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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-27 22:14:50 +0100
committerGitHub <noreply@github.com>2020-03-27 22:14:50 +0100
commitfcfffd729789cd80aa77056ca089697b52297d04 (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
parenta6f3bc7c696af03e3875f78e098d2476e409d15e (diff)
Merge pull request #37361 from reduz/server-renames
Renaming of servers for coherency.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp4822
1 files changed, 4822 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
new file mode 100644
index 0000000000..83af15602c
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -0,0 +1,4822 @@
+/*************************************************************************/
+/* rasterizer_storage_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rasterizer_storage_rd.h"
+#include "core/engine.h"
+#include "core/project_settings.h"
+#include "servers/rendering/shader_language.h"
+
+Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
+
+ Ref<Image> image = p_image->duplicate();
+
+ switch (p_image->get_format()) {
+ case Image::FORMAT_L8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //luminance
+ case Image::FORMAT_LA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
+ } break; //luminance-alpha
+ case Image::FORMAT_R8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RG8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGB8: {
+ //this format is not mandatory for specification, check if supported first
+ if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGBA4444: {
+ r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGB565: {
+ r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RF: {
+ r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float
+ case Image::FORMAT_RGF: {
+ r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBF: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ image->convert(Image::FORMAT_RGBAF);
+ }
+
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAF: {
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RH: {
+ r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //half float
+ case Image::FORMAT_RGH: {
+ r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBH: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->convert(Image::FORMAT_RGBAH);
+ }
+
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAH: {
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RGBE9995: {
+ r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
+#ifndef _MSC_VER
+#warning TODO need to make a function in Image to swap bits for this
+#endif
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
+ } break;
+ case Image::FORMAT_DXT1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //s3tc bc1
+ case Image::FORMAT_DXT3: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //bc2
+ case Image::FORMAT_DXT5: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break; //bc3
+ case Image::FORMAT_RGTC_R: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGTC_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_BPTC_RGBA: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //btpc bc7
+ case Image::FORMAT_BPTC_RGBF: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float bc6h
+ case Image::FORMAT_BPTC_RGBFU: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //unsigned float bc6hu
+ case Image::FORMAT_PVRTC2: {
+ //this is not properly supported by MoltekVK it seems, so best to use ETC2
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
+ r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //pvrtc
+ case Image::FORMAT_PVRTC2A: {
+ //this is not properly supported by MoltekVK it seems, so best to use ETC2
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
+ r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_PVRTC4: {
+ //this is not properly supported by MoltekVK it seems, so best to use ETC2
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
+ r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_PVRTC4A: {
+ //this is not properly supported by MoltekVK it seems, so best to use ETC2
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
+ r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_R11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //etc2
+ case Image::FORMAT_ETC2_R11S: {
+
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //signed: {} break; NOT srgb.
+ case Image::FORMAT_ETC2_RG11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC2_RG11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC:
+ case Image::FORMAT_ETC2_RGB8: {
+ //ETC2 is backwards compatible with ETC1, and all modern platforms support it
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_ETC2_RGBA8: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RGB8A1: {
+
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+
+ default: {
+ }
+ }
+
+ return image;
+}
+
+RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
+ ERR_FAIL_COND_V(p_image.is_null(), RID());
+ ERR_FAIL_COND_V(p_image->empty(), RID());
+
+ TextureToRDFormat ret_format;
+ Ref<Image> image = _validate_texture_format(p_image, ret_format);
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_2D;
+
+ texture.width = p_image->get_width();
+ texture.height = p_image->get_height();
+ texture.layers = 1;
+ texture.mipmaps = p_image->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_image->get_format();
+ texture.validated_format = image->get_format();
+
+ texture.rd_type = RD::TEXTURE_TYPE_2D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<uint8_t> data = image->get_data(); //use image data
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(data);
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ return texture_owner.make_rid(texture);
+}
+
+RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+
+ return RID();
+}
+RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
+
+ return RID();
+}
+
+RID RasterizerStorageRD::texture_proxy_create(RID p_base) {
+ Texture *tex = texture_owner.getornull(p_base);
+ ERR_FAIL_COND_V(!tex, RID());
+ Texture proxy_tex = *tex;
+
+ proxy_tex.rd_view.format_override = tex->rd_format;
+ proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ if (proxy_tex.rd_texture_srgb.is_valid()) {
+ proxy_tex.rd_view.format_override = tex->rd_format_srgb;
+ proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ }
+ proxy_tex.proxy_to = p_base;
+ proxy_tex.is_render_target = false;
+ proxy_tex.is_proxy = true;
+ proxy_tex.proxies.clear();
+
+ RID rid = texture_owner.make_rid(proxy_tex);
+
+ tex->proxies.push_back(rid);
+
+ return rid;
+}
+
+void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
+
+ ERR_FAIL_COND(p_image.is_null() || p_image->empty());
+
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->is_render_target);
+ ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
+ ERR_FAIL_COND(p_image->get_format() != tex->format);
+
+ if (tex->type == Texture::TYPE_LAYERED) {
+ ERR_FAIL_INDEX(p_layer, tex->layers);
+ }
+
+#ifdef TOOLS_ENABLED
+ tex->image_cache_2d.unref();
+#endif
+ TextureToRDFormat f;
+ Ref<Image> validated = _validate_texture_format(p_image, f);
+
+ RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate);
+}
+
+void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ _texture_2d_update(p_texture, p_image, p_layer, true);
+}
+void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ _texture_2d_update(p_texture, p_image, p_layer, false);
+}
+void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
+}
+
+void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
+
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(!tex->is_proxy);
+ Texture *proxy_to = texture_owner.getornull(p_proxy_to);
+ ERR_FAIL_COND(!proxy_to);
+ ERR_FAIL_COND(proxy_to->is_proxy);
+
+ if (tex->proxy_to.is_valid()) {
+ //unlink proxy
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ tex->rd_texture = RID();
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ tex->rd_texture_srgb = RID();
+ }
+ Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
+ ERR_FAIL_COND(!prev_tex);
+ prev_tex->proxies.erase(p_texture);
+ }
+
+ *tex = *proxy_to;
+
+ tex->proxy_to = p_proxy_to;
+ tex->is_render_target = false;
+ tex->is_proxy = true;
+ tex->proxies.clear();
+ proxy_to->proxies.push_back(p_texture);
+
+ tex->rd_view.format_override = tex->rd_format;
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ if (tex->rd_texture_srgb.is_valid()) {
+ tex->rd_view.format_override = tex->rd_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ }
+}
+
+//these two APIs can be used together or in combination with the others.
+RID RasterizerStorageRD::texture_2d_placeholder_create() {
+
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instance();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ image->set_pixel(i, j, Color(1, 0, 1, 1));
+ }
+ }
+
+ return texture_2d_create(image);
+}
+RID RasterizerStorageRD::texture_2d_layered_placeholder_create() {
+
+ return RID();
+}
+RID RasterizerStorageRD::texture_3d_placeholder_create() {
+
+ return RID();
+}
+
+Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
+
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+#ifdef TOOLS_ENABLED
+ if (tex->image_cache_2d.is_valid()) {
+ return tex->image_cache_2d;
+ }
+#endif
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instance();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ tex->image_cache_2d = image;
+ }
+#endif
+
+ return image;
+}
+Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
+
+ return Ref<Image>();
+}
+Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
+
+ return Ref<Image>();
+}
+
+void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
+
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy
+ Texture *by_tex = texture_owner.getornull(p_by_texture);
+ ERR_FAIL_COND(!by_tex);
+ ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy
+
+ if (tex == by_tex) {
+ return;
+ }
+
