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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-09-07 21:31:16 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-09-07 21:31:16 +0800
commiteea02e50a733cdda80fcf74596d4ac045b6edce1 (patch)
tree32a889304c2d009a8b63c242339851c3f4683451 /servers/rendering/dummy
parent019253512d75eb5e012772921ace6c092d8f5380 (diff)
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
Diffstat (limited to 'servers/rendering/dummy')
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
index 336049852d..b0914e70e4 100644
--- a/servers/rendering/dummy/storage/mesh_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -99,6 +99,7 @@ public:
virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!m, RS::SurfaceData());
+ ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
RS::SurfaceData s = m->surfaces[p_surface];
return s;
}