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authorRaul Santos <raulsntos@gmail.com>2022-12-02 17:04:11 +0100
committerRaul Santos <raulsntos@gmail.com>2022-12-02 17:04:11 +0100
commitfbd41a6eda3b5e0c629ec1b1a43162aa4c2bcc98 (patch)
tree8cb7ff24731b9b781a888421536852fa99f566bc /servers/physics_server_3d_wrap_mt.cpp
parentf3c68d6c8312b0847a9083f1989c39c7453f9665 (diff)
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit. The real_t feature only affects vectors, not scalars.
Diffstat (limited to 'servers/physics_server_3d_wrap_mt.cpp')
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