+ if (tex->rd_texture_srgb.is_valid()) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+ RD::get_singleton()->free(tex->rd_texture);
+
+ Vector<RID> proxies_to_update = tex->proxies;
+ Vector<RID> proxies_to_redirect = by_tex->proxies;
+
+ *tex = *by_tex;
+
+ tex->proxies = proxies_to_update; //restore proxies, so they can be updated
+
+ for (int i = 0; i < proxies_to_update.size(); i++) {
+ texture_proxy_update(proxies_to_update[i], p_texture);
+ }
+ for (int i = 0; i < proxies_to_redirect.size(); i++) {
+ texture_proxy_update(proxies_to_redirect[i], p_texture);
+ }
+ //delete last, so proxies can be updated
+ texture_owner.free(p_by_texture);
+}
+void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
+ tex->width_2d = p_width;
+ tex->height_2d = p_height;
+}
+
+void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ tex->path = p_path;
+}
+String RasterizerStorageRD::texture_get_path(RID p_texture) const {
+ return String();
+}
+
+void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ tex->detect_3d_callback_ud = p_userdata;
+ tex->detect_3d_callback = p_callback;
+}
+void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ tex->detect_normal_callback_ud = p_userdata;
+ tex->detect_normal_callback = p_callback;
+}
+void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!tex);
+ tex->detect_roughness_callback_ud = p_userdata;
+ tex->detect_roughness_callback = p_callback;
+}
+void RasterizerStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
+}
+
+void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
+}
+void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+}
+
+Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
+ return texture_2d_get_size(p_proxy);
+}
+
+/* SHADER API */
+
+RID RasterizerStorageRD::shader_create() {
+
+ Shader shader;
+ shader.data = NULL;
+ shader.type = SHADER_TYPE_MAX;
+
+ return shader_owner.make_rid(shader);
+}
+
+void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ shader->code = p_code;
+ String mode_string = ShaderLanguage::get_shader_type(p_code);
+
+ ShaderType new_type;
+ if (mode_string == "canvas_item")
+ new_type = SHADER_TYPE_2D;
+ else if (mode_string == "particles")
+ new_type = SHADER_TYPE_PARTICLES;
+ else if (mode_string == "spatial")
+ new_type = SHADER_TYPE_3D;
+ else if (mode_string == "sky")
+ new_type = SHADER_TYPE_SKY;
+ else
+ new_type = SHADER_TYPE_MAX;
+
+ if (new_type != shader->type) {
+ if (shader->data) {
+ memdelete(shader->data);
+ shader->data = NULL;
+ }
+
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+
+ Material *material = E->get();
+ material->shader_type = new_type;
+ if (material->data) {
+ memdelete(material->data);
+ material->data = NULL;
+ }
+ }
+
+ shader->type = new_type;
+
+ if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
+ shader->data = shader_data_request_func[new_type]();
+ } else {
+ shader->type = SHADER_TYPE_MAX; //invalid
+ }
+
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ Material *material = E->get();
+ if (shader->data) {
+ material->data = material_data_request_func[new_type](shader->data);
+ material->data->set_next_pass(material->next_pass);
+ material->data->set_render_priority(material->priority);
+ }
+ material->shader_type = new_type;
+ }
+ }
+
+ if (shader->data) {
+ shader->data->set_code(p_code);
+ }
+
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ Material *material = E->get();
+ material->instance_dependency.instance_notify_changed(false, true);
+ _material_queue_update(material, true, true);
+ }
+}
+
+String RasterizerStorageRD::shader_get_code(RID p_shader) const {
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND_V(!shader, String());
+ return shader->code;
+}
+void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND(!shader);
+ if (shader->data) {
+ return shader->data->get_param_list(p_param_list);
+ }
+}
+
+void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
+
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
+ shader->default_texture_parameter[p_name] = p_texture;
+ } else {
+ shader->default_texture_parameter.erase(p_name);
+ }
+
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ Material *material = E->get();
+ _material_queue_update(material, false, true);
+ }
+}
+
+RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND_V(!shader, RID());
+ if (shader->default_texture_parameter.has(p_name)) {
+ return shader->default_texture_parameter[p_name];
+ }
+
+ return RID();
+}
+Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND_V(!shader, Variant());
+ if (shader->data) {
+ return shader->data->get_default_parameter(p_param);
+ }
+ return Variant();
+}
+void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
+ ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
+ shader_data_request_func[p_shader_type] = p_function;
+}
+
+/* COMMON MATERIAL API */
+
+RID RasterizerStorageRD::material_create() {
+
+ Material material;
+ material.data = NULL;
+ material.shader = NULL;
+ material.shader_type = SHADER_TYPE_MAX;
+ material.update_next = NULL;
+ material.update_requested = false;
+ material.uniform_dirty = false;
+ material.texture_dirty = false;
+ material.priority = 0;
+ RID id = material_owner.make_rid(material);
+ {
+ Material *material_ptr = material_owner.getornull(id);
+ material_ptr->self = id;
+ }
+ return id;
+}
+
+void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
+ if (material->update_requested) {
+ return;
+ }
+
+ material->update_next = material_update_list;
+ material_update_list = material;
+ material->update_requested = true;
+ material->uniform_dirty = p_uniform;
+ material->texture_dirty = p_texture;
+}
+
+void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
+
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (material->data) {
+ memdelete(material->data);
+ material->data = NULL;
+ }
+
+ if (material->shader) {
+ material->shader->owners.erase(material);
+ material->shader = NULL;
+ material->shader_type = SHADER_TYPE_MAX;
+ }
+
+ if (p_shader.is_null()) {
+ material->instance_dependency.instance_notify_changed(false, true);
+ return;
+ }
+
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND(!shader);
+ material->shader = shader;
+ material->shader_type = shader->type;
+ shader->owners.insert(material);
+
+ if (shader->type == SHADER_TYPE_MAX) {
+ return;
+ }
+
+ ERR_FAIL_COND(shader->data == NULL);
+
+ material->data = material_data_request_func[shader->type](shader->data);
+ material->data->set_next_pass(material->next_pass);
+ material->data->set_render_priority(material->priority);
+ //updating happens later
+ material->instance_dependency.instance_notify_changed(false, true);
+ _material_queue_update(material, true, true);
+}
+
+void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
+
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (p_value.get_type() == Variant::NIL) {
+ material->params.erase(p_param);
+ } else {
+ material->params[p_param] = p_value;
+ }
+
+ if (material->shader && material->shader->data) { //shader is valid
+ bool is_texture = material->shader->data->is_param_texture(p_param);
+ _material_queue_update(material, !is_texture, is_texture);
+ } else {
+ _material_queue_update(material, true, true);
+ }
+}
+
+Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND_V(!material, Variant());
+ if (material->params.has(p_param)) {
+ return material->params[p_param];
+ } else {
+ return Variant();
+ }
+}
+
+void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (material->next_pass == p_next_material) {
+ return;
+ }
+
+ material->next_pass = p_next_material;
+ if (material->data) {
+ material->data->set_next_pass(p_next_material);
+ }
+
+ material->instance_dependency.instance_notify_changed(false, true);
+}
+void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+ material->priority = priority;
+ if (material->data) {
+ material->data->set_render_priority(priority);
+ }
+}
+
+bool RasterizerStorageRD::material_is_animated(RID p_material) {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND_V(!material, false);
+ if (material->shader && material->shader->data) {
+ if (material->shader->data->is_animated()) {
+ return true;
+ } else if (material->next_pass.is_valid()) {
+ return material_is_animated(material->next_pass);
+ }
+ }
+ return false; //by default nothing is animated
+}
+bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND_V(!material, true);
+ if (material->shader && material->shader->data) {
+ if (material->shader->data->casts_shadows()) {
+ return true;
+ } else if (material->next_pass.is_valid()) {
+ return material_casts_shadows(material->next_pass);
+ }
+ }
+ return true; //by default everything casts shadows
+}
+
+void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+ p_instance->update_dependency(&material->instance_dependency);
+ if (material->next_pass.is_valid()) {
+ material_update_dependency(material->next_pass, p_instance);
+ }
+}
+
+void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
+ ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
+ material_data_request_func[p_shader_type] = p_function;
+}
+
+_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
+ switch (type) {
+ case ShaderLanguage::TYPE_BOOL: {
+
+ bool v = value;
+
+ uint32_t *gui = (uint32_t *)data;
+ *gui = v ? 1 : 0;
+ } break;
+ case ShaderLanguage::TYPE_BVEC2: {
+
+ int v = value;
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = v & 1 ? 1 : 0;
+ gui[1] = v & 2 ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_BVEC3: {
+
+ int v = value;
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_BVEC4: {
+
+ int v = value;
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+ gui[3] = (v & 8) ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_INT: {
+
+ int v = value;
+ int32_t *gui = (int32_t *)data;
+ gui[0] = v;
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC2: {
+
+ Vector<int> iv = value;
+ int s = iv.size();
+ int32_t *gui = (int32_t *)data;
+
+ const int *r = iv.ptr();
