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authorRémi Verschelde <remi@verschelde.fr>2021-09-28 12:11:38 +0200
committerGitHub <noreply@github.com>2021-09-28 12:11:38 +0200
commit60988a06c2793f38280fb0c966b30361482546b9 (patch)
tree2b37d82beb3edef75f5ebd03419719e58d974b5e /servers/physics_server_3d.h
parented5267f69fd580b6c422153cfa46d0f33374d0db (diff)
parentbf523a2b2aa958a4539646700f77f9375c4e8fa5 (diff)
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r--servers/physics_server_3d.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 3e34da9561..e43a59ec93 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -271,7 +271,6 @@ public:
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
- SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;