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author | clayjohn <claynjohn@gmail.com> | 2022-07-31 16:20:24 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-08-31 12:14:46 -0700 |
commit | 385ee5c70b110fc4e6a47c847428bfe3da89e18e (patch) | |
tree | 79a98b11b042372e99ed209f033dd721f5a74e14 /servers/rendering/environment | |
parent | 736632ee7ed00a3474448cfd227f696f82905ac7 (diff) |
Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
Diffstat (limited to 'servers/rendering/environment')
-rw-r--r-- | servers/rendering/environment/renderer_gi.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/environment/renderer_gi.h b/servers/rendering/environment/renderer_gi.h index 70d2bb3a9c..0faf683015 100644 --- a/servers/rendering/environment/renderer_gi.h +++ b/servers/rendering/environment/renderer_gi.h @@ -63,6 +63,9 @@ public: virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0; virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0; + virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) = 0; + virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const = 0; + virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0; virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0; |