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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /servers/physics_server_3d.cpp
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'servers/physics_server_3d.cpp')
-rw-r--r--servers/physics_server_3d.cpp37
1 files changed, 0 insertions, 37 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index a5a02fd1bd..2625141142 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -37,7 +37,6 @@
PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
void PhysicsDirectBodyState3D::integrate_forces() {
-
real_t step = get_step();
Vector3 lv = get_linear_velocity();
lv += get_total_gravity() * step;
@@ -62,19 +61,16 @@ void PhysicsDirectBodyState3D::integrate_forces() {
}
Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const {
-
ObjectID objid = get_contact_collider_id(p_contact_idx);
Object *obj = ObjectDB::get_instance(objid);
return obj;
}
PhysicsServer3D *PhysicsServer3D::get_singleton() {
-
return singleton;
}
void PhysicsDirectBodyState3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState3D::get_total_gravity);
ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState3D::get_total_linear_damp);
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp);
@@ -139,58 +135,47 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
///////////////////////////////////////////////////////
void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape) {
-
ERR_FAIL_COND(p_shape.is_null());
shape = p_shape->get_rid();
}
void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
-
shape = p_shape;
}
RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
-
return shape;
}
void PhysicsShapeQueryParameters3D::set_transform(const Transform &p_transform) {
-
transform = p_transform;
}
Transform PhysicsShapeQueryParameters3D::get_transform() const {
-
return transform;
}
void PhysicsShapeQueryParameters3D::set_margin(float p_margin) {
-
margin = p_margin;
}
float PhysicsShapeQueryParameters3D::get_margin() const {
-
return margin;
}
void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) {
-
collision_mask = p_collision_mask;
}
int PhysicsShapeQueryParameters3D::get_collision_mask() const {
-
return collision_mask;
}
void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
-
exclude.clear();
for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
}
Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
-
Vector<RID> ret;
ret.resize(exclude.size());
int idx = 0;
@@ -217,7 +202,6 @@ bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
}
void PhysicsShapeQueryParameters3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
@@ -251,7 +235,6 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
}
PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() {
-
margin = 0;
collision_mask = 0x7FFFFFFF;
collide_with_bodies = true;
@@ -261,7 +244,6 @@ PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() {
/////////////////////////////////////
Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
-
RayResult inters;
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
@@ -284,7 +266,6 @@ Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, cons
}
Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
@@ -293,7 +274,6 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
-
Dictionary d;
d["rid"] = sr[i].rid;
d["collider_id"] = sr[i].collider_id;
@@ -306,7 +286,6 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
}
Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
float closest_safe, closest_unsafe;
@@ -320,7 +299,6 @@ Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParamet
return ret;
}
Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector3> ret;
@@ -336,7 +314,6 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam
return r;
}
Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
ShapeRestInfo sri;
@@ -360,7 +337,6 @@ PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
}
void PhysicsDirectSpaceState3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
@@ -369,23 +345,18 @@ void PhysicsDirectSpaceState3D::_bind_methods() {
}
int PhysicsShapeQueryResult3D::get_result_count() const {
-
return result.size();
}
RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const {
-
return result[p_idx].rid;
}
ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const {
-
return result[p_idx].collider_id;
}
Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const {
-
return result[p_idx].collider;
}
int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const {
-
return result[p_idx].shape;
}
@@ -393,7 +364,6 @@ PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() {
}
void PhysicsShapeQueryResult3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count);
ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid);
ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id);
@@ -404,7 +374,6 @@ void PhysicsShapeQueryResult3D::_bind_methods() {
///////////////////////////////////////
void PhysicsServer3D::_bind_methods() {
-
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer3D::shape_create);
@@ -724,13 +693,11 @@ void PhysicsServer3D::_bind_methods() {
}
PhysicsServer3D::PhysicsServer3D() {
-
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
PhysicsServer3D::~PhysicsServer3D() {
-
singleton = nullptr;
}
@@ -740,7 +707,6 @@ int PhysicsServer3DManager::default_server_priority = -1;
const String PhysicsServer3DManager::setting_property_name("physics/3d/physics_engine");
void PhysicsServer3DManager::on_servers_changed() {
-
String physics_servers2("DEFAULT");
for (int i = get_servers_count() - 1; 0 <= i; --i) {
physics_servers2 += "," + get_server_name(i);
@@ -749,7 +715,6 @@ void PhysicsServer3DManager::on_servers_changed() {
}
void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback) {
-
ERR_FAIL_COND(!p_creat_callback);
ERR_FAIL_COND(find_server_id(p_name) != -1);
physics_servers.push_back(ClassInfo(p_name, p_creat_callback));
@@ -757,7 +722,6 @@ void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysics
}
void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) {
-
const int id = find_server_id(p_name);
ERR_FAIL_COND(id == -1); // Not found
if (default_server_priority < p_priority) {
@@ -767,7 +731,6 @@ void PhysicsServer3DManager::set_default_server(const String &p_name, int p_prio
}
int PhysicsServer3DManager::find_server_id(const String &p_name) {
-
for (int i = physics_servers.size() - 1; 0 <= i; --i) {
if (p_name == physics_servers[i].name) {
return i;