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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-09 23:20:44 +0200
committerGitHub <noreply@github.com>2021-08-09 23:20:44 +0200
commit2de5d2361ac39e61c610d6fc0f161a1237ae2815 (patch)
tree393cad3673fe40a5291c7c5e458e5935b977d8a5 /servers/physics_server_2d.h
parent7bcfc66fb4253fb121008809e4e81c5b704776b7 (diff)
parent5650c83e4b7f669066685a9f5526d7ec56e9b43d (diff)
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
Diffstat (limited to 'servers/physics_server_2d.h')
-rw-r--r--servers/physics_server_2d.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 8542b54838..fafde62599 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -60,6 +60,8 @@ public:
virtual void set_transform(const Transform2D &p_transform) = 0;
virtual Transform2D get_transform() const = 0;
+ virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0;
+
virtual void add_central_force(const Vector2 &p_force) = 0;
virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
virtual void add_torque(real_t p_torque) = 0;