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authorRémi Verschelde <rverschelde@gmail.com>2022-10-06 08:56:44 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-06 08:56:44 +0200
commit48e6f84295e7afb2398d44d88156997f10c4782e (patch)
tree08a2d40e63ce88c3e82148c5f5f87a68e4509dec /servers/physics_server_3d.h
parentf5903215d01c649567926a23249341a4232f49cf (diff)
parent311cdd2571da6da531b86143853e643494fd03ce (diff)
Merge pull request #66951 from rburing/restore_recovery_as_collision
Revert "Turn on recovery as collisions only for floor snapping"
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r--servers/physics_server_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index b21c4e9249..87877ad52d 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -527,7 +527,7 @@ public:
bool collide_separation_ray = false;
HashSet<RID> exclude_bodies;
HashSet<ObjectID> exclude_objects;
- bool recovery_as_collision = false; // Don't report margin recovery as collision by default, only used for floor snapping.
+ bool recovery_as_collision = false;
MotionParameters() {}