diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-28 14:20:58 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-28 14:20:58 +0100 |
commit | d2d359d67c5c35351ed953448430536c57db1522 (patch) | |
tree | 95f1027d97b3e6fb9ceb21f7b768730d81f6beb1 /servers/physics_server_2d.cpp | |
parent | bbbdabc771662d0effb739237967982cd201ea89 (diff) | |
parent | 60d486acc80de3ccf621df769fac27aa27ad4a10 (diff) |
Merge pull request #37379 from akien-mga/server-renames-followup
More server renames for consistency after #37361
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r-- | servers/physics_server_2d.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index d80a51ca36..11fa2acc1a 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* physics_2d_server.cpp */ +/* physics_server_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -458,56 +458,56 @@ void PhysicsShapeQueryResult2D::_bind_methods() { /////////////////////////////// -Vector2 Physics2DTestMotionResult::get_motion() const { +Vector2 PhysicsTestMotionResult2D::get_motion() const { return result.motion; } -Vector2 Physics2DTestMotionResult::get_motion_remainder() const { +Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const { return result.remainder; } -Vector2 Physics2DTestMotionResult::get_collision_point() const { +Vector2 PhysicsTestMotionResult2D::get_collision_point() const { return result.collision_point; } -Vector2 Physics2DTestMotionResult::get_collision_normal() const { +Vector2 PhysicsTestMotionResult2D::get_collision_normal() const { return result.collision_normal; } -Vector2 Physics2DTestMotionResult::get_collider_velocity() const { +Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const { return result.collider_velocity; } -ObjectID Physics2DTestMotionResult::get_collider_id() const { +ObjectID PhysicsTestMotionResult2D::get_collider_id() const { return result.collider_id; } -RID Physics2DTestMotionResult::get_collider_rid() const { +RID PhysicsTestMotionResult2D::get_collider_rid() const { return result.collider; } -Object *Physics2DTestMotionResult::get_collider() const { +Object *PhysicsTestMotionResult2D::get_collider() const { return ObjectDB::get_instance(result.collider_id); } -int Physics2DTestMotionResult::get_collider_shape() const { +int PhysicsTestMotionResult2D::get_collider_shape() const { return result.collider_shape; } -void Physics2DTestMotionResult::_bind_methods() { +void PhysicsTestMotionResult2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion); - ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder); - ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point); - ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal); - ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity); - ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id); - ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid); - ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider); - ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion); + ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid); + ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder"); @@ -520,7 +520,7 @@ void Physics2DTestMotionResult::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); } -Physics2DTestMotionResult::Physics2DTestMotionResult() { +PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() { colliding = false; @@ -529,7 +529,7 @@ Physics2DTestMotionResult::Physics2DTestMotionResult() { /////////////////////////////////////// -bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) { +bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { MotionResult *r = NULL; if (p_result.is_valid()) |