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authorRémi Verschelde <rverschelde@gmail.com>2022-11-02 17:12:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-02 17:12:20 +0100
commitcb1931b2715961dc663fa4e411850e4882722f14 (patch)
tree95405fb98f9780adcfe911241dfcdaeb5d4ca600 /servers/rendering/dummy
parenteddaab17eaffeef3ad38612bf72a901fd0ffcde5 (diff)
parent2ec234ff67496c1410df2ab14c03e144889adc8d (diff)
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Add 2D shadows and canvas SDF to OpenGL3 renderer
Diffstat (limited to 'servers/rendering/dummy')
-rw-r--r--servers/rendering/dummy/rasterizer_canvas_dummy.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/dummy/rasterizer_canvas_dummy.h b/servers/rendering/dummy/rasterizer_canvas_dummy.h
index 64c4cf5024..65c64e8115 100644
--- a/servers/rendering/dummy/rasterizer_canvas_dummy.h
+++ b/servers/rendering/dummy/rasterizer_canvas_dummy.h
@@ -39,7 +39,6 @@ public:
void free_polygon(PolygonID p_polygon) override {}
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
- void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
RID light_create() override { return RID(); }
void light_set_texture(RID p_rid, RID p_texture) override {}