+
+ for (int i = 0; i < 2; i++) {
+ if (i < s)
+ gui[i] = r[i];
+ else
+ gui[i] = 0;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC3: {
+
+ Vector<int> iv = value;
+ int s = iv.size();
+ int32_t *gui = (int32_t *)data;
+
+ const int *r = iv.ptr();
+
+ for (int i = 0; i < 3; i++) {
+ if (i < s)
+ gui[i] = r[i];
+ else
+ gui[i] = 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_IVEC4: {
+
+ Vector<int> iv = value;
+ int s = iv.size();
+ int32_t *gui = (int32_t *)data;
+
+ const int *r = iv.ptr();
+
+ for (int i = 0; i < 4; i++) {
+ if (i < s)
+ gui[i] = r[i];
+ else
+ gui[i] = 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_UINT: {
+
+ int v = value;
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = v;
+
+ } break;
+ case ShaderLanguage::TYPE_UVEC2: {
+
+ Vector<int> iv = value;
+ int s = iv.size();
+ uint32_t *gui = (uint32_t *)data;
+
+ const int *r = iv.ptr();
+
+ for (int i = 0; i < 2; i++) {
+ if (i < s)
+ gui[i] = r[i];
+ else
+ gui[i] = 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC3: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ uint32_t *gui = (uint32_t *)data;
+
+ const int *r = iv.ptr();
+
+ for (int i = 0; i < 3; i++) {
+ if (i < s)
+ gui[i] = r[i];
+ else
+ gui[i] = 0;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_UVEC4: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ uint32_t *gui = (uint32_t *)data;
+
+ const int *r = iv.ptr();
+
+ for (int i = 0; i < 4; i++) {
+ if (i < s)
+ gui[i] = r[i];
+ else
+ gui[i] = 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_FLOAT: {
+ float v = value;
+ float *gui = (float *)data;
+ gui[0] = v;
+
+ } break;
+ case ShaderLanguage::TYPE_VEC2: {
+ Vector2 v = value;
+ float *gui = (float *)data;
+ gui[0] = v.x;
+ gui[1] = v.y;
+
+ } break;
+ case ShaderLanguage::TYPE_VEC3: {
+ Vector3 v = value;
+ float *gui = (float *)data;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+
+ } break;
+ case ShaderLanguage::TYPE_VEC4: {
+
+ float *gui = (float *)data;
+
+ if (value.get_type() == Variant::COLOR) {
+ Color v = value;
+
+ if (p_linear_color) {
+ v = v.to_linear();
+ }
+
+ gui[0] = v.r;
+ gui[1] = v.g;
+ gui[2] = v.b;
+ gui[3] = v.a;
+ } else if (value.get_type() == Variant::RECT2) {
+ Rect2 v = value;
+
+ gui[0] = v.position.x;
+ gui[1] = v.position.y;
+ gui[2] = v.size.x;
+ gui[3] = v.size.y;
+ } else if (value.get_type() == Variant::QUAT) {
+ Quat v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
+ } else {
+ Plane v = value;
+
+ gui[0] = v.normal.x;
+ gui[1] = v.normal.y;
+ gui[2] = v.normal.z;
+ gui[3] = v.d;
+ }
+ } break;
+ case ShaderLanguage::TYPE_MAT2: {
+ Transform2D v = value;
+ float *gui = (float *)data;
+
+ //in std140 members of mat2 are treated as vec4s
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[0][1];
+ gui[2] = 0;
+ gui[3] = 0;
+ gui[4] = v.elements[1][0];
+ gui[5] = v.elements[1][1];
+ gui[6] = 0;
+ gui[7] = 0;
+ } break;
+ case ShaderLanguage::TYPE_MAT3: {
+
+ Basis v = value;
+ float *gui = (float *)data;
+
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[1][0];
+ gui[2] = v.elements[2][0];
+ gui[3] = 0;
+ gui[4] = v.elements[0][1];
+ gui[5] = v.elements[1][1];
+ gui[6] = v.elements[2][1];
+ gui[7] = 0;
+ gui[8] = v.elements[0][2];
+ gui[9] = v.elements[1][2];
+ gui[10] = v.elements[2][2];
+ gui[11] = 0;
+ } break;
+ case ShaderLanguage::TYPE_MAT4: {
+
+ Transform v = value;
+ float *gui = (float *)data;
+
+ gui[0] = v.basis.elements[0][0];
+ gui[1] = v.basis.elements[1][0];
+ gui[2] = v.basis.elements[2][0];
+ gui[3] = 0;
+ gui[4] = v.basis.elements[0][1];
+ gui[5] = v.basis.elements[1][1];
+ gui[6] = v.basis.elements[2][1];
+ gui[7] = 0;
+ gui[8] = v.basis.elements[0][2];
+ gui[9] = v.basis.elements[1][2];
+ gui[10] = v.basis.elements[2][2];
+ gui[11] = 0;
+ gui[12] = v.origin.x;
+ gui[13] = v.origin.y;
+ gui[14] = v.origin.z;
+ gui[15] = 1;
+ } break;
+ default: {
+ }
+ }
+}
+
+_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
+
+ switch (type) {
+ case ShaderLanguage::TYPE_BOOL: {
+
+ uint32_t *gui = (uint32_t *)data;
+ *gui = value[0].boolean ? 1 : 0;
+ } break;
+ case ShaderLanguage::TYPE_BVEC2: {
+
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].boolean ? 1 : 0;
+ gui[1] = value[1].boolean ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_BVEC3: {
+
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].boolean ? 1 : 0;
+ gui[1] = value[1].boolean ? 1 : 0;
+ gui[2] = value[2].boolean ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_BVEC4: {
+
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].boolean ? 1 : 0;
+ gui[1] = value[1].boolean ? 1 : 0;
+ gui[2] = value[2].boolean ? 1 : 0;
+ gui[3] = value[3].boolean ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_INT: {
+
+ int32_t *gui = (int32_t *)data;
+ gui[0] = value[0].sint;
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC2: {
+
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].sint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC3: {
+
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].sint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC4: {
+
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].sint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_UINT: {
+
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].uint;
+
+ } break;
+ case ShaderLanguage::TYPE_UVEC2: {
+
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].uint;
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC3: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].uint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_UVEC4: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].uint;
+ }
+ } break;
+ case ShaderLanguage::TYPE_FLOAT: {
+
+ float *gui = (float *)data;
+ gui[0] = value[0].real;
+
+ } break;
+ case ShaderLanguage::TYPE_VEC2: {
+
+ float *gui = (float *)data;
+
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].real;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_VEC3: {
+
+ float *gui = (float *)data;
+
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].real;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_VEC4: {
+
+ float *gui = (float *)data;
+
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].real;
+ }
+ } break;
+ case ShaderLanguage::TYPE_MAT2: {
+ float *gui = (float *)data;
+
+ //in std140 members of mat2 are treated as vec4s
+ gui[0] = value[0].real;
+ gui[1] = value[1].real;
+ gui[2] = 0;
+ gui[3] = 0;
+ gui[4] = value[2].real;
+ gui[5] = value[3].real;
+ gui[6] = 0;
+ gui[7] = 0;
+ } break;
+ case ShaderLanguage::TYPE_MAT3: {
+
+ float *gui = (float *)data;
+
+ gui[0] = value[0].real;
+ gui[1] = value[1].real;
+ gui[2] = value[2].real;
+ gui[3] = 0;
+ gui[4] = value[3].real;
+ gui[5] = value[4].real;
+ gui[6] = value[5].real;
+ gui[7] = 0;
+ gui[8] = value[6].real;
+ gui[9] = value[7].real;
+ gui[10] = value[8].real;
+ gui[11] = 0;
+ } break;
+ case ShaderLanguage::TYPE_MAT4: {
+
+ float *gui = (float *)data;
+
+ for (int i = 0; i < 16; i++) {
+ gui[i] = value[i].real;
+ }
+ } break;
+ default: {
+ }
+ }
+}
+
+_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
+
+ switch (type) {
+
+ case ShaderLanguage::TYPE_BOOL:
+ case ShaderLanguage::TYPE_INT:
+ case ShaderLanguage::TYPE_UINT:
+ case ShaderLanguage::TYPE_FLOAT: {
+ zeromem(data, 4);
+ } break;
+ case ShaderLanguage::TYPE_BVEC2:
+ case ShaderLanguage::TYPE_IVEC2:
+ case ShaderLanguage::TYPE_UVEC2:
+ case ShaderLanguage::TYPE_VEC2: {
+ zeromem(data, 8);
+ } break;
+ case ShaderLanguage::TYPE_BVEC3:
+ case ShaderLanguage::TYPE_IVEC3:
+ case ShaderLanguage::TYPE_UVEC3:
+ case ShaderLanguage::TYPE_VEC3:
+ case ShaderLanguage::TYPE_BVEC4:
+ case ShaderLanguage::TYPE_IVEC4:
+ case ShaderLanguage::TYPE_UVEC4:
+ case ShaderLanguage::TYPE_VEC4: {
+
+ zeromem(data, 16);
+ } break;
+ case ShaderLanguage::TYPE_MAT2: {
+
+ zeromem(data, 32);
+ } break;
+ case ShaderLanguage::TYPE_MAT3: {
+
+ zeromem(data, 48);
+ } break;
+ case ShaderLanguage::TYPE_MAT4: {
+ zeromem(data, 64);
+ } break;
+
+ default: {
+ }
+ }
+}
+
+void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
+
+ if (E->get().order < 0)
+ continue; // texture, does not go here
+
+ //regular uniform
+ uint32_t offset = p_uniform_offsets[E->get().order];
+#ifdef DEBUG_ENABLED
+ uint32_t size = ShaderLanguage::get_type_size(E->get().type);
+ ERR_CONTINUE(offset + size > p_buffer_size);
+#endif
+ uint8_t *data = &p_buffer[offset];
+ const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
+
+ if (V) {
+ //user provided
+ _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
+
+ } else if (E->get().default_value.size()) {
+ //default value
+ _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
+ //value=E->get().default_value;
+ } else {
+ //zero because it was not provided
+ if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ //colors must be set as black, with alpha as 1.0
+ _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
+ } else {
+ //else just zero it out
+ _fill_std140_ubo_empty(E->get().type, data);
+ }
+ }
+ }
+}
+
+void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+
+ RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton;
+#ifdef TOOLS_ENABLED
+ Texture *roughness_detect_texture = nullptr;
+ RS::TextureDetectRoughnessChannel roughness_channel;
+ Texture *normal_detect_texture = nullptr;
+#endif
+
+ for (int i = 0; i < p_texture_uniforms.size(); i++) {
+
+ const StringName &uniform_name = p_texture_uniforms[i].name;
+
+ RID texture;
+
+ const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ if (V) {
+ texture = V->get();
+ }
+
+ if (!texture.is_valid()) {
+ const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
+ if (W) {
+
+ texture = W->get();
+ }
+ }
+
+ RID rd_texture;
+
+ if (texture.is_null()) {
+ //check default usage
+ switch (p_texture_uniforms[i].hint) {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
+ } break;
+ default: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ } break;
