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authorclayjohn <claynjohn@gmail.com>2022-06-20 21:56:26 -0700
committerclayjohn <claynjohn@gmail.com>2022-10-06 11:24:45 -0700
commit154b9c1c913ee04b603989db8664481d4df1aaee (patch)
tree6cc754761fb942a4931b63e052c583cfd951b112 /servers/rendering/dummy
parent0c23a2cfe3ad897e1e49008629c135764b2c155c (diff)
Use a giant UBO to optimize performance in 2D
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices.
Diffstat (limited to 'servers/rendering/dummy')
-rw-r--r--servers/rendering/dummy/rasterizer_dummy.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h
index d867114384..0fde97e395 100644
--- a/servers/rendering/dummy/rasterizer_dummy.h
+++ b/servers/rendering/dummy/rasterizer_dummy.h
@@ -51,6 +51,7 @@ class RasterizerDummy : public RendererCompositor {
private:
uint64_t frame = 1;
double delta = 0;
+ double time = 0.0;
protected:
RasterizerCanvasDummy canvas;
@@ -82,6 +83,7 @@ public:
void begin_frame(double frame_step) override {
frame++;
delta = frame_step;
+ time += frame_step;
}
void prepare_for_blitting_render_targets() override {}
@@ -106,6 +108,7 @@ public:
uint64_t get_frame_number() const override { return frame; }
double get_frame_delta_time() const override { return delta; }
+ double get_total_time() const override { return time; }
RasterizerDummy() {}
~RasterizerDummy() {}