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author | Alfred Reinold Baudisch <alfred@alfredbaudisch.com> | 2022-11-02 15:14:08 +0100 |
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committer | Alfred Reinold Baudisch <alfred@alfredbaudisch.com> | 2022-11-02 18:23:24 +0100 |
commit | a862583d05c30030ab42d2f0abe8e9211503ae22 (patch) | |
tree | 9e0cc5fb34b983c94d1b17fa0c2f1ff6fe072abe /servers/physics_server_3d_wrap_mt.h | |
parent | 0a0e99cadc6e250ff2ee27ef31760eb9c2e21040 (diff) |
Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:
- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.
With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
Diffstat (limited to 'servers/physics_server_3d_wrap_mt.h')
0 files changed, 0 insertions, 0 deletions