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author | Bastiaan Olij <mux213@gmail.com> | 2022-02-11 22:33:54 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-07-17 15:42:24 +1000 |
commit | d139131aab7f228d5cca612b35289e6abd18e26a (patch) | |
tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/dummy | |
parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) |
Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
Diffstat (limited to 'servers/rendering/dummy')
-rw-r--r-- | servers/rendering/dummy/storage/texture_storage.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h index fe10f6489c..195d378a41 100644 --- a/servers/rendering/dummy/storage/texture_storage.h +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -169,6 +169,9 @@ public: virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {} virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {} + + virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{}; + virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{}; }; } // namespace RendererDummy |