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author | Fernando Cosentino <fbcosentino@yahoo.com.br> | 2021-09-25 19:40:26 +0100 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-01-05 11:47:51 +0100 |
commit | ca79373d135634b45518e82edcce15b15d25171c (patch) | |
tree | 905939a9f7e2ffcfa424e45845bbe4f9cfe74a51 /servers/rendering/rasterizer_dummy.h | |
parent | 2c7fcdd7f94307a8dbf9436edc3294aaa6f87a88 (diff) |
Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
Diffstat (limited to 'servers/rendering/rasterizer_dummy.h')
-rw-r--r-- | servers/rendering/rasterizer_dummy.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index 39d1debd40..f02a01c97d 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -44,6 +44,7 @@ public: GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} + void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {} void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} |