diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-08-27 12:22:43 +0300 |
---|---|---|
committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-09-01 11:42:57 +0300 |
commit | 8191b3c110260f086de390ff38ccc980474ef755 (patch) | |
tree | 1f64db5b3b8de9c556c50d42c86f9b4bbf0d5660 /servers/rendering/dummy/storage/material_storage.h | |
parent | 1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff) |
Rename `uniform` to `parameter` across the engine
Diffstat (limited to 'servers/rendering/dummy/storage/material_storage.h')
-rw-r--r-- | servers/rendering/dummy/storage/material_storage.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h index e25a2ac3a9..ed8fefc558 100644 --- a/servers/rendering/dummy/storage/material_storage.h +++ b/servers/rendering/dummy/storage/material_storage.h @@ -40,21 +40,21 @@ class MaterialStorage : public RendererMaterialStorage { public: /* GLOBAL SHADER UNIFORM API */ - virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override {} - virtual void global_shader_uniform_remove(const StringName &p_name) override {} - virtual Vector<StringName> global_shader_uniform_get_list() const override { return Vector<StringName>(); } + virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {} + virtual void global_shader_parameter_remove(const StringName &p_name) override {} + virtual Vector<StringName> global_shader_parameter_get_list() const override { return Vector<StringName>(); } - virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override {} - virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override {} - virtual Variant global_shader_uniform_get(const StringName &p_name) const override { return Variant(); } - virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; } + virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {} + virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {} + virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); } + virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; } - virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override {} - virtual void global_shader_uniforms_clear() override {} + virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override {} + virtual void global_shader_parameters_clear() override {} - virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override { return 0; } - virtual void global_shader_uniforms_instance_free(RID p_instance) override {} - virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override {} + virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; } + virtual void global_shader_parameters_instance_free(RID p_instance) override {} + virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override {} /* SHADER API */ @@ -66,11 +66,11 @@ public: virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {} virtual String shader_get_code(RID p_shader) const override { return ""; } - virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {} + virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {} - virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {} - virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); } - virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } + virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {} + virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); } + virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const override { return Variant(); } virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; @@ -89,7 +89,7 @@ public: virtual bool material_is_animated(RID p_material) override { return false; } virtual bool material_casts_shadows(RID p_material) override { return false; } - virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override {} + virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} }; |