diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/physics_server.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/physics_server.h')
-rw-r--r-- | servers/physics_server.h | 446 |
1 files changed, 208 insertions, 238 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h index 653959be45..dbd0c79f06 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -36,81 +36,81 @@ class PhysicsDirectSpaceState; class PhysicsDirectBodyState : public Object { - GDCLASS( PhysicsDirectBodyState, Object ); + GDCLASS(PhysicsDirectBodyState, Object); + protected: static void _bind_methods(); -public: - virtual Vector3 get_total_gravity() const=0; - virtual float get_total_angular_damp() const=0; - virtual float get_total_linear_damp() const=0; +public: + virtual Vector3 get_total_gravity() const = 0; + virtual float get_total_angular_damp() const = 0; + virtual float get_total_linear_damp() const = 0; - virtual Vector3 get_center_of_mass() const=0; - virtual Basis get_principal_inertia_axes() const=0; - virtual float get_inverse_mass() const=0; // get the mass - virtual Vector3 get_inverse_inertia() const=0; // get density of this body space - virtual Basis get_inverse_inertia_tensor() const=0; // get density of this body space + virtual Vector3 get_center_of_mass() const = 0; + virtual Basis get_principal_inertia_axes() const = 0; + virtual float get_inverse_mass() const = 0; // get the mass + virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space + virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space - virtual void set_linear_velocity(const Vector3& p_velocity)=0; - virtual Vector3 get_linear_velocity() const=0; + virtual void set_linear_velocity(const Vector3 &p_velocity) = 0; + virtual Vector3 get_linear_velocity() const = 0; - virtual void set_angular_velocity(const Vector3& p_velocity)=0; - virtual Vector3 get_angular_velocity() const=0; + virtual void set_angular_velocity(const Vector3 &p_velocity) = 0; + virtual Vector3 get_angular_velocity() const = 0; - virtual void set_transform(const Transform& p_transform)=0; - virtual Transform get_transform() const=0; + virtual void set_transform(const Transform &p_transform) = 0; + virtual Transform get_transform() const = 0; - virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0; - virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0; - virtual void apply_torque_impulse(const Vector3& p_j)=0; + virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0; + virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0; + virtual void apply_torque_impulse(const Vector3 &p_j) = 0; - virtual void set_sleep_state(bool p_enable)=0; - virtual bool is_sleeping() const=0; + virtual void set_sleep_state(bool p_enable) = 0; + virtual bool is_sleeping() const = 0; - virtual int get_contact_count() const=0; + virtual int get_contact_count() const = 0; - virtual Vector3 get_contact_local_pos(int p_contact_idx) const=0; - virtual Vector3 get_contact_local_normal(int p_contact_idx) const=0; - virtual int get_contact_local_shape(int p_contact_idx) const=0; + virtual Vector3 get_contact_local_pos(int p_contact_idx) const = 0; + virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0; + virtual int get_contact_local_shape(int p_contact_idx) const = 0; - virtual RID get_contact_collider(int p_contact_idx) const=0; - virtual Vector3 get_contact_collider_pos(int p_contact_idx) const=0; - virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0; - virtual Object* get_contact_collider_object(int p_contact_idx) const; - virtual int get_contact_collider_shape(int p_contact_idx) const=0; - virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0; + virtual RID get_contact_collider(int p_contact_idx) const = 0; + virtual Vector3 get_contact_collider_pos(int p_contact_idx) const = 0; + virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; + virtual Object *get_contact_collider_object(int p_contact_idx) const; + virtual int get_contact_collider_shape(int p_contact_idx) const = 0; + virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const = 0; - virtual real_t get_step() const=0; + virtual real_t get_step() const = 0; virtual void integrate_forces(); - virtual PhysicsDirectSpaceState* get_space_state()=0; + virtual PhysicsDirectSpaceState *get_space_state() = 0; PhysicsDirectBodyState(); }; - class PhysicsShapeQueryResult; class PhysicsShapeQueryParameters : public Reference { GDCLASS(PhysicsShapeQueryParameters, Reference); -friend class PhysicsDirectSpaceState; + friend class PhysicsDirectSpaceState; RID shape; Transform transform; float margin; Set<RID> exclude; uint32_t layer_mask; uint32_t object_type_mask; + protected: static void _bind_methods(); -public: - - void set_shape(const RES& p_shape); - void set_shape_rid(const RID& p_shape); +public: + void set_shape(const RES &p_shape); + void set_shape_rid(const RID &p_shape); RID get_shape_rid() const; - void set_transform(const Transform& p_transform); + void set_transform(const Transform &p_transform); Transform get_transform() const; void set_margin(float p_margin); @@ -122,47 +122,39 @@ public: void set_object_type_mask(int p_object_type_mask); int get_object_type_mask() const; - void set_exclude(const Vector<RID>& p_exclude); + void set_exclude(const Vector<RID> &p_exclude); Vector<RID> get_exclude() const; PhysicsShapeQueryParameters(); - }; - - class PhysicsDirectSpaceState : public Object { - GDCLASS( PhysicsDirectSpaceState, Object ); + GDCLASS(PhysicsDirectSpaceState, Object); //Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); //Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); public: - enum ObjectTypeMask { - TYPE_MASK_STATIC_BODY=1<<0, - TYPE_MASK_KINEMATIC_BODY=1<<1, - TYPE_MASK_RIGID_BODY=1<<2, - TYPE_MASK_CHARACTER_BODY=1<<3, - TYPE_MASK_AREA=1<<4, - TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY + TYPE_MASK_STATIC_BODY = 1 << 0, + TYPE_MASK_KINEMATIC_BODY = 1 << 1, + TYPE_MASK_RIGID_BODY = 1 << 2, + TYPE_MASK_CHARACTER_BODY = 1 << 3, + TYPE_MASK_AREA = 1 << 4, + TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY }; - private: - Dictionary _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION); - Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32); - Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query,const Vector3& p_motion); - Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32); + Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); + Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32); + Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion); + Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32); Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query); - protected: static void _bind_methods(); public: - - struct RayResult { Vector3 position; @@ -173,7 +165,7 @@ public: int shape; }; - virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false)=0; + virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0; struct ShapeResult { @@ -181,10 +173,9 @@ public: ObjectID collider_id; Object *collider; int shape; - }; - virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0; + virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; struct ShapeRestInfo { @@ -194,55 +185,49 @@ public: ObjectID collider_id; int shape; Vector3 linear_velocity; //velocity at contact point - }; - virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL)=0; - - virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0; + virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0; - virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0; + virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; + virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; PhysicsDirectSpaceState(); }; - class PhysicsShapeQueryResult : public Reference { - GDCLASS( PhysicsShapeQueryResult, Reference ); + GDCLASS(PhysicsShapeQueryResult, Reference); Vector<PhysicsDirectSpaceState::ShapeResult> result; -friend class PhysicsDirectSpaceState; + friend class PhysicsDirectSpaceState; protected: static void _bind_methods(); -public: +public: int get_result_count() const; RID get_result_rid(int p_idx) const; ObjectID get_result_object_id(int p_idx) const; - Object* get_result_object(int p_idx) const; + Object *get_result_object(int p_idx) const; int get_result_object_shape(int p_idx) const; PhysicsShapeQueryResult(); }; - class PhysicsServer : public Object { - GDCLASS( PhysicsServer, Object ); - - static PhysicsServer * singleton; + GDCLASS(PhysicsServer, Object); + static PhysicsServer *singleton; protected: static void _bind_methods(); public: - - static PhysicsServer * get_singleton(); + static PhysicsServer *get_singleton(); enum ShapeType { SHAPE_PLANE, ///< plane:"plane" @@ -256,20 +241,19 @@ public: SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error }; - virtual RID shape_create(ShapeType p_shape)=0; - virtual void shape_set_data(RID p_shape, const Variant& p_data)=0; - virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0; - - virtual ShapeType shape_get_type(RID p_shape) const=0; - virtual Variant shape_get_data(RID p_shape) const=0; - virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0; + virtual RID shape_create(ShapeType p_shape) = 0; + virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0; + virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0; + virtual ShapeType shape_get_type(RID p_shape) const = 0; + virtual Variant shape_get_data(RID p_shape) const = 0; + virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0; /* SPACE API */ - virtual RID space_create()=0; - virtual void space_set_active(RID p_space,bool p_active)=0; - virtual bool space_is_active(RID p_space) const=0; + virtual RID space_create() = 0; + virtual void space_set_active(RID p_space, bool p_active) = 0; + virtual bool space_is_active(RID p_space) const = 0; enum SpaceParameter { @@ -283,15 +267,15 @@ public: SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, }; - virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0; - virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0; + virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; + virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0; // this function only works on fixed process, errors and returns null otherwise - virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0; + virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space) = 0; - virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0; - virtual Vector<Vector3> space_get_contacts(RID p_space) const=0; - virtual int space_get_contact_count(RID p_space) const=0; + virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0; + virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0; + virtual int space_get_contact_count(RID p_space) const = 0; //missing space parameters @@ -299,8 +283,6 @@ public: //missing attenuation? missing better override? - - enum AreaParameter { AREA_PARAM_GRAVITY, AREA_PARAM_GRAVITY_VECTOR, @@ -312,11 +294,10 @@ public: AREA_PARAM_PRIORITY }; - virtual RID area_create()=0; - - virtual void area_set_space(RID p_area, RID p_space)=0; - virtual RID area_get_space(RID p_area) const=0; + virtual RID area_create() = 0; + virtual void area_set_space