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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-09 23:20:44 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-09 23:20:44 +0200 |
commit | 2de5d2361ac39e61c610d6fc0f161a1237ae2815 (patch) | |
tree | 393cad3673fe40a5291c7c5e458e5935b977d8a5 /servers/physics_server_2d.h | |
parent | 7bcfc66fb4253fb121008809e4e81c5b704776b7 (diff) | |
parent | 5650c83e4b7f669066685a9f5526d7ec56e9b43d (diff) |
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
Diffstat (limited to 'servers/physics_server_2d.h')
-rw-r--r-- | servers/physics_server_2d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 8542b54838..fafde62599 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -60,6 +60,8 @@ public: virtual void set_transform(const Transform2D &p_transform) = 0; virtual Transform2D get_transform() const = 0; + virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0; + virtual void add_central_force(const Vector2 &p_force) = 0; virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; virtual void add_torque(real_t p_torque) = 0; |