+ }
+ } else {
+ bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
+
+ Texture *tex = singleton->texture_owner.getornull(texture);
+
+ if (tex) {
+
+ rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+#ifdef TOOLS_ENABLED
+ if (tex->detect_3d_callback && p_use_linear_color) {
+ tex->detect_3d_callback(tex->detect_3d_callback_ud);
+ }
+ if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
+ if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
+ normal_detect_texture = tex;
+ }
+ tex->detect_normal_callback(tex->detect_normal_callback_ud);
+ }
+ if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
+ //find the normal texture
+ roughness_detect_texture = tex;
+ roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
+ }
+
+#endif
+ }
+
+ if (rd_texture.is_null()) {
+ //wtf
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ }
+ }
+
+ p_textures[i] = rd_texture;
+ }
+#ifdef TOOLS_ENABLED
+ if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
+ roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
+ }
+#endif
+}
+
+void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
+ Material *material = material_owner.getornull(p_material);
+ if (material->shader_type != p_shader_type) {
+ return;
+ }
+ if (material->data) {
+ material->data->update_parameters(material->params, false, true);
+ }
+}
+
+void RasterizerStorageRD::_update_queued_materials() {
+ Material *material = material_update_list;
+ while (material) {
+ Material *next = material->update_next;
+
+ if (material->data) {
+ material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
+ }
+ material->update_requested = false;
+ material->texture_dirty = false;
+ material->uniform_dirty = false;
+ material->update_next = NULL;
+ material = next;
+ }
+ material_update_list = NULL;
+}
+/* MESH API */
+
+RID RasterizerStorageRD::mesh_create() {
+
+ return mesh_owner.make_rid(Mesh());
+}
+
+/// Returns stride
+void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
+
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ //ensure blend shape consistency
+ ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count);
+ ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
+
+#ifdef DEBUG_ENABLED
+ //do a validation, to catch errors first
+ {
+
+ uint32_t stride = 0;
+
+ for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
+
+ if ((p_surface.format & (1 << i))) {
+
+ switch (i) {
+
+ case RS::ARRAY_VERTEX: {
+
+ if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ stride += sizeof(float) * 2;
+ } else {
+ stride += sizeof(float) * 3;
+ }
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+
+ if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) {
+ stride += sizeof(int8_t) * 4;
+ } else {
+ stride += sizeof(float) * 4;
+ }
+
+ } break;
+ case RS::ARRAY_TANGENT: {
+
+ if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) {
+ stride += sizeof(int8_t) * 4;
+ } else {
+ stride += sizeof(float) * 4;
+ }
+
+ } break;
+ case RS::ARRAY_COLOR: {
+
+ if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) {
+ stride += sizeof(int8_t) * 4;
+ } else {
+ stride += sizeof(float) * 4;
+ }
+
+ } break;
+ case RS::ARRAY_TEX_UV: {
+
+ if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) {
+ stride += sizeof(int16_t) * 2;
+ } else {
+ stride += sizeof(float) * 2;
+ }
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+
+ if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) {
+ stride += sizeof(int16_t) * 2;
+ } else {
+ stride += sizeof(float) * 2;
+ }
+
+ } break;
+ case RS::ARRAY_BONES: {
+ //assumed weights too
+
+ //unique format, internally 16 bits, exposed as single array for 32
+
+ stride += sizeof(int32_t) * 4;
+
+ } break;
+ }
+ }
+ }
+
+ int expected_size = stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ }
+
+#endif
+
+ Mesh::Surface *s = memnew(Mesh::Surface);
+
+ s->format = p_surface.format;
+ s->primitive = p_surface.primitive;
+
+ s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
+ s->vertex_count = p_surface.vertex_count;
+
+ if (p_surface.index_count) {
+ bool is_index_16 = p_surface.vertex_count <= 65536;
+
+ s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
+ s->index_count = p_surface.index_count;
+ s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
+ if (p_surface.lods.size()) {
+ s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
+ s->lod_count = p_surface.lods.size();
+
+ for (int i = 0; i < p_surface.lods.size(); i++) {
+
+ uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
+ s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
+ s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
+ s->lods[i].edge_length = p_surface.lods[i].edge_length;
+ }
+ }
+ }
+
+ s->aabb = p_surface.aabb;
+ s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
+
+ for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
+
+ if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) {
+ memdelete(s);
+ ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size());
+ }
+ RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
+ s->blend_shapes.push_back(vertex_buffer);
+ }
+
+ mesh->blend_shape_count = p_surface.blend_shapes.size();
+
+ if (mesh->surface_count == 0) {
+ mesh->bone_aabbs = p_surface.bone_aabbs;
+ mesh->aabb = p_surface.aabb;
+ } else {
+ for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
+ mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
+ }
+ mesh->aabb.merge_with(p_surface.aabb);
+ }
+
+ s->material = p_surface.material;
+
+ mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
+ mesh->surfaces[mesh->surface_count] = s;
+ mesh->surface_count++;
+
+ mesh->instance_dependency.instance_notify_changed(true, true);
+
+ mesh->material_cache.clear();
+}
+
+int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, -1);
+ return mesh->blend_shape_count;
+}
+
+void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX((int)p_mode, 2);
+
+ mesh->blend_shape_mode = p_mode;
+}
+RS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
+ return mesh->blend_shape_mode;
+}
+
+void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
+}
+
+void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ mesh->surfaces[p_surface]->material = p_material;
+
+ mesh->instance_dependency.instance_notify_changed(false, true);
+ mesh->material_cache.clear();
+}
+RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
+
+ return mesh->surfaces[p_surface]->material;
+}
+
+RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
+
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
+
+ Mesh::Surface &s = *mesh->surfaces[p_surface];
+
+ RS::SurfaceData sd;
+ sd.format = s.format;
+ sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ sd.vertex_count = s.vertex_count;
+ sd.index_count = s.index_count;
+ sd.primitive = s.primitive;
+
+ if (sd.index_count) {
+ sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
+ }
+ sd.aabb = s.aabb;
+ for (uint32_t i = 0; i < s.lod_count; i++) {
+ RS::SurfaceData::LOD lod;
+ lod.edge_length = s.lods[i].edge_length;
+ lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
+ sd.lods.push_back(lod);
+ }
+
+ sd.bone_aabbs = s.bone_aabbs;
+
+ for (int i = 0; i < s.blend_shapes.size(); i++) {
+ Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]);
+ sd.blend_shapes.push_back(bs);
+ }
+
+ return sd;
+}
+
+int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+ return mesh->surface_count;
+}
+
+void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ mesh->custom_aabb = p_aabb;
+}
+AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+ return mesh->custom_aabb;
+}
+
+AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+
+ if (mesh->custom_aabb != AABB()) {
+ return mesh->custom_aabb;
+ }
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ if (!skeleton || skeleton->size == 0) {
+ return mesh->aabb;
+ }
+
+ AABB aabb;
+
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+
+ AABB laabb;
+ if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
+
+ int bs = mesh->surfaces[i]->bone_aabbs.size();
+ const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
+
+ int sbs = skeleton->size;
+ ERR_CONTINUE(bs > sbs);
+ const float *baseptr = skeleton->data.ptr();
+
+ bool first = true;
+
+ if (skeleton->use_2d) {
+ for (int j = 0; j < bs; j++) {
+
+ if (skbones[0].size == Vector3())
+ continue; //bone is unused
+
+ const float *dataptr = baseptr + j * 8;
+
+ Transform mtx;
+
+ mtx.basis.elements[0].x = dataptr[0];
+ mtx.basis.elements[1].x = dataptr[1];
+ mtx.origin.x = dataptr[3];
+
+ mtx.basis.elements[0].y = dataptr[4];
+ mtx.basis.elements[1].y = dataptr[5];
+ mtx.origin.y = dataptr[7];
+
+ AABB baabb = mtx.xform(skbones[j]);
+
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ } else {
+ for (int j = 0; j < bs; j++) {
+
+ if (skbones[0].size == Vector3())
+ continue; //bone is unused
+
+ const float *dataptr = baseptr + j * 12;
+
+ Transform mtx;
+
+ mtx.basis.elements[0][0] = dataptr[0];
+ mtx.basis.elements[0][1] = dataptr[1];
+ mtx.basis.elements[0][2] = dataptr[2];
+ mtx.origin.x = dataptr[3];
+ mtx.basis.elements[1][0] = dataptr[4];
+ mtx.basis.elements[1][1] = dataptr[5];
+ mtx.basis.elements[1][2] = dataptr[6];
+ mtx.origin.y = dataptr[7];
+ mtx.basis.elements[2][0] = dataptr[8];
+ mtx.basis.elements[2][1] = dataptr[9];
+ mtx.basis.elements[2][2] = dataptr[10];
+ mtx.origin.z = dataptr[11];
+
+ AABB baabb = mtx.xform(skbones[j]);
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ }
+
+ if (laabb.size == Vector3()) {
+ laabb = mesh->surfaces[i]->aabb;
+ }
+ } else {
+
+ laabb = mesh->surfaces[i]->aabb;
+ }
+
+ if (i == 0) {
+ aabb = laabb;
+ } else {
+ aabb.merge_with(laabb);
+ }
+ }
+
+ return aabb;
+}
+
+void RasterizerStorageRD::mesh_clear(RID p_mesh) {
+
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+ Mesh::Surface &s = *mesh->surfaces[i];
+ RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
+ if (s.versions) {
+ memfree(s.versions); //reallocs, so free with memfree.
