diff options
author | reduz <reduzio@gmail.com> | 2020-12-03 18:09:47 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-03 19:01:01 -0300 |
commit | e93b2242c2fe21f6a8badd85545a88c58565eb3e (patch) | |
tree | 8ad6b29c045f3351765e1f1ea1ee36c92c2b863b /servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp | |
parent | ea7dd1be36abc528f39e7c42725267d01774983b (diff) |
Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index d6f08370e0..c0ae34fb8d 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -33,7 +33,7 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "rasterizer_rd.h" -#include "servers/rendering/rendering_server_raster.h" +#include "servers/rendering/rendering_server_default.h" uint64_t RasterizerSceneRD::auto_exposure_counter = 2; @@ -2242,7 +2242,7 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, cons if (shader_data->uses_time && time - sky->prev_time > 0.00001) { sky->prev_time = time; sky->reflection.dirty = true; - RenderingServerRaster::redraw_request(); + RenderingServerDefault::redraw_request(); } if (material != sky->prev_material) { @@ -5257,7 +5257,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu //swap final reduce with prev luminance SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); - RenderingServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on + RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on } int max_glow_level = -1; |