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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-06 08:56:44 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-06 08:56:44 +0200 |
commit | 48e6f84295e7afb2398d44d88156997f10c4782e (patch) | |
tree | 08a2d40e63ce88c3e82148c5f5f87a68e4509dec /servers/physics_server_3d.h | |
parent | f5903215d01c649567926a23249341a4232f49cf (diff) | |
parent | 311cdd2571da6da531b86143853e643494fd03ce (diff) |
Merge pull request #66951 from rburing/restore_recovery_as_collision
Revert "Turn on recovery as collisions only for floor snapping"
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r-- | servers/physics_server_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index b21c4e9249..87877ad52d 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -527,7 +527,7 @@ public: bool collide_separation_ray = false; HashSet<RID> exclude_bodies; HashSet<ObjectID> exclude_objects; - bool recovery_as_collision = false; // Don't report margin recovery as collision by default, only used for floor snapping. + bool recovery_as_collision = false; MotionParameters() {} |