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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-11 08:04:09 +0200
committerGitHub <noreply@github.com>2021-08-11 08:04:09 +0200
commit7d43da928f63d247645f54618fea9479cca838d0 (patch)
tree00e794a3db3c91e67e1fbdc3edad2c2b0e7f8f79 /servers/physics_server_2d.cpp
parent2c88e1c15df283be9b67affa24b533f5858bc913 (diff)
parent4da3a87f7d31dda644f6bd6dc300bd6e4f7eef79 (diff)
Merge pull request #51490 from nekomatata/clean-character-body
Remove infinite inertia and ray shapes from CharacterBody
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r--servers/physics_server_2d.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 2e44a1a10b..3efa16fe0a 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -500,7 +500,7 @@ void PhysicsTestMotionResult2D::_bind_methods() {
///////////////////////////////////////
-bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result, bool p_exclude_raycast_shapes, const Vector<RID> &p_exclude) {
+bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result, const Vector<RID> &p_exclude) {
MotionResult *r = nullptr;
if (p_result.is_valid()) {
r = p_result->get_result_ptr();
@@ -509,12 +509,11 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
for (int i = 0; i < p_exclude.size(); i++) {
exclude.insert(p_exclude[i]);
}
- return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r, p_exclude_raycast_shapes, exclude);
+ return body_test_motion(p_body, p_from, p_motion, p_margin, r, exclude);
}
void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create);
- ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer2D::ray_shape_create);
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
@@ -636,7 +635,7 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result", "exclude_raycast_shapes", "exclude"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()), DEFVAL(true), DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "exclude"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()), DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state);
@@ -676,7 +675,6 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
BIND_ENUM_CONSTANT(SHAPE_LINE);
- BIND_ENUM_CONSTANT(SHAPE_RAY);
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);