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authorJuan Linietsky <reduzio@gmail.com>2020-04-08 13:59:10 -0300
committerGitHub <noreply@github.com>2020-04-08 13:59:10 -0300
commit26ecd924cc15c69362cc921235a0e81b5d0c88fd (patch)
treebb5e59a8705b42c18af1d1d52780839624eab46a /servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
parentb80631a3940cf5112a720a7ac2fcf0dfcb548ba9 (diff)
parent4ffc0d6b3f15bc1235c94932bf8e462dbaae9426 (diff)
Merge pull request #37678 from reduz/refactor-shadowmapping
Refactored shadowmapping.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp31
1 files changed, 24 insertions, 7 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index e4c5f1c984..deef34d71f 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -2032,7 +2032,7 @@ void RasterizerSceneRD::light_instance_set_transform(RID p_light_instance, const
light_instance->transform = p_transform;
}
-void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) {
+void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale) {
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
ERR_FAIL_COND(!light_instance);
@@ -2048,6 +2048,7 @@ void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance
light_instance->shadow_transform[p_pass].farplane = p_far;
light_instance->shadow_transform[p_pass].split = p_split;
light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
+ light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size;
}
void RasterizerSceneRD::light_instance_mark_visible(RID p_light_instance) {
@@ -3580,6 +3581,10 @@ void RasterizerSceneRD::sub_surface_scattering_set_scale(float p_scale, float p_
sss_depth_scale = p_depth_scale;
}
+void RasterizerSceneRD::shadow_filter_set(RS::ShadowFilter p_filter) {
+ shadow_filter = p_filter;
+}
+
int RasterizerSceneRD::get_roughness_layers() const {
return roughness_layers;
}
@@ -3625,12 +3630,15 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
bool using_dual_paraboloid = false;
bool using_dual_paraboloid_flip = false;
+ float znear = 0;
float zfar = 0;
RID render_fb;
RID render_texture;
float bias = 0;
float normal_bias = 0;
+ bool use_pancake = false;
+ bool use_linear_depth = false;
bool render_cubemap = false;
bool finalize_cubemap = false;
@@ -3645,6 +3653,7 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
light_instance->last_scene_shadow_pass = scene_pass;
}
+ use_pancake = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0;
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
@@ -3683,7 +3692,7 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size;
light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size;
- float bias_mult = Math::lerp(1.0f, light_instance->shadow_transform[p_pass].bias_scale, storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE));
+ float bias_mult = light_instance->shadow_transform[p_pass].bias_scale;
zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_mult;
normal_bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * bias_mult;
@@ -3762,26 +3771,33 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
render_fb = shadow_map->fb;
render_texture = shadow_map->depth;
+
+ znear = light_instance->shadow_transform[0].camera.get_z_near();
+ use_linear_depth = true;
}
}
if (render_cubemap) {
//rendering to cubemap
- _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, 0, 0, false, false);
+ _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake);
if (finalize_cubemap) {
//reblit
atlas_rect.size.height /= 2;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, false);
+ storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, false);
atlas_rect.position.y += atlas_rect.size.height;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, true);
+ storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, true);
}
} else {
//render shadow
- _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip);
+ _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake);
//copy to atlas
- storage->get_effects()->copy_to_rect(render_texture, atlas_fb, atlas_rect, true);
+ if (use_linear_depth) {
+ storage->get_effects()->copy_to_rect_and_linearize(render_texture, atlas_fb, atlas_rect, true, znear, zfar);
+ } else {
+ storage->get_effects()->copy_to_rect(render_texture, atlas_fb, atlas_rect, true);
+ }
//does not work from depth to color
//RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true);
@@ -4137,6 +4153,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
+ shadow_filter = RS::ShadowFilter(int(GLOBAL_GET("rendering/quality/shadows/filter_mode")));
}
RasterizerSceneRD::~RasterizerSceneRD() {