesh_get_aabb(multimesh->mesh); + for (int i = 0; i < p_instances; i++) { + const float *data = p_data + multimesh->stride_cache * i; + Transform t; + + if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) { + + t.basis.elements[0][0] = data[0]; + t.basis.elements[0][1] = data[1]; + t.basis.elements[0][2] = data[2]; + t.origin.x = data[3]; + t.basis.elements[1][0] = data[4]; + t.basis.elements[1][1] = data[5]; + t.basis.elements[1][2] = data[6]; + t.origin.y = data[7]; + t.basis.elements[2][0] = data[8]; + t.basis.elements[2][1] = data[9]; + t.basis.elements[2][2] = data[10]; + t.origin.z = data[11]; + + } else { + + t.basis.elements[0].x = data[0]; + t.basis.elements[1].x = data[1]; + t.origin.x = data[3]; + + t.basis.elements[0].y = data[4]; + t.basis.elements[1].y = data[5]; + t.origin.y = data[7]; + } + + if (i == 0) { + aabb = t.xform(mesh_aabb); + } else { + aabb.merge_with(t.xform(mesh_aabb)); + } + } + + multimesh->aabb = aabb; +} + +void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_INDEX(p_index, multimesh->instances); + ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D); + + _multimesh_make_local(multimesh); + + { + float *w = multimesh->data_cache.ptrw(); + + float *dataptr = w + p_index * multimesh->stride_cache; + + dataptr[0] = p_transform.basis.elements[0][0]; + dataptr[1] = p_transform.basis.elements[0][1]; + dataptr[2] = p_transform.basis.elements[0][2]; + dataptr[3] = p_transform.origin.x; + dataptr[4] = p_transform.basis.elements[1][0]; + dataptr[5] = p_transform.basis.elements[1][1]; + dataptr[6] = p_transform.basis.elements[1][2]; + dataptr[7] = p_transform.origin.y; + dataptr[8] = p_transform.basis.elements[2][0]; + dataptr[9] = p_transform.basis.elements[2][1]; + dataptr[10] = p_transform.basis.elements[2][2]; + dataptr[11] = p_transform.origin.z; + } + + _multimesh_mark_dirty(multimesh, p_index, true); +} + +void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_INDEX(p_index, multimesh->instances); + ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D); + + _multimesh_make_local(multimesh); + + { + float *w = multimesh->data_cache.ptrw(); + + float *dataptr = w + p_index * multimesh->stride_cache; + + dataptr[0] = p_transform.elements[0][0]; + dataptr[1] = p_transform.elements[1][0]; + dataptr[2] = 0; + dataptr[3] = p_transform.elements[2][0]; + dataptr[4] = p_transform.elements[0][1]; + dataptr[5] = p_transform.elements[1][1]; + dataptr[6] = 0; + dataptr[7] = p_transform.elements[2][1]; + } + + _multimesh_mark_dirty(multimesh, p_index, true); +} +void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_INDEX(p_index, multimesh->instances); + ERR_FAIL_COND(!multimesh->uses_colors); + + _multimesh_make_local(multimesh); + + { + float *w = multimesh->data_cache.ptrw(); + + float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache; + + dataptr[0] = p_color.r; + dataptr[1] = p_color.g; + dataptr[2] = p_color.b; + dataptr[3] = p_color.a; + } + + _multimesh_mark_dirty(multimesh, p_index, false); +} +void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_INDEX(p_index, multimesh->instances); + ERR_FAIL_COND(!multimesh->uses_custom_data); + + _multimesh_make_local(multimesh); + + { + float *w = multimesh->data_cache.ptrw(); + + float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; + + dataptr[0] = p_color.r; + dataptr[1] = p_color.g; + dataptr[2] = p_color.b; + dataptr[3] = p_color.a; + } + + _multimesh_mark_dirty(multimesh, p_index, false); +} + +RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, RID()); + + return multimesh->mesh; +} + +Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, Transform()); + ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform()); + ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform()); + + _multimesh_make_local(multimesh); + + Transform t; + { + const float *r = multimesh->data_cache.ptr(); + + const float *dataptr = r + p_index * multimesh->stride_cache; + + t.basis.elements[0][0] = dataptr[0]; + t.basis.elements[0][1] = dataptr[1]; + t.basis.elements[0][2] = dataptr[2]; + t.origin.x = dataptr[3]; + t.basis.elements[1][0] = dataptr[4]; + t.basis.elements[1][1] = dataptr[5]; + t.basis.elements[1][2] = dataptr[6]; + t.origin.y = dataptr[7]; + t.basis.elements[2][0] = dataptr[8]; + t.basis.elements[2][1] = dataptr[9]; + t.basis.elements[2][2] = dataptr[10]; + t.origin.z = dataptr[11]; + } + + return t; +} +Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, Transform2D()); + ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D()); + ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D()); + + _multimesh_make_local(multimesh); + + Transform2D t; + { + const float *r = multimesh->data_cache.ptr(); + + const float *dataptr = r + p_index * multimesh->stride_cache; + + t.elements[0][0] = dataptr[0]; + t.elements[1][0] = dataptr[1]; + t.elements[2][0] = dataptr[3]; + t.elements[0][1] = dataptr[4]; + t.elements[1][1] = dataptr[5]; + t.elements[2][1] = dataptr[7]; + } + + return t; +} +Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, Color()); + ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); + ERR_FAIL_COND_V(!multimesh->uses_colors, Color()); + + _multimesh_make_local(multimesh); + + Color c; + { + const float *r = multimesh->data_cache.ptr(); + + const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache; + + c.r = dataptr[0]; + c.g = dataptr[1]; + c.b = dataptr[2]; + c.a = dataptr[3]; + } + + return c; +} +Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, Color()); + ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); + ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color()); + + _multimesh_make_local(multimesh); + + Color c; + { + const float *r = multimesh->data_cache.ptr(); + + const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; + + c.r = dataptr[0]; + c.g = dataptr[1]; + c.b = dataptr[2]; + c.a = dataptr[3]; + } + + return c; +} + +void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); + + { + const float *r = p_buffer.ptr(); + RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false); + multimesh->buffer_set = true; + } + + if (multimesh->data_cache.size()) { + //if we have a data cache, just update it + multimesh->data_cache = p_buffer; + { + //clear dirty since nothing will be dirty anymore + uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; + for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { + multimesh->data_cache_dirty_regions[i] = false; + } + multimesh->data_cache_used_dirty_regions = 0; + } + + _multimesh_mark_all_dirty(multimesh, false, true); //update AABB + } else if (multimesh->mesh.is_valid()) { + //if we have a mesh set, we need to re-generate the AABB from the new data + const float *data = p_buffer.ptr(); + + _multimesh_re_create_aabb(multimesh, data, multimesh->instances); + multimesh->instance_dependency.instance_notify_changed(true, false); + } +} + +Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, Vector<float>()); + if (multimesh->buffer.is_null()) { + return Vector<float>(); + } else if (multimesh->data_cache.size()) { + return multimesh->data_cache; + } else { + //get from memory + + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); + Vector<float> ret; + ret.resize(multimesh->instances); + { + float *w = multimesh->data_cache.ptrw(); + const uint8_t *r = buffer.ptr(); + copymem(w, r, buffer.size()); + } + + return ret; + } +} + +void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances); + if (multimesh->visible_instances == p_visible) { + return; + } + + if (multimesh->data_cache.size()) { + //there is a data cache.. + _multimesh_mark_all_dirty(multimesh, false, true); + } + + multimesh->visible_instances = p_visible; +} +int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, 0); + return multimesh->visible_instances; +} + +AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, AABB()); + if (multimesh->aabb_dirty) { + const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes(); + } + return multimesh->aabb; +} + +void RasterizerStorageRD::_update_dirty_multimeshes() { + + while (multimesh_dirty_list) { + + MultiMesh *multimesh = multimesh_dirty_list; + + if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists + const float *data = multimesh->data_cache.ptr(); + + uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; + + if (multimesh->data_cache_used_dirty_regions) { + + uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; + uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; + + uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float); + + if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) { + //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much + RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false); + } else { + //not that many regions? update them all + for (uint32_t i = 0; i < visible_region_count; i++) { + if (multimesh->data_cache_dirty_regions[i]) { + uint64_t offset = i * region_size; + uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float); + RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false); + } + } + } + + for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { + multimesh->data_cache_dirty_regions[i] = false; + } + + multimesh->data_cache_used_dirty_regions = 0; + } + + if (multimesh->aabb_dirty) { + //aabb is dirty.. + _multimesh_re_create_aabb(multimesh, data, visible_instances); + multimesh->aabb_dirty = false; + multimesh->instance_dependency.instance_notify_changed(true, false); + } + } + + multimesh_dirty_list = multimesh->dirty_list; + + multimesh->dirty_list = nullptr; + multimesh->dirty = false; + } + + multimesh_dirty_list = nullptr; +} + +/* SKELETON */ + +/* SKELETON API */ + +RID RasterizerStorageRD::skeleton_create() { + + return skeleton_owner.make_rid(Skeleton()); +} + +void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) { + + if (!skeleton->dirty) { + skeleton->dirty = true; + skeleton->dirty_list = skeleton_dirty_list; + skeleton_dirty_list = skeleton; + } +} + +void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + ERR_FAIL_COND(!skeleton); + ERR_FAIL_COND(p_bones < 0); + + if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) + return; + + skeleton->size = p_bones; + skeleton->use_2d = p_2d_skeleton; + skeleton->uniform_set_3d = RID(); + + if (skeleton->buffer.is_valid()) { + RD::get_singleton()->free(skeleton->buffer); + skeleton->buffer = RID(); + skeleton->data.resize(0); + } + + if (skeleton->size) { + + skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12)); + skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float)); + zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float)); + + _skeleton_make_dirty(skeleton); + } +} +int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + ERR_FAIL_COND_V(!skeleton, 0); + + return skeleton->size; +} + +void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + + ERR_FAIL_COND(!skeleton); + ERR_FAIL_INDEX(p_bone, skeleton->size); + ERR_FAIL_COND(skeleton->use_2d); + + float *dataptr = skeleton->data.ptrw() + p_bone * 12; + + dataptr[0] = p_transform.basis.elements[0][0]; + dataptr[1] = p_transform.basis.elements[0][1]; + dataptr[2] = p_transform.basis.elements[0][2]; + dataptr[3] = p_transform.origin.x; + dataptr[4] = p_transform.basis.elements[1][0]; + dataptr[5] = p_transform.basis.elements[1][1]; + dataptr[6] = p_transform.basis.elements[1][2]; + dataptr[7] = p_transform.origin.y; + dataptr[8] = p_transform.basis.elements[2][0]; + dataptr[9] = p_transform.basis.elements[2][1]; + dataptr[10] = p_transform.basis.elements[2][2]; + dataptr[11] = p_transform.origin.z; + + _skeleton_make_dirty(skeleton); +} + +Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + + ERR_FAIL_COND_V(!skeleton, Transform()); + ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform()); + ERR_FAIL_COND_V(skeleton->use_2d, Transform()); + + const float *dataptr = skeleton->data.ptr() + p_bone * 12; + + Transform t; + + t.basis.elements[0][0] = dataptr[0]; + t.basis.elements[0][1] = dataptr[1]; + t.basis.elements[0][2] = dataptr[2]; + t.origin.x = dataptr[3]; + t.basis.elements[1][0] = dataptr[4]; + t.basis.elements[1][1] = dataptr[5]; + t.basis.elements[1][2] = dataptr[6]; + t.origin.y = dataptr[7]; + t.basis.elements[2][0] = dataptr[8]; + t.basis.elements[2][1] = dataptr[9]; + t.basis.elements[2][2] = dataptr[10]; + t.origin.z = dataptr[11]; + + return t; +} +void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + + ERR_FAIL_COND(!skeleton); + ERR_FAIL_INDEX(p_bone, skeleton->size); + ERR_FAIL_COND(!skeleton->use_2d); + + float *dataptr = skeleton->data.ptrw() + p_bone * 8; + + dataptr[0] = p_transform.elements[0][0]; + dataptr[1] = p_transform.elements[1][0]; + dataptr[2] = 0; + dataptr[3] = p_transform.elements[2][0]; + dataptr[4] = p_transform.elements[0][1]; + dataptr[5] = p_transform.elements[1][1]; + dataptr[6] = 0; + dataptr[7] = p_transform.elements[2][1]; + + _skeleton_make_dirty(skeleton); +} +Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + + ERR_FAIL_COND_V(!skeleton, Transform2D()); + ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); + ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); + + const float *dataptr = skeleton->data.ptr() + p_bone * 8; + + Transform2D t; + t.elements[0][0] = dataptr[0]; + t.elements[1][0] = dataptr[1]; + t.elements[2][0] = dataptr[3]; + t.elements[0][1] = dataptr[4]; + t.elements[1][1] = dataptr[5]; + t.elements[2][1] = dataptr[7]; + + return t; +} + +void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + + ERR_FAIL_COND(!skeleton->use_2d); + + skeleton->base_transform_2d = p_base_transform; +} + +void RasterizerStorageRD::_update_dirty_skeletons() { + + while (skeleton_dirty_list) { + + Skeleton *skeleton = skeleton_dirty_list; + + if (skeleton->size) { + + RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false); + } + + skeleton_dirty_list = skeleton->dirty_list; + + skeleton->instance_dependency.instance_notify_changed(true, false); + + skeleton->dirty = false; + skeleton->dirty_list = nullptr; + } + + skeleton_dirty_list = nullptr; +} + +/* LIGHT */ + +RID RasterizerStorageRD::light_create(RS::LightType p_type) { + + Light light; + light.type = p_type; + + light.param[RS::LIGHT_PARAM_ENERGY] = 1.0; + light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; + light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; + light.param[RS::LIGHT_PARAM_RANGE] = 1.0; + light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; + light.param[RS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45; + light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; + light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; + light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; + light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; + light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; + light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1; + light.param[RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1; + + return light_owner.make_rid(light); +} + +void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->color = p_color; +} +void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); + + switch (p_param) { + case RS::LIGHT_PARAM_RANGE: + case RS::LIGHT_PARAM_SPOT_ANGLE: + case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: + case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: + case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: + case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: + case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: + case RS::LIGHT_PARAM_SHADOW_BIAS: { + + light->version++; + light->instance_dependency.instance_notify_changed(true, false); + } break; + default: { + } + } + + light->param[p_param] = p_value; +} +void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + light->shadow = p_enabled; + + light->version++; + light->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + light->shadow_color = p_color; +} + +void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->projector = p_texture; +} + +void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->negative = p_enable; +} +void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->cull_mask = p_mask; + + light->version++; + light->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->reverse_cull = p_enabled; + + light->version++; + light->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::light_set_use_gi(RID p_light, bool p_enabled) { + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->use_gi = p_enabled; + + light->version++; + light->instance_dependency.instance_notify_changed(true, false); +} +void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->omni_shadow_mode = p_mode; + + light->version++; + light->instance_dependency.instance_notify_changed(true, false); +} + +RS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); + + return light->omni_shadow_mode; +} + +void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->directional_shadow_mode = p_mode; + light->version++; + light->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->directional_blend_splits = p_enable; + light->version++; + light->instance_dependency.instance_notify_changed(true, false); +} + +bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, false); + + return light->directional_blend_splits; +} + +RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); + + return light->directional_shadow_mode; +} + +void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->directional_range_mode = p_range_mode; +} + +RS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); + + return light->directional_range_mode; +} + +bool RasterizerStorageRD::light_get_use_gi(RID p_light) { + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, false); + + return light->use_gi; +} + +uint64_t RasterizerStorageRD::light_get_version(RID p_light) const { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, 0); + + return light->version; +} + +AABB RasterizerStorageRD::light_get_aabb(RID p_light) const { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, AABB()); + + switch (light->type) { + + case RS::LIGHT_SPOT: { + + float len = light->param[RS::LIGHT_PARAM_RANGE]; + float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len; + return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); + }; + case RS::LIGHT_OMNI: { + + float r = light->param[RS::LIGHT_PARAM_RANGE]; + return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); + }; + case RS::LIGHT_DIRECTIONAL: { + + return AABB(); + }; + } + + ERR_FAIL_V(AABB()); +} + +/* REFLECTION PROBE */ + +RID RasterizerStorageRD::reflection_probe_create() { + + return reflection_probe_owner.make_rid(ReflectionProbe()); +} + +void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->update_mode = p_mode; + reflection_probe->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->intensity = p_intensity; +} + +void RasterizerStorageRD::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->interior_ambient = p_ambient; +} + +void RasterizerStorageRD::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->interior_ambient_energy = p_energy; +} + +void RasterizerStorageRD::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->interior_ambient_probe_contrib = p_contrib; +} + +void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->max_distance = p_distance; + + reflection_probe->instance_dependency.instance_notify_changed(true, false); +} +void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->extents = p_extents; + reflection_probe->instance_dependency.instance_notify_changed(true, false); +} +void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->origin_offset = p_offset; + reflection_probe->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->interior = p_enable; + reflection_probe->instance_dependency.instance_notify_changed(true, false); +} +void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->box_projection = p_enable; +} + +void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->enable_shadows = p_enable; + reflection_probe->instance_dependency.instance_notify_changed(true, false); +} +void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + + reflection_probe->cull_mask = p_layers; + reflection_probe->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { + + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!reflection_probe); + ERR_FAIL_COND(p_resolution < 32); + + reflection_probe->resolution = p_resolution; +} + +AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const { + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, AABB()); + + AABB aabb; + aabb.position = -reflection_probe->extents; + aabb.size = reflection_probe->extents * 2.0; + + return aabb; +} +RS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); + + return reflection_probe->update_mode; +} + +uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->cull_mask; +} + +Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, Vector3()); + + return reflection_probe->extents; +} +Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, Vector3()); + + return reflection_probe->origin_offset; +} + +bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, false); + + return reflection_probe->enable_shadows; +} + +float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->max_distance; +} + +int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->resolution; +} + +float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->intensity; +} +bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, false); + + return reflection_probe->interior; +} +bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, false); + + return reflection_probe->box_projection; +} + +Color RasterizerStorageRD::reflection_probe_get_interior_ambient(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, Color()); + + return reflection_probe->interior_ambient; +} +float RasterizerStorageRD::reflection_probe_get_interior_ambient_energy(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->interior_ambient_energy; +} +float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribution(RID p_probe) const { + + const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!reflection_probe, 0); + + return reflection_probe->interior_ambient_probe_contrib; +} + +RID RasterizerStorageRD::gi_probe_create() { + + return gi_probe_owner.make_rid(GIProbe()); +} + +void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + if (gi_probe->octree_buffer.is_valid()) { + RD::get_singleton()->free(gi_probe->octree_buffer); + RD::get_singleton()->free(gi_probe->data_buffer); + if (gi_probe->sdf_texture.is_valid()) { + RD::get_singleton()->free(gi_probe->sdf_texture); + } + + gi_probe->sdf_texture = RID(); + gi_probe->octree_buffer = RID(); + gi_probe->data_buffer = RID(); + gi_probe->octree_buffer_size = 0; + gi_probe->data_buffer_size = 0; + gi_probe->cell_count = 0; + } + + gi_probe->to_cell_xform = p_to_cell_xform; + gi_probe->bounds = p_aabb; + gi_probe->octree_size = p_octree_size; + gi_probe->level_counts = p_level_counts; + + if (p_octree_cells.size()) { + ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32 + + uint32_t cell_count = p_octree_cells.size() / 32; + + ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches + + gi_probe->cell_count = cell_count; + gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); + gi_probe->octree_buffer_size = p_octree_cells.size(); + gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); + gi_probe->data_buffer_size = p_data_cells.size(); + + if (p_distance_field.size()) { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R8_UNORM; + tf.width = gi_probe->octree_size.x; + tf.height = gi_probe->octree_size.y; + tf.depth = gi_probe->octree_size.z; + tf.type = RD::TEXTURE_TYPE_3D; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + Vector<Vector<uint8_t>> s; + s.push_back(p_distance_field); + gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); + } +#if 0 + { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R8_UNORM; + tf.width = gi_probe->octree_size.x; + tf.height = gi_probe->octree_size.y; + tf.depth = gi_probe->octree_size.z; + tf.type = RD::TEXTURE_TYPE_3D; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM); + tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT); + gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + } + RID shared_tex; + { + + RD::TextureView tv; + tv.format_override = RD::DATA_FORMAT_R8_UINT; + shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture); + } + //update SDF texture + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(gi_probe->octree_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(gi_probe->data_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 3; + u.ids.push_back(shared_tex); + uniforms.push_back(u); + } + + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0); + + { + uint32_t push_constant[4] = { 0, 0, 0, 0 }; + + for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) { + push_constant[0] += gi_probe->level_counts[i]; + } + push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1]; + + print_line("offset: " + itos(push_constant[0])); + print_line("size: " + itos(push_constant[1])); + //create SDF + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4); + RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4); + RD::get_singleton()->compute_list_end(); + } + + RD::get_singleton()->free(uniform_set); + RD::get_singleton()->free(shared_tex); + } +#endif + } + + gi_probe->version++; + gi_probe->data_version++; + + gi_probe->instance_dependency.instance_notify_changed(true, false); +} + +AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, AABB()); + + return gi_probe->bounds; +} + +Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, Vector3i()); + return gi_probe->octree_size; +} +Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); + + if (gi_probe->octree_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer); + } + return Vector<uint8_t>(); +} +Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); + + if (gi_probe->data_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer); + } + return Vector<uint8_t>(); +} +Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); + + if (gi_probe->data_buffer.is_valid()) { + return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0); + } + return Vector<uint8_t>(); +} +Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, Vector<int>()); + + return gi_probe->level_counts; +} +Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, Transform()); + + return gi_probe->to_cell_xform; +} + +void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->dynamic_range = p_range; + gi_probe->version++; +} +float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + + return gi_probe->dynamic_range; +} + +void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->propagation = p_range; + gi_probe->version++; +} +float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->propagation; +} + +void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->energy = p_energy; +} +float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->energy; +} + +void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->ao = p_ao; +} +float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->ao; +} + +void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) { + + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->ao_size = p_strength; +} + +float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->ao_size; +} + +void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->bias = p_bias; +} +float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->bias; +} + +void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->normal_bias = p_normal_bias; +} +float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->normal_bias; +} + +void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) { + + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->anisotropy_strength = p_strength; +} + +float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->anisotropy_strength; +} + +void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->interior = p_enable; +} + +void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->use_two_bounces = p_enable; + gi_probe->version++; +} + +bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, false); + return gi_probe->use_two_bounces; +} + +bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->interior; +} + +uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->version; +} + +uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->data_version; +} + +RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const { + + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, RID()); + return gi_probe->octree_buffer; +} +RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const { + + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, RID()); + return gi_probe->data_buffer; +} + +RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, RID()); + + return gi_probe->sdf_texture; +} + +/* RENDER TARGET API */ + +void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) { + + //free in reverse dependency order + if (rt->framebuffer.is_valid()) { + RD::get_singleton()->free(rt->framebuffer); + } + + if (rt->color.is_valid()) { + RD::get_singleton()->free(rt->color); + } + + if (rt->backbuffer.is_valid()) { + RD::get_singleton()->free(rt->backbuffer); + rt->backbuffer = RID(); + rt->backbuffer_fb = RID(); + for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { + //just erase copies, since the rest are erased by dependency + RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy); + } + rt->backbuffer_mipmaps.clear(); + if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) { + RD::get_singleton()->free(rt->backbuffer_uniform_set); + } + rt->backbuffer_uniform_set = RID(); + } + + rt->framebuffer = RID(); + rt->color = RID(); +} + +void RasterizerStorageRD::_update_render_target(RenderTarget *rt) { + + if (rt->texture.is_null()) { + //create a placeholder until updated + rt->texture = texture_2d_placeholder_create(); + Texture *tex = texture_owner.getornull(rt->texture); + tex->is_render_target = true; + } + + _clear_render_target(rt); + + if (rt->size.width == 0 || rt->size.height == 0) { + return; + } + //until we implement support for HDR monitors (and render target is attached to screen), this