+ }
+
+ if (s.index_buffer.is_valid()) {
+ RD::get_singleton()->free(s.index_buffer);
+ }
+
+ if (s.lod_count) {
+ for (uint32_t j = 0; j < s.lod_count; j++) {
+ RD::get_singleton()->free(s.lods[j].index_buffer);
+ }
+ memdelete_arr(s.lods);
+ }
+
+ for (int32_t j = 0; j < s.blend_shapes.size(); j++) {
+ RD::get_singleton()->free(s.blend_shapes[j]);
+ }
+
+ if (s.blend_shape_base_buffer.is_valid()) {
+ RD::get_singleton()->free(s.blend_shape_base_buffer);
+ }
+
+ memdelete(mesh->surfaces[i]);
+ }
+ if (mesh->surfaces) {
+ memfree(mesh->surfaces);
+ }
+
+ mesh->surfaces = nullptr;
+ mesh->surface_count = 0;
+ mesh->material_cache.clear();
+ mesh->instance_dependency.instance_notify_changed(true, true);
+}
+
+void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) {
+ uint32_t version = s->version_count;
+ s->version_count++;
+ s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
+
+ Mesh::Surface::Version &v = s->versions[version];
+
+ Vector<RD::VertexDescription> attributes;
+ Vector<RID> buffers;
+
+ uint32_t stride = 0;
+
+ for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
+
+ RD::VertexDescription vd;
+ RID buffer;
+ vd.location = i;
+
+ if (!(s->format & (1 << i))) {
+ // Not supplied by surface, use default value
+ buffer = mesh_default_rd_buffers[i];
+ switch (i) {
+
+ case RS::ARRAY_VERTEX: {
+
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } break;
+ case RS::ARRAY_TANGENT: {
+
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
+ case RS::ARRAY_COLOR: {
+
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_TEX_UV: {
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ } break;
+ case RS::ARRAY_BONES: {
+
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ } break;
+ }
+ } else {
+ //Supplied, use it
+
+ vd.offset = stride;
+ vd.stride = 1; //mark that it needs a stride set
+ buffer = s->vertex_buffer;
+
+ switch (i) {
+
+ case RS::ARRAY_VERTEX: {
+
+ if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ stride += sizeof(float) * 2;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ stride += sizeof(float) * 3;
+ }
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+
+ if (s->format & RS::ARRAY_COMPRESS_NORMAL) {
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
+ stride += sizeof(int8_t) * 4;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ stride += sizeof(float) * 4;
+ }
+
+ } break;
+ case RS::ARRAY_TANGENT: {
+
+ if (s->format & RS::ARRAY_COMPRESS_TANGENT) {
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
+ stride += sizeof(int8_t) * 4;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ stride += sizeof(float) * 4;
+ }
+
+ } break;
+ case RS::ARRAY_COLOR: {
+
+ if (s->format & RS::ARRAY_COMPRESS_COLOR) {
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ stride += sizeof(int8_t) * 4;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ stride += sizeof(float) * 4;
+ }
+
+ } break;
+ case RS::ARRAY_TEX_UV: {
+
+ if (s->format & RS::ARRAY_COMPRESS_TEX_UV) {
+ vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ stride += sizeof(int16_t) * 2;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ stride += sizeof(float) * 2;
+ }
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+
+ if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) {
+ vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ stride += sizeof(int16_t) * 2;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ stride += sizeof(float) * 2;
+ }
+
+ } break;
+ case RS::ARRAY_BONES: {
+ //assumed weights too
+
+ //unique format, internally 16 bits, exposed as single array for 32
+
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ stride += sizeof(int32_t) * 4;
+
+ } break;
+ }
+ }
+
+ if (!(p_input_mask & (1 << i))) {
+ continue; // Shader does not need this, skip it
+ }
+
+ attributes.push_back(vd);
+ buffers.push_back(buffer);
+ }
+
+ //update final stride
+ for (int i = 0; i < attributes.size(); i++) {
+ if (attributes[i].stride == 1) {
+ attributes.write[i].stride = stride;
+ }
+ }
+
+ v.input_mask = p_input_mask;
+ v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
+ v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
+}
+
+////////////////// MULTIMESH
+
+RID RasterizerStorageRD::multimesh_create() {
+
+ return multimesh_owner.make_rid(MultiMesh());
+}
+
+void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
+ return;
+ }
+
+ if (multimesh->buffer.is_valid()) {
+ RD::get_singleton()->free(multimesh->buffer);
+ multimesh->buffer = RID();
+ multimesh->uniform_set_3d = RID(); //cleared by dependency
+ }
+
+ if (multimesh->data_cache_dirty_regions) {
+ memdelete_arr(multimesh->data_cache_dirty_regions);
+ multimesh->data_cache_dirty_regions = nullptr;
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ multimesh->instances = p_instances;
+ multimesh->xform_format = p_transform_format;
+ multimesh->uses_colors = p_use_colors;
+ multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
+ multimesh->uses_custom_data = p_use_custom_data;
+ multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
+ multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
+ multimesh->buffer_set = false;
+
+ //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
+ multimesh->data_cache = Vector<float>();
+ multimesh->aabb = AABB();
+ multimesh->aabb_dirty = false;
+ multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
+
+ if (multimesh->instances) {
+
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
+ }
+}
+
+int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, 0);
+ return multimesh->instances;
+}
+
+void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ if (multimesh->mesh == p_mesh) {
+ return;
+ }
+ multimesh->mesh = p_mesh;
+
+ if (multimesh->instances == 0) {
+ return;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //we have a data cache, just mark it dirt
+ _multimesh_mark_all_dirty(multimesh, false, true);
+ } else if (multimesh->instances) {
+ //need to re-create AABB unfortunately, calling this has a penalty
+ if (multimesh->buffer_set) {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ const uint8_t *r = buffer.ptr();
+ const float *data = (const float *)r;
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ }
+ }
+
+ multimesh->instance_dependency.instance_notify_changed(true, true);
+}
+
+#define MULTIMESH_DIRTY_REGION_SIZE 512
+
+void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
+ if (multimesh->data_cache.size() > 0) {
+ return; //already local
+ }
+ ERR_FAIL_COND(multimesh->data_cache.size() > 0);
+ // this means that the user wants to load/save individual elements,
+ // for this, the data must reside on CPU, so just copy it there.
+ multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ if (multimesh->buffer_set) {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ {
+
+ const uint8_t *r = buffer.ptr();
+ copymem(w, r, buffer.size());
+ }
+ } else {
+ zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ }
+ }
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = 0;
+ }
+ multimesh->data_cache_used_dirty_regions = 0;
+}
+
+void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
+
+ uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
+#ifdef DEBUG_ENABLED
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
+#endif
+ if (!multimesh->data_cache_dirty_regions[region_index]) {
+ multimesh->data_cache_dirty_regions[region_index] = true;
+ multimesh->data_cache_used_dirty_regions++;
+ }
+
+ if (p_aabb) {
+ multimesh->aabb_dirty = true;
+ }
+
+ if (!multimesh->dirty) {
+ multimesh->dirty_list = multimesh_dirty_list;
+ multimesh_dirty_list = multimesh;
+ multimesh->dirty = true;
+ }
+}
+
+void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
+ if (p_data) {
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ if (!multimesh->data_cache_dirty_regions[i]) {
+ multimesh->data_cache_dirty_regions[i] = true;
+ multimesh->data_cache_used_dirty_regions++;
+ }
+ }
+ }
+
+ if (p_aabb) {
+ multimesh->aabb_dirty = true;
+ }
+
+ if (!multimesh->dirty) {
+ multimesh->dirty_list = multimesh_dirty_list;
+ multimesh_dirty_list = multimesh;
+ multimesh->dirty = true;
+ }
+}
+
+void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
+
+ ERR_FAIL_COND(multimesh->mesh.is_null());
+ AABB aabb;
+ AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
+ for (int i = 0; i < p_instances; i++) {
+ const float *data = p_data + multimesh->stride_cache * i;
+ Transform t;
+
+ if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
+
+ t.basis.elements[0][0] = data[0];
+ t.basis.elements[0][1] = data[1];
+ t.basis.elements[0][2] = data[2];
+ t.origin.x = data[3];
+ t.basis.elements[1][0] = data[4];
+ t.basis.elements[1][1] = data[5];
+ t.basis.elements[1][2] = data[6];
+ t.origin.y = data[7];
+ t.basis.elements[2][0] = data[8];
+ t.basis.elements[2][1] = data[9];
+ t.basis.elements[2][2] = data[10];
+ t.origin.z = data[11];
+
+ } else {
+
+ t.basis.elements[0].x = data[0];
+ t.basis.elements[1].x = data[1];
+ t.origin.x = data[3];
+
+ t.basis.elements[0].y = data[4];
+ t.basis.elements[1].y = data[5];
+ t.origin.y = data[7];
+ }
+
+ if (i == 0) {
+ aabb = t.xform(mesh_aabb);
+ } else {
+ aabb.merge_with(t.xform(mesh_aabb));
+ }
+ }
+
+ multimesh->aabb = aabb;
+}
+
+void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache;
+
+ dataptr[0] = p_transform.basis.elements[0][0];
+ dataptr[1] = p_transform.basis.elements[0][1];
+ dataptr[2] = p_transform.basis.elements[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.elements[1][0];
+ dataptr[5] = p_transform.basis.elements[1][1];
+ dataptr[6] = p_transform.basis.elements[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.elements[2][0];
+ dataptr[9] = p_transform.basis.elements[2][1];
+ dataptr[10] = p_transform.basis.elements[2][2];
+ dataptr[11] = p_transform.origin.z;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, true);
+}
+
+void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache;
+
+ dataptr[0] = p_transform.elements[0][0];
+ dataptr[1] = p_transform.elements[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.elements[2][0];
+ dataptr[4] = p_transform.elements[0][1];
+ dataptr[5] = p_transform.elements[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.elements[2][1];
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, true);
+}
+void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(!multimesh->uses_colors);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, false);
+}
+void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(!multimesh->uses_custom_data);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, false);
+}
+
+RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, RID());
+
+ return multimesh->mesh;
+}
+
+Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
+ ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
+
+ _multimesh_make_local(multimesh);
+
+ Transform t;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache;
+
+ t.basis.elements[0][0] = dataptr[0];
+ t.basis.elements[0][1] = dataptr[1];
+ t.basis.elements[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.elements[1][0] = dataptr[4];
+ t.basis.elements[1][1] = dataptr[5];
+ t.basis.elements[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.elements[2][0] = dataptr[8];
+ t.basis.elements[2][1] = dataptr[9];
+ t.basis.elements[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+ }
+
+ return t;
+}
+Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform2D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
+ ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
+
+ _multimesh_make_local(multimesh);
+
+ Transform2D t;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache;
+
+ t.elements[0][0] = dataptr[0];
+ t.elements[1][0] = dataptr[1];
+ t.elements[2][0] = dataptr[3];
+ t.elements[0][1] = dataptr[4];
+ t.elements[1][1] = dataptr[5];
+ t.elements[2][1] = dataptr[7];
+ }
+
+ return t;
+}
+Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
+ ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
+
+ _multimesh_make_local(multimesh);
+
+ Color c;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+ }
+
+ return c;
+}
+Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
+ ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
+
+ _multimesh_make_local(multimesh);
+
+ Color c;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+ }
+
+ return c;
+}
+
+void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
+
+ {
+ const float *r = p_buffer.ptr();
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false);
+ multimesh->buffer_set = true;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //if we have a data cache, just update it
+ multimesh->data_cache = p_buffer;
+ {
+ //clear dirty since nothing will be dirty anymore
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
+ } else if (multimesh->mesh.is_valid()) {
+ //if we have a mesh set, we need to re-generate the AABB from the new data
+ const float *data = p_buffer.ptr();
+
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ multimesh->instance_dependency.instance_notify_changed(true, false);
+ }
+}
+
+Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Vector<float>());
+ if (multimesh->buffer.is_null()) {
+ return Vector<float>();
+ } else if (multimesh->data_cache.size()) {
+ return multimesh->data_cache;
+ } else {
+ //get from memory
+
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ Vector<float> ret;
+ ret.resize(multimesh->instances);
+ {
+ float *w = multimesh->data_cache.ptrw();
+ const uint8_t *r = buffer.ptr();
+ copymem(w, r, buffer.size());
+ }
+
+ return ret;
+ }
+}
+
+void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
+ if (multimesh->visible_instances == p_visible) {
+ return;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //there is a data cache..
