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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-24 09:30:31 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-24 09:32:28 -0700
commit9c9e528e3e5b8598186183f381b9d2131e52682e (patch)
tree040d0369b0fe0ece992f087b720365cde4bd51ca /servers/physics_server_2d.cpp
parent770a1d00a3b14c4abd1cd57c9621de93b24478aa (diff)
Fix point gravity calculation
Removing the + 1 in point gravity formula when using distance scale to make it more accurate for standard gravitation. Fixes precession in orbits for games using gravitation. Also moved gravity calculation to area to use it for both rigid bodies and soft bodies in 3D (same change in 2D for consistency). Co-authored-by: Ryan Peach <ryan.peach@keysight.com>
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