is enough. + rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = rt->color_format; + rd_format.width = rt->size.width; + rd_format.height = rt->size.height; + rd_format.depth = 1; + rd_format.array_layers = 1; + rd_format.mipmaps = 1; + rd_format.type = RD::TEXTURE_TYPE_2D; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + rd_format.shareable_formats.push_back(rt->color_format); + rd_format.shareable_formats.push_back(rt->color_format_srgb); + } + + rt->color = RD::get_singleton()->texture_create(rd_format, rd_view); + ERR_FAIL_COND(rt->color.is_null()); + + Vector<RID> fb_textures; + fb_textures.push_back(rt->color); + rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures); + if (rt->framebuffer.is_null()) { + _clear_render_target(rt); + ERR_FAIL_COND(rt->framebuffer.is_null()); + } + + { //update texture + + Texture *tex = texture_owner.getornull(rt->texture); + + //free existing textures + if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { + RD::get_singleton()->free(tex->rd_texture); + } + if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { + RD::get_singleton()->free(tex->rd_texture_srgb); + } + + tex->rd_texture = RID(); + tex->rd_texture_srgb = RID(); + + //create shared textures to the color buffer, + //so transparent can be supported + RD::TextureView view; + view.format_override = rt->color_format; + if (!rt->flags[RENDER_TARGET_TRANSPARENT]) { + view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } + tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color); + if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) { + view.format_override = rt->color_format_srgb; + tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color); + } + tex->rd_view = view; + tex->width = rt->size.width; + tex->height = rt->size.height; + tex->width_2d = rt->size.width; + tex->height_2d = rt->size.height; + tex->rd_format = rt->color_format; + tex->rd_format_srgb = rt->color_format_srgb; + tex->format = rt->image_format; + + Vector<RID> proxies = tex->proxies; //make a copy, since update may change it + for (int i = 0; i < proxies.size(); i++) { + texture_proxy_update(proxies[i], rt->texture); + } + } +} + +void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { + ERR_FAIL_COND(rt->backbuffer.is_valid()); + + uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8); + RD::TextureFormat tf; + tf.format = rt->color_format; + tf.width = rt->size.width; + tf.height = rt->size.height; + tf.type = RD::TEXTURE_TYPE_2D; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tf.mipmaps = mipmaps_required; + + rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + { + Vector<RID> backbuffer_att; + RID backbuffer_fb_tex = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); + backbuffer_att.push_back(backbuffer_fb_tex); + rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(backbuffer_att); + } + + //create mipmaps + for (uint32_t i = 1; i < mipmaps_required; i++) { + + RenderTarget::BackbufferMipmap mm; + { + mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); + Vector<RID> mm_fb_at; + mm_fb_at.push_back(mm.mipmap); + mm.mipmap_fb = RD::get_singleton()->framebuffer_create(mm_fb_at); + } + + { + Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i); + + RD::TextureFormat mmtf = tf; + mmtf.width = mm_size.width; + mmtf.height = mm_size.height; + mmtf.mipmaps = 1; + + mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView()); + Vector<RID> mm_fb_at; + mm_fb_at.push_back(mm.mipmap_copy); + mm.mipmap_copy_fb = RD::get_singleton()->framebuffer_create(mm_fb_at); + } + + rt->backbuffer_mipmaps.push_back(mm); + } +} + +RID RasterizerStorageRD::render_target_create() { + RenderTarget render_target; + + render_target.was_used = false; + render_target.clear_requested = false; + + for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) { + render_target.flags[i] = false; + } + _update_render_target(&render_target); + return render_target_owner.make_rid(render_target); +} + +void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) { + //unused for this render target +} + +void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + rt->size.x = p_width; + rt->size.y = p_height; + _update_render_target(rt); +} + +RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->texture; +} + +void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { +} + +void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + rt->flags[p_flag] = p_value; + _update_render_target(rt); +} + +bool RasterizerStorageRD::render_target_was_used(RID p_render_target) { + + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, false); + return rt->was_used; +} + +void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) { + + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + rt->was_used = false; +} + +Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, Size2()); + + return rt->size; +} + +RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->framebuffer; +} + +void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + rt->clear_requested = true; + rt->clear_color = p_clear_color; +} + +bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, false); + return rt->clear_requested; +} + +Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) { + + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, Color()); + return rt->clear_color; +} + +void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) { + + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + rt->clear_requested = false; +} + +void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) { + + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + if (!rt->clear_requested) { + return; + } + Vector<Color> clear_colors; + clear_colors.push_back(rt->clear_color); + RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); + RD::get_singleton()->draw_list_end(); + rt->clear_requested = false; +} + +void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + if (!rt->backbuffer.is_valid()) { + _create_render_target_backbuffer(rt); + } + + Rect2i region = p_region; + Rect2 blur_region; + if (region == Rect2i()) { + region.size = rt->size; + } else { + blur_region = region; + blur_region.position /= rt->size; + blur_region.size /= rt->size; + } + + //single texture copy for backbuffer + RD::get_singleton()->texture_copy(rt->color, rt->backbuffer, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true); + //effects.copy(rt->color, rt->backbuffer_fb, blur_region); + + //then mipmap blur + RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. + Vector2 pixel_size = Vector2(1.0 / rt->size.width, 1.0 / rt->size.height); + + for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { + pixel_size *= 2.0; //go halfway + const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i]; + effects.gaussian_blur(prev_texture, mm.mipmap_copy_fb, mm.mipmap_copy, mm.mipmap_fb, pixel_size, blur_region); + prev_texture = mm.mipmap; + } +} + +RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + if (!rt->backbuffer.is_valid()) { + _create_render_target_backbuffer(rt); + } + + if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) { + return rt->backbuffer_uniform_set; //if still valid, return/reuse it. + } + + //create otherwise + Vector<RD::Uniform> uniforms; + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + u.ids.push_back(rt->backbuffer); + uniforms.push_back(u); + + rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3); + ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID()); + + return rt->backbuffer_uniform_set; +} + +void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { + if (mesh_owner.owns(p_base)) { + Mesh *mesh = mesh_owner.getornull(p_base); + p_instance->update_dependency(&mesh->instance_dependency); + } else if (multimesh_owner.owns(p_base)) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_base); + p_instance->update_dependency(&multimesh->instance_dependency); + if (multimesh->mesh.is_valid()) { + base_update_dependency(multimesh->mesh, p_instance); + } + } else if (reflection_probe_owner.owns(p_base)) { + ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); + p_instance->update_dependency(&rp->instance_dependency); + } else if (gi_probe_owner.owns(p_base)) { + GIProbe *gip = gi_probe_owner.getornull(p_base); + p_instance->update_dependency(&gip->instance_dependency); + } else if (light_owner.owns(p_base)) { + Light *l = light_owner.getornull(p_base); + p_instance->update_dependency(&l->instance_dependency); + } +} + +void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + ERR_FAIL_COND(!skeleton); + + p_instance->update_dependency(&skeleton->instance_dependency); +} + +RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { + + if (mesh_owner.owns(p_rid)) { + return RS::INSTANCE_MESH; + } + if (multimesh_owner.owns(p_rid)) { + return RS::INSTANCE_MULTIMESH; + } + if (reflection_probe_owner.owns(p_rid)) { + return RS::INSTANCE_REFLECTION_PROBE; + } + if (gi_probe_owner.owns(p_rid)) { + return RS::INSTANCE_GI_PROBE; + } + if (light_owner.owns(p_rid)) { + return RS::INSTANCE_LIGHT; + } + + return RS::INSTANCE_NONE; +} +void RasterizerStorageRD::update_dirty_resources() { + _update_queued_materials(); + _update_dirty_multimeshes(); + _update_dirty_skeletons(); +} + +bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { + + if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + return false; +} +bool RasterizerStorageRD::free(RID p_rid) { + + if (texture_owner.owns(p_rid)) { + Texture *t = texture_owner.getornull(p_rid); + + ERR_FAIL_COND_V(t->is_render_target, false); + + if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) { + //erase this first, as it's a dependency of the one below + RD::get_singleton()->free(t->rd_texture_srgb); + } + if (RD::get_singleton()->texture_is_valid(t->rd_texture)) { + RD::get_singleton()->free(t->rd_texture); + } + + if (t->is_proxy && t->proxy_to.is_valid()) { + Texture *proxy_to = texture_owner.getornull(t->proxy_to); + if (proxy_to) { + proxy_to->proxies.erase(p_rid); + } + } + + for (int i = 0; i < t->proxies.size(); i++) { + Texture *p = texture_owner.getornull(t->proxies[i]); + ERR_CONTINUE(!p); + p->proxy_to = RID(); + p->rd_texture = RID(); + p->rd_texture_srgb = RID(); + } + texture_owner.free(p_rid); + + } else if (shader_owner.owns(p_rid)) { + Shader *shader = shader_owner.getornull(p_rid); + //make material unreference this + while (shader->owners.size()) { + material_set_shader(shader->owners.front()->get()->self, RID()); + } + //clear data if exists + if (shader->data) { + memdelete(shader->data); + } + shader_owner.free(p_rid); + + } else if (material_owner.owns(p_rid)) { + Material *material = material_owner.getornull(p_rid); + if (material->update_requested) { + _update_queued_materials(); + } + material_set_shader(p_rid, RID()); //clean up shader + material->instance_dependency.instance_notify_deleted(p_rid); + material_owner.free(p_rid); + } else if (mesh_owner.owns(p_rid)) { + mesh_clear(p_rid); + Mesh *mesh = mesh_owner.getornull(p_rid); + mesh->instance_dependency.instance_notify_deleted(p_rid); + mesh_owner.free(p_rid); + } else if (multimesh_owner.owns(p_rid)) { + _update_dirty_multimeshes(); + multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); + MultiMesh *multimesh = multimesh_owner.getornull(p_rid); + multimesh->instance_dependency.instance_notify_deleted(p_rid); + multimesh_owner.free(p_rid); + } else if (skeleton_owner.owns(p_rid)) { + _update_dirty_skeletons(); + skeleton_allocate(p_rid, 0); + Skeleton *skeleton = skeleton_owner.getornull(p_rid); + skeleton->instance_dependency.instance_notify_deleted(p_rid); + skeleton_owner.free(p_rid); + } else if (reflection_probe_owner.owns(p_rid)) { + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); + reflection_probe->instance_dependency.instance_notify_deleted(p_rid); + reflection_probe_owner.free(p_rid); + } else if (gi_probe_owner.owns(p_rid)) { + gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate + GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); + gi_probe->instance_dependency.instance_notify_deleted(p_rid); + gi_probe_owner.free(p_rid); + + } else if (light_owner.owns(p_rid)) { + + // delete the texture + Light *light = light_owner.getornull(p_rid); + light->instance_dependency.instance_notify_deleted(p_rid); + light_owner.free(p_rid); + + } else if (render_target_owner.owns(p_rid)) { + RenderTarget *rt = render_target_owner.getornull(p_rid); + + _clear_render_target(rt); + + if (rt->texture.is_valid()) { + Texture *tex = texture_owner.getornull(rt->texture); + tex->is_render_target = false; + free(rt->texture); + } + + render_target_owner.free(p_rid); + } else { + return false; + } + + return true; +} + +RasterizerEffectsRD *RasterizerStorageRD::get_effects() { + return &effects; +} + +void RasterizerStorageRD::capture_timestamps_begin() { + RD::get_singleton()->capture_timestamp("Frame Begin", false); +} + +void RasterizerStorageRD::capture_timestamp(const String &p_name) { + RD::get_singleton()->capture_timestamp(p_name, true); +} + +uint32_t RasterizerStorageRD::get_captured_timestamps_count() const { + return RD::get_singleton()->get_captured_timestamps_count(); +} +uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const { + return RD::get_singleton()->get_captured_timestamps_frame(); +} + +uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const { + return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index); +} +uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const { + return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index); +} +String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const { + return RD::get_singleton()->get_captured_timestamp_name(p_index); +} + +RasterizerStorageRD::RasterizerStorageRD() { + + for (int i = 0; i < SHADER_TYPE_MAX; i++) { + shader_data_request_func[i] = NULL; + } + + material_update_list = NULL; + { //create default textures + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.type = RD::TEXTURE_TYPE_2D; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 128); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); + } + + { //create default cubemap + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default cubemap array + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.type = RD::TEXTURE_TYPE_CUBE; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default 3D + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.depth = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.type = RD::TEXTURE_TYPE_3D; + + Vector<uint8_t> pv; + pv.resize(64 * 4); + for (int i = 0; i < 64; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + //default samplers + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + RD::SamplerState sampler_state; + switch (i) { + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { + + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.max_lod = 0; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy"); + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { + sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.use_anisotropy = true; + sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy"); + + } break; + default: { + } + } + switch (j) { + case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { + + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { + sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + } break; + default: { + } + } + + default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); + } + } + + //default rd buffers + { + + { //vertex + + Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 3); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 0.0; + fptr[1] = 0.0; + fptr[2] = 0.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} + +{ //normal + Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 3); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 1.0; + fptr[1] = 0.0; + fptr[2] = 0.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} + +{ //tangent + Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 4); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 1.0; + fptr[1] = 0.0; + fptr[2] = 0.0; + fptr[3] = 0.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} + +{ //color + Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 4); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 1.0; + fptr[1] = 1.0; + fptr[2] = 1.0; + fptr[3] = 1.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} + +{ //tex uv 1 + Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 2); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 0.0; + fptr[1] = 0.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} +{ //tex uv 2 + Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 2); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 0.0; + fptr[1] = 0.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} + +{ //bones + Vector<uint8_t> buffer; + buffer.resize(sizeof(uint32_t) * 4); + { + uint8_t *w = buffer.ptrw(); + uint32_t *fptr = (uint32_t *)w; + fptr[0] = 0; + fptr[1] = 0; + fptr[2] = 0; + fptr[3] = 0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} + +{ //weights + Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 4); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 0.0; + fptr[1] = 0.0; + fptr[2] = 0.0; + fptr[3] = 0.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); +} +} + +{ + Vector<String> sdf_versions; + sdf_versions.push_back(""); //one only + giprobe_sdf_shader.initialize(sdf_versions); + giprobe_sdf_shader_version = giprobe_sdf_shader.version_create(); + giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>()); + giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0); + giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader); +} +} + +RasterizerStorageRD::~RasterizerStorageRD() { + + //def textures + for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { + RD::get_singleton()->free(default_rd_textures[i]); + } + + //def samplers + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + RD::get_singleton()->free(default_rd_samplers[i][j]); + } + } + + //def buffers + for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) { + RD::get_singleton()->free(mesh_default_rd_buffers[i]); + } + giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); +} |