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authorJuan Linietsky <reduzio@gmail.com>2020-09-02 14:39:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-09-02 21:37:14 +0200
commitd0913370b5980cbcd248b86ad6de2f14587e0ee5 (patch)
tree3a04659f841cba0bcbed4b27c4ddd96189c30c3d /servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
parenta3f5dac84f3416cf81dd69d90bf52eeacc63955a (diff)
parentf5f27bacdbd6677c16b82729dd3f4824609cf2ed (diff)
Merge pull request #41711 from reduz/particle-shaders
Particle shaders
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_effects_rd.h')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index 6dff835e21..e434bbc372 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -47,6 +47,7 @@
#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/sort.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h"
@@ -545,9 +546,28 @@ class RasterizerEffectsRD {
struct ShadowReduce {
ShadowReduceShaderRD shader;
RID shader_version;
- RID pipelines[2];
+ RID pipelines[SHADOW_REDUCE_MAX];
} shadow_reduce;
+ enum SortMode {
+ SORT_MODE_BLOCK,
+ SORT_MODE_STEP,
+ SORT_MODE_INNER,
+ SORT_MODE_MAX
+ };
+
+ struct Sort {
+ struct PushConstant {
+ uint32_t total_elements;
+ uint32_t pad[3];
+ int32_t job_params[4];
+ };
+
+ SortShaderRD shader;
+ RID shader_version;
+ RID pipelines[SORT_MODE_MAX];
+ } sort;
+
RID default_sampler;
RID default_mipmap_sampler;
RID index_buffer;
@@ -650,6 +670,8 @@ public:
void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list);
void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true);
+ void sort_buffer(RID p_uniform_set, int p_size);
+
RasterizerEffectsRD();
~RasterizerEffectsRD();
};