+ _multimesh_mark_all_dirty(multimesh, false, true);
+ }
+
+ multimesh->visible_instances = p_visible;
+}
+int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, 0);
+ return multimesh->visible_instances;
+}
+
+AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, AABB());
+ if (multimesh->aabb_dirty) {
+ const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes();
+ }
+ return multimesh->aabb;
+}
+
+void RasterizerStorageRD::_update_dirty_multimeshes() {
+
+ while (multimesh_dirty_list) {
+
+ MultiMesh *multimesh = multimesh_dirty_list;
+
+ if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
+ const float *data = multimesh->data_cache.ptr();
+
+ uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+
+ if (multimesh->data_cache_used_dirty_regions) {
+
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+
+ uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
+
+ if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
+ //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false);
+ } else {
+ //not that many regions? update them all
+ for (uint32_t i = 0; i < visible_region_count; i++) {
+ if (multimesh->data_cache_dirty_regions[i]) {
+ uint64_t offset = i * region_size;
+ uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
+ RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false);
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ if (multimesh->aabb_dirty) {
+ //aabb is dirty..
+ _multimesh_re_create_aabb(multimesh, data, visible_instances);
+ multimesh->aabb_dirty = false;
+ multimesh->instance_dependency.instance_notify_changed(true, false);
+ }
+ }
+
+ multimesh_dirty_list = multimesh->dirty_list;
+
+ multimesh->dirty_list = nullptr;
+ multimesh->dirty = false;
+ }
+
+ multimesh_dirty_list = nullptr;
+}
+
+/* SKELETON */
+
+/* SKELETON API */
+
+RID RasterizerStorageRD::skeleton_create() {
+
+ return skeleton_owner.make_rid(Skeleton());
+}
+
+void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
+
+ if (!skeleton->dirty) {
+ skeleton->dirty = true;
+ skeleton->dirty_list = skeleton_dirty_list;
+ skeleton_dirty_list = skeleton;
+ }
+}
+
+void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_COND(p_bones < 0);
+
+ if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton)
+ return;
+
+ skeleton->size = p_bones;
+ skeleton->use_2d = p_2d_skeleton;
+ skeleton->uniform_set_3d = RID();
+
+ if (skeleton->buffer.is_valid()) {
+ RD::get_singleton()->free(skeleton->buffer);
+ skeleton->buffer = RID();
+ skeleton->data.resize(0);
+ }
+
+ if (skeleton->size) {
+
+ skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
+ skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
+ zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
+
+ _skeleton_make_dirty(skeleton);
+ }
+}
+int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, 0);
+
+ return skeleton->size;
+}
+
+void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 12;
+
+ dataptr[0] = p_transform.basis.elements[0][0];
+ dataptr[1] = p_transform.basis.elements[0][1];
+ dataptr[2] = p_transform.basis.elements[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.elements[1][0];
+ dataptr[5] = p_transform.basis.elements[1][1];
+ dataptr[6] = p_transform.basis.elements[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.elements[2][0];
+ dataptr[9] = p_transform.basis.elements[2][1];
+ dataptr[10] = p_transform.basis.elements[2][2];
+ dataptr[11] = p_transform.origin.z;
+
+ _skeleton_make_dirty(skeleton);
+}
+
+Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 12;
+
+ Transform t;
+
+ t.basis.elements[0][0] = dataptr[0];
+ t.basis.elements[0][1] = dataptr[1];
+ t.basis.elements[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.elements[1][0] = dataptr[4];
+ t.basis.elements[1][1] = dataptr[5];
+ t.basis.elements[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.elements[2][0] = dataptr[8];
+ t.basis.elements[2][1] = dataptr[9];
+ t.basis.elements[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+
+ return t;
+}
+void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 8;
+
+ dataptr[0] = p_transform.elements[0][0];
+ dataptr[1] = p_transform.elements[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.elements[2][0];
+ dataptr[4] = p_transform.elements[0][1];
+ dataptr[5] = p_transform.elements[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.elements[2][1];
+
+ _skeleton_make_dirty(skeleton);
+}
+Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform2D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
+ ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 8;
+
+ Transform2D t;
+ t.elements[0][0] = dataptr[0];
+ t.elements[1][0] = dataptr[1];
+ t.elements[2][0] = dataptr[3];
+ t.elements[0][1] = dataptr[4];
+ t.elements[1][1] = dataptr[5];
+ t.elements[2][1] = dataptr[7];
+
+ return t;
+}
+
+void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ skeleton->base_transform_2d = p_base_transform;
+}
+
+void RasterizerStorageRD::_update_dirty_skeletons() {
+
+ while (skeleton_dirty_list) {
+
+ Skeleton *skeleton = skeleton_dirty_list;
+
+ if (skeleton->size) {
+
+ RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false);
+ }
+
+ skeleton_dirty_list = skeleton->dirty_list;
+
+ skeleton->instance_dependency.instance_notify_changed(true, false);
+
+ skeleton->dirty = false;
+ skeleton->dirty_list = nullptr;
+ }
+
+ skeleton_dirty_list = nullptr;
+}
+
+/* LIGHT */
+
+RID RasterizerStorageRD::light_create(RS::LightType p_type) {
+
+ Light light;
+ light.type = p_type;
+
+ light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
+ light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+ light.param[RS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
+ light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
+ light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
+ light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
+ light.param[RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
+
+ return light_owner.make_rid(light);
+}
+
+void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->color = p_color;
+}
+void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+ ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
+
+ switch (p_param) {
+ case RS::LIGHT_PARAM_RANGE:
+ case RS::LIGHT_PARAM_SPOT_ANGLE:
+ case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
+ case RS::LIGHT_PARAM_SHADOW_BIAS: {
+
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+ } break;
+ default: {
+ }
+ }
+
+ light->param[p_param] = p_value;
+}
+void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+ light->shadow = p_enabled;
+
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+ light->shadow_color = p_color;
+}
+
+void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->projector = p_texture;
+}
+
+void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->negative = p_enable;
+}
+void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->cull_mask = p_mask;
+
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->reverse_cull = p_enabled;
+
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::light_set_use_gi(RID p_light, bool p_enabled) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->use_gi = p_enabled;
+
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+}
+void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->omni_shadow_mode = p_mode;
+
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+}
+
+RS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) {
+
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
+
+ return light->omni_shadow_mode;
+}
+
+void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_shadow_mode = p_mode;
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_blend_splits = p_enable;
+ light->version++;
+ light->instance_dependency.instance_notify_changed(true, false);
+}
+
+bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const {
+
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, false);
+
+ return light->directional_blend_splits;
+}
+
+RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) {
+
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+
+ return light->directional_shadow_mode;
+}
+
+void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_range_mode = p_range_mode;
+}
+
+RS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
+
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
+
+ return light->directional_range_mode;
+}
+
+bool RasterizerStorageRD::light_get_use_gi(RID p_light) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, false);
+
+ return light->use_gi;
+}
+
+uint64_t RasterizerStorageRD::light_get_version(RID p_light) const {
+
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->version;
+}
+
+AABB RasterizerStorageRD::light_get_aabb(RID p_light) const {
+
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, AABB());
+
+ switch (light->type) {
+
+ case RS::LIGHT_SPOT: {
+
+ float len = light->param[RS::LIGHT_PARAM_RANGE];
+ float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ };
+ case RS::LIGHT_OMNI: {
+
+ float r = light->param[RS::LIGHT_PARAM_RANGE];
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ };
+ case RS::LIGHT_DIRECTIONAL: {
+
+ return AABB();
+ };
+ }
+
+ ERR_FAIL_V(AABB());
+}
+
+/* REFLECTION PROBE */
+
+RID RasterizerStorageRD::reflection_probe_create() {
+
+ return reflection_probe_owner.make_rid(ReflectionProbe());
+}
+
+void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->update_mode = p_mode;
+ reflection_probe->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->intensity = p_intensity;
+}
+
+void RasterizerStorageRD::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient = p_ambient;
+}
+
+void RasterizerStorageRD::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_energy = p_energy;
+}
+
+void RasterizerStorageRD::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_probe_contrib = p_contrib;
+}
+
+void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->max_distance = p_distance;
+
+ reflection_probe->instance_dependency.instance_notify_changed(true, false);
+}
+void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->extents = p_extents;
+ reflection_probe->instance_dependency.instance_notify_changed(true, false);
+}
+void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->origin_offset = p_offset;
+ reflection_probe->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior = p_enable;
+ reflection_probe->instance_dependency.instance_notify_changed(true, false);
+}
+void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->box_projection = p_enable;
+}
+
+void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->enable_shadows = p_enable;
+ reflection_probe->instance_dependency.instance_notify_changed(true, false);
+}
+void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->cull_mask = p_layers;
+ reflection_probe->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_COND(p_resolution < 32);
+
+ reflection_probe->resolution = p_resolution;
+}
+
+AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, AABB());
+
+ AABB aabb;
+ aabb.position = -reflection_probe->extents;
+ aabb.size = reflection_probe->extents * 2.0;
+
+ return aabb;
+}
+RS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
+
+ return reflection_probe->update_mode;
+}
+
+uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->cull_mask;
+}
+
+Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->extents;
+}
+Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->origin_offset;
+}
+
+bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->enable_shadows;
+}
+
+float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->max_distance;
+}
+
+int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->resolution;
+}
+
+float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->intensity;
+}
+bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->interior;
+}
+bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->box_projection;
+}
+
+Color RasterizerStorageRD::reflection_probe_get_interior_ambient(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Color());
+
+ return reflection_probe->interior_ambient;
+}
+float RasterizerStorageRD::reflection_probe_get_interior_ambient_energy(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->interior_ambient_energy;
+}
+float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribution(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->interior_ambient_probe_contrib;
+}
+
+RID RasterizerStorageRD::gi_probe_create() {
+
+ return gi_probe_owner.make_rid(GIProbe());
+}
+
+void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ if (gi_probe->octree_buffer.is_valid()) {
+ RD::get_singleton()->free(gi_probe->octree_buffer);
+ RD::get_singleton()->free(gi_probe->data_buffer);
+ if (gi_probe->sdf_texture.is_valid()) {
+ RD::get_singleton()->free(gi_probe->sdf_texture);
+ }
+
+ gi_probe->sdf_texture = RID();
+ gi_probe->octree_buffer = RID();
+ gi_probe->data_buffer = RID();
+ gi_probe->octree_buffer_size = 0;
+ gi_probe->data_buffer_size = 0;
+ gi_probe->cell_count = 0;
+ }
+
+ gi_probe->to_cell_xform = p_to_cell_xform;
+ gi_probe->bounds = p_aabb;
+ gi_probe->octree_size = p_octree_size;
+ gi_probe->level_counts = p_level_counts;
+
+ if (p_octree_cells.size()) {
+ ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
+
+ uint32_t cell_count = p_octree_cells.size() / 32;
