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authorJuan Linietsky <reduzio@gmail.com>2020-04-03 23:42:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-04 11:44:28 -0300
commitc54f80d35c5e91451b9feaac3a3187470cc069b4 (patch)
treefc013ab970dc0c79e322ba511a486e718ad0f0a6 /servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
parentaeb95ef006109cbebc1a7d1e15f09e509c864583 (diff)
Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit.
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp69
1 files changed, 67 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index 3b22cb4d9d..9abdf55dfd 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -461,6 +461,53 @@ void RasterizerEffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal, R
RD::get_singleton()->compute_list_end();
}
+void RasterizerEffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) {
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ int32_t x_groups = (p_screen_size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_screen_size.height - 1) / 8 + 1;
+
+ Plane p = p_camera.xform4(Plane(1, 0, -1, 1));
+ p.normal /= p.d;
+ float unit_size = p.normal.x;
+
+ { //scale color and depth to half
+ sss.push_constant.camera_z_far = p_camera.get_z_far();
+ sss.push_constant.camera_z_near = p_camera.get_z_near();
+ sss.push_constant.orthogonal = p_camera.is_orthogonal();
+ sss.push_constant.unit_size = unit_size;
+ sss.push_constant.screen_size[0] = p_screen_size.x;
+ sss.push_constant.screen_size[1] = p_screen_size.y;
+ sss.push_constant.vertical = false;
+ sss.push_constant.scale = p_scale;
+ sss.push_constant.depth_scale = p_depth_scale;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse2), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse2), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);
+
+ sss.push_constant.vertical = true;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+
+ RD::get_singleton()->compute_list_end();
+ }
+}
+
void RasterizerEffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) {
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>());
@@ -1063,8 +1110,7 @@ void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_
RasterizerEffectsRD::RasterizerEffectsRD() {
- {
- // Initialize blur
+ { // Initialize blur
Vector<String> blur_modes;
blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
@@ -1356,6 +1402,21 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0));
}
+ {
+ Vector<String> sss_modes;
+ sss_modes.push_back("\n#define USE_11_SAMPLES\n");
+ sss_modes.push_back("\n#define USE_17_SAMPLES\n");
+ sss_modes.push_back("\n#define USE_25_SAMPLES\n");
+
+ sss.shader.initialize(sss_modes);
+
+ sss.shader_version = sss.shader.version_create();
+
+ for (int i = 0; i < sss_modes.size(); i++) {
+ sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i));
+ }
+ }
+
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
@@ -1412,4 +1473,8 @@ RasterizerEffectsRD::~RasterizerEffectsRD() {
roughness_limiter.shader.version_free(roughness_limiter.shader_version);
cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version);
filter.shader.version_free(filter.shader_version);
+ ssr.shader.version_free(ssr.shader_version);
+ ssr_scale.shader.version_free(ssr_scale.shader_version);
+ ssr_filter.shader.version_free(ssr_filter.shader_version);
+ sss.shader.version_free(sss.shader_version);
}