+
+ ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
+
+ gi_probe->cell_count = cell_count;
+ gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
+ gi_probe->octree_buffer_size = p_octree_cells.size();
+ gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
+ gi_probe->data_buffer_size = p_data_cells.size();
+
+ if (p_distance_field.size()) {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf.width = gi_probe->octree_size.x;
+ tf.height = gi_probe->octree_size.y;
+ tf.depth = gi_probe->octree_size.z;
+ tf.type = RD::TEXTURE_TYPE_3D;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ Vector<Vector<uint8_t>> s;
+ s.push_back(p_distance_field);
+ gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
+ }
+#if 0
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf.width = gi_probe->octree_size.x;
+ tf.height = gi_probe->octree_size.y;
+ tf.depth = gi_probe->octree_size.z;
+ tf.type = RD::TEXTURE_TYPE_3D;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
+ tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
+ gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ }
+ RID shared_tex;
+ {
+
+ RD::TextureView tv;
+ tv.format_override = RD::DATA_FORMAT_R8_UINT;
+ shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
+ }
+ //update SDF texture
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(gi_probe->octree_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.ids.push_back(gi_probe->data_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.ids.push_back(shared_tex);
+ uniforms.push_back(u);
+ }
+
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
+
+ {
+ uint32_t push_constant[4] = { 0, 0, 0, 0 };
+
+ for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
+ push_constant[0] += gi_probe->level_counts[i];
+ }
+ push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
+
+ print_line("offset: " + itos(push_constant[0]));
+ print_line("size: " + itos(push_constant[1]));
+ //create SDF
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
+ RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
+ RD::get_singleton()->compute_list_end();
+ }
+
+ RD::get_singleton()->free(uniform_set);
+ RD::get_singleton()->free(shared_tex);
+ }
+#endif
+ }
+
+ gi_probe->version++;
+ gi_probe->data_version++;
+
+ gi_probe->instance_dependency.instance_notify_changed(true, false);
+}
+
+AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, AABB());
+
+ return gi_probe->bounds;
+}
+
+Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, Vector3i());
+ return gi_probe->octree_size;
+}
+Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+
+ if (gi_probe->octree_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
+ }
+ return Vector<uint8_t>();
+}
+Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+
+ if (gi_probe->data_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
+ }
+ return Vector<uint8_t>();
+}
+Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+
+ if (gi_probe->data_buffer.is_valid()) {
+ return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
+ }
+ return Vector<uint8_t>();
+}
+Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, Vector<int>());
+
+ return gi_probe->level_counts;
+}
+Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, Transform());
+
+ return gi_probe->to_cell_xform;
+}
+
+void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->dynamic_range = p_range;
+ gi_probe->version++;
+}
+float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+
+ return gi_probe->dynamic_range;
+}
+
+void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->propagation = p_range;
+ gi_probe->version++;
+}
+float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->propagation;
+}
+
+void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->energy = p_energy;
+}
+float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->energy;
+}
+
+void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->ao = p_ao;
+}
+float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->ao;
+}
+
+void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
+
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->ao_size = p_strength;
+}
+
+float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->ao_size;
+}
+
+void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->bias = p_bias;
+}
+float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->bias;
+}
+
+void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->normal_bias = p_normal_bias;
+}
+float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->normal_bias;
+}
+
+void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
+
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->anisotropy_strength = p_strength;
+}
+
+float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->anisotropy_strength;
+}
+
+void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->interior = p_enable;
+}
+
+void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->use_two_bounces = p_enable;
+ gi_probe->version++;
+}
+
+bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, false);
+ return gi_probe->use_two_bounces;
+}
+
+bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->interior;
+}
+
+uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->version;
+}
+
+uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, 0);
+ return gi_probe->data_version;
+}
+
+RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
+
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, RID());
+ return gi_probe->octree_buffer;
+}
+RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
+
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, RID());
+ return gi_probe->data_buffer;
+}
+
+RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND_V(!gi_probe, RID());
+
+ return gi_probe->sdf_texture;
+}
+
+/* RENDER TARGET API */
+
+void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
+
+ //free in reverse dependency order
+ if (rt->framebuffer.is_valid()) {
+ RD::get_singleton()->free(rt->framebuffer);
+ }
+
+ if (rt->color.is_valid()) {
+ RD::get_singleton()->free(rt->color);
+ }
+
+ if (rt->backbuffer.is_valid()) {
+ RD::get_singleton()->free(rt->backbuffer);
+ rt->backbuffer = RID();
+ rt->backbuffer_fb = RID();
+ for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
+ //just erase copies, since the rest are erased by dependency
+ RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
+ }
+ rt->backbuffer_mipmaps.clear();
+ if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
+ RD::get_singleton()->free(rt->backbuffer_uniform_set);
+ }
+ rt->backbuffer_uniform_set = RID();
+ }
+
+ rt->framebuffer = RID();
+ rt->color = RID();
+}
+
+void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
+
+ if (rt->texture.is_null()) {
+ //create a placeholder until updated
+ rt->texture = texture_2d_placeholder_create();
+ Texture *tex = texture_owner.getornull(rt->texture);
+ tex->is_render_target = true;
+ }
+
+ _clear_render_target(rt);
+
+ if (rt->size.width == 0 || rt->size.height == 0) {
+ return;
+ }
+ //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
+ rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = rt->color_format;
+ rd_format.width = rt->size.width;
+ rd_format.height = rt->size.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = 1;
+ rd_format.type = RD::TEXTURE_TYPE_2D;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ rd_format.shareable_formats.push_back(rt->color_format);
+ rd_format.shareable_formats.push_back(rt->color_format_srgb);
+ }
+
+ rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
+ ERR_FAIL_COND(rt->color.is_null());
+
+ Vector<RID> fb_textures;
+ fb_textures.push_back(rt->color);
+ rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
+ if (rt->framebuffer.is_null()) {
+ _clear_render_target(rt);
+ ERR_FAIL_COND(rt->framebuffer.is_null());
+ }
+
+ { //update texture
+
+ Texture *tex = texture_owner.getornull(rt->texture);
+
+ //free existing textures
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+
+ tex->rd_texture = RID();
+ tex->rd_texture_srgb = RID();
+
+ //create shared textures to the color buffer,
+ //so transparent can be supported
+ RD::TextureView view;
+ view.format_override = rt->color_format;
+ if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
+ view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ }
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
+ if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
+ view.format_override = rt->color_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
+ }
+ tex->rd_view = view;
+ tex->width = rt->size.width;
+ tex->height = rt->size.height;
+ tex->width_2d = rt->size.width;
+ tex->height_2d = rt->size.height;
+ tex->rd_format = rt->color_format;
+ tex->rd_format_srgb = rt->color_format_srgb;
+ tex->format = rt->image_format;
+
+ Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
+ for (int i = 0; i < proxies.size(); i++) {
+ texture_proxy_update(proxies[i], rt->texture);
+ }
+ }
+}
+
+void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
+ ERR_FAIL_COND(rt->backbuffer.is_valid());
+
+ uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
+ RD::TextureFormat tf;
+ tf.format = rt->color_format;
+ tf.width = rt->size.width;
+ tf.height = rt->size.height;
+ tf.type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tf.mipmaps = mipmaps_required;
+
+ rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ {
+ Vector<RID> backbuffer_att;
+ RID backbuffer_fb_tex = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
+ backbuffer_att.push_back(backbuffer_fb_tex);
+ rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(backbuffer_att);
+ }
+
+ //create mipmaps
+ for (uint32_t i = 1; i < mipmaps_required; i++) {
+
+ RenderTarget::BackbufferMipmap mm;
+ {
+ mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
+ Vector<RID> mm_fb_at;
+ mm_fb_at.push_back(mm.mipmap);
+ mm.mipmap_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
+ }
+
+ {
+ Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
+
+ RD::TextureFormat mmtf = tf;
+ mmtf.width = mm_size.width;
+ mmtf.height = mm_size.height;
+ mmtf.mipmaps = 1;
+
+ mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
+ Vector<RID> mm_fb_at;
+ mm_fb_at.push_back(mm.mipmap_copy);
+ mm.mipmap_copy_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
+ }
+
+ rt->backbuffer_mipmaps.push_back(mm);
+ }
+}
+
+RID RasterizerStorageRD::render_target_create() {
+ RenderTarget render_target;
+
+ render_target.was_used = false;
+ render_target.clear_requested = false;
+
+ for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
+ render_target.flags[i] = false;
+ }
+ _update_render_target(&render_target);
+ return render_target_owner.make_rid(render_target);
+}
+
+void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
+ //unused for this render target
+}
+
+void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->size.x = p_width;
+ rt->size.y = p_height;
+ _update_render_target(rt);
+}
+
+RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->texture;
+}
+
+void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+}
+
+void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->flags[p_flag] = p_value;
+ _update_render_target(rt);
+}
+
+bool RasterizerStorageRD::render_target_was_used(RID p_render_target) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->was_used;
+}
+
+void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->was_used = false;
+}
+
+Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, Size2());
+
+ return rt->size;
+}
+
+RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->framebuffer;
+}
+
+void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = true;
+ rt->clear_color = p_clear_color;
+}
+
+bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->clear_requested;
+}
+
+Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, Color());
+ return rt->clear_color;
+}
+
+void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = false;
+}
+
+void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (!rt->clear_requested) {
+ return;
+ }
+ Vector<Color> clear_colors;
+ clear_colors.push_back(rt->clear_color);
+ RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
+ RD::get_singleton()->draw_list_end();
+ rt->clear_requested = false;
+}
+
+void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ Rect2i region = p_region;
+ Rect2 blur_region;
+ if (region == Rect2i()) {
+ region.size = rt->size;
+ } else {
+ blur_region = region;
+ blur_region.position /= rt->size;
+ blur_region.size /= rt->size;
+ }
+
+ //single texture copy for backbuffer
+ RD::get_singleton()->texture_copy(rt->color, rt->backbuffer, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
+ //effects.copy(rt->color, rt->backbuffer_fb, blur_region);
+
+ //then mipmap blur
+ RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
+ Vector2 pixel_size = Vector2(1.0 / rt->size.width, 1.0 / rt->size.height);
+
+ for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
+ pixel_size *= 2.0; //go halfway
+ const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
+ effects.gaussian_blur(prev_texture, mm.mipmap_copy_fb, mm.mipmap_copy, mm.mipmap_fb, pixel_size, blur_region);
+ prev_texture = mm.mipmap;
+ }
+}
+
+RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
+ return rt->backbuffer_uniform_set; //if still valid, return/reuse it.
+ }
+
+ //create otherwise
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(rt->backbuffer);
+ uniforms.push_back(u);
+
+ rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3);
+ ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID());
+
+ return rt->backbuffer_uniform_set;
+}
+
+void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
+ if (mesh_owner.owns(p_base)) {
+ Mesh *mesh = mesh_owner.getornull(p_base);
+ p_instance->update_dependency(&mesh->instance_dependency);
+ } else if (multimesh_owner.owns(p_base)) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_base);
+ p_instance->update_dependency(&multimesh->instance_dependency);
+ if (multimesh->mesh.is_valid()) {
+ base_update_dependency(multimesh->mesh, p_instance);
+ }
+ } else if (reflection_probe_owner.owns(p_base)) {
+ ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
+ p_instance->update_dependency(&rp->instance_dependency);
+ } else if (gi_probe_owner.owns(p_base)) {
+ GIProbe *gip = gi_probe_owner.getornull(p_base);
+ p_instance->update_dependency(&gip->instance_dependency);
+ } else if (light_owner.owns(p_base)) {
+ Light *l = light_owner.getornull(p_base);
+ p_instance->update_dependency(&l->instance_dependency);
+ }
+}
+
+void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ p_instance->update_dependency(&skeleton->instance_dependency);
+}
+
+RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
+
+ if (mesh_owner.owns(p_rid)) {
+ return RS::INSTANCE_MESH;
+ }
+ if (multimesh_owner.owns(p_rid)) {
+ return RS::INSTANCE_MULTIMESH;
+ }
+ if (reflection_probe_owner.owns(p_rid)) {
+ return RS::INSTANCE_REFLECTION_PROBE;
+ }
+ if (gi_probe_owner.owns(p_rid)) {
+ return RS::INSTANCE_GI_PROBE;
+ }
+ if (light_owner.owns(p_rid)) {
+ return RS::INSTANCE_LIGHT;
+ }
+
+ return RS::INSTANCE_NONE;
+}
+void RasterizerStorageRD::update_dirty_resources() {
+ _update_queued_materials();
+ _update_dirty_multimeshes();
+ _update_dirty_skeletons();
+}
+
+bool RasterizerStorageRD::has_os_feature(const String &p_feature) const {
+
+ if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
+ return true;
+ }
+
+ if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
+ return true;
+ }
+
+ if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
+ return true;
+ }
+
+ if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
+ return true;
+ }
+
+ if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
+ return true;
+ }
+
+ return false;
+}
+bool RasterizerStorageRD::free(RID p_rid) {
+
+ if (texture_owner.owns(p_rid)) {
+ Texture *t = texture_owner.getornull(p_rid);
+
+ ERR_FAIL_COND_V(t->is_render_target, false);
+
+ if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
+ //erase this first, as it's a dependency of the one below
+ RD::get_singleton()->free(t->rd_texture_srgb);
+ }
+ if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
+ RD::get_singleton()->free(t->rd_texture);
+ }
+
+ if (t->is_proxy && t->proxy_to.is_valid()) {
+ Texture *proxy_to = texture_owner.getornull(t->proxy_to);
+ if (proxy_to) {
+ proxy_to->proxies.erase(p_rid);
+ }
+ }
+
+ for (int i = 0; i < t->proxies.size(); i++) {
+ Texture *p = texture_owner.getornull(t->proxies[i]);
+ ERR_CONTINUE(!p);
+ p->proxy_to = RID();
+ p->rd_texture = RID();
+ p->rd_texture_srgb = RID();
+ }
+ texture_owner.free(p_rid);
+
+ } else if (shader_owner.owns(p_rid)) {
+ Shader *shader = shader_owner.getornull(p_rid);
+ //make material unreference this
+ while (shader->owners.size()) {
+ material_set_shader(shader->owners.front()->get()->self, RID());
+ }
+ //clear data if exists
+ if (shader->data) {
+ memdelete(shader->data);
+ }
+ shader_owner.free(p_rid);
+
+ } else if (material_owner.owns(p_rid)) {
+ Material *material = material_owner.getornull(p_rid);
+ if (material->update_requested) {
+ _update_queued_materials();
+ }
+ material_set_shader(p_rid, RID()); //clean up shader
+ material->instance_dependency.instance_notify_deleted(p_rid);
+ material_owner.free(p_rid);
+ } else if (mesh_owner.owns(p_rid)) {
+ mesh_clear(p_rid);
+ Mesh *mesh = mesh_owner.getornull(p_rid);
+ mesh->instance_dependency.instance_notify_deleted(p_rid);
+ mesh_owner.free(p_rid);
+ } else if (multimesh_owner.owns(p_rid)) {
+ _update_dirty_multimeshes();
+ multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
+ MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
+ multimesh->instance_dependency.instance_notify_deleted(p_rid);
+ multimesh_owner.free(p_rid);
+ } else if (skeleton_owner.owns(p_rid)) {
+ _update_dirty_skeletons();
+ skeleton_allocate(p_rid, 0);
+ Skeleton *skeleton = skeleton_owner.getornull(p_rid);
+ skeleton->instance_dependency.instance_notify_deleted(p_rid);
+ skeleton_owner.free(p_rid);
+ } else if (reflection_probe_owner.owns(p_rid)) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
+ reflection_probe->instance_dependency.instance_notify_deleted(p_rid);
+ reflection_probe_owner.free(p_rid);
+ } else if (gi_probe_owner.owns(p_rid)) {
+ gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
+ GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
+ gi_probe->instance_dependency.instance_notify_deleted(p_rid);
+ gi_probe_owner.free(p_rid);
+
+ } else if (light_owner.owns(p_rid)) {
+
+ // delete the texture
+ Light *light = light_owner.getornull(p_rid);
+ light->instance_dependency.instance_notify_deleted(p_rid);
+ light_owner.free(p_rid);
+
+ } else if (render_target_owner.owns(p_rid)) {
+ RenderTarget *rt = render_target_owner.getornull(p_rid);
+
+ _clear_render_target(rt);
+
+ if (rt->texture.is_valid()) {
+ Texture *tex = texture_owner.getornull(rt->texture);
+ tex->is_render_target = false;
+ free(rt->texture);
+ }
+
+ render_target_owner.free(p_rid);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+RasterizerEffectsRD *RasterizerStorageRD::get_effects() {
+ return &effects;
+}
+
+void RasterizerStorageRD::capture_timestamps_begin() {
+ RD::get_singleton()->capture_timestamp("Frame Begin", false);
+}
+
+void RasterizerStorageRD::capture_timestamp(const String &p_name) {
+ RD::get_singleton()->capture_timestamp(p_name, true);
+}
+
+uint32_t RasterizerStorageRD::get_captured_timestamps_count() const {
+ return RD::get_singleton()->get_captured_timestamps_count();
+}
+uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const {
+ return RD::get_singleton()->get_captured_timestamps_frame();
+}
+
+uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
+ return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
+}
+uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
+ return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
+}
+String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
+ return RD::get_singleton()->get_captured_timestamp_name(p_index);
+}
+
+RasterizerStorageRD::RasterizerStorageRD() {
+
+ for (int i = 0; i < SHADER_TYPE_MAX; i++) {
+ shader_data_request_func[i] = NULL;
+ }
+
+ material_update_list = NULL;
+ { //create default textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 128);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
+ }
+
+ { //create default cubemap
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default 3D
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.depth = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.type = RD::TEXTURE_TYPE_3D;
+
+ Vector<uint8_t> pv;
+ pv.resize(64 * 4);
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ //default samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::SamplerState sampler_state;
+ switch (i) {
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
+
+ } break;
+ default: {
+ }
+ }
+ switch (j) {
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ } break;
+ default: {
+ }
+ }
+
+ default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+ }
+ }
+
+ //default rd buffers
+ {
+
+ { //vertex
+
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+
+{ //normal
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+
+{ //tangent
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+
+{ //color
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 1.0;
+ fptr[2] = 1.0;
+ fptr[3] = 1.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+
+{ //tex uv 1
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+{ //tex uv 2
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+
+{ //bones
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(uint32_t) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ uint32_t *fptr = (uint32_t *)w;
+ fptr[0] = 0;
+ fptr[1] = 0;
+ fptr[2] = 0;
+ fptr[3] = 0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+
+{ //weights
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+}
+}
+
+{
+ Vector<String> sdf_versions;
+ sdf_versions.push_back(""); //one only
+ giprobe_sdf_shader.initialize(sdf_versions);
+ giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
+ giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
+ giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
+ giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
+}
+}
+
+RasterizerStorageRD::~RasterizerStorageRD() {
+
+ //def textures
+ for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
+ RD::get_singleton()->free(default_rd_textures[i]);
+ }
+
+ //def samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::get_singleton()->free(default_rd_samplers[i][j]);
+ }
+ }
+
+ //def buffers
+ for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
+ RD::get_singleton()->free(mesh_default_rd_buffers[i]);
+ }
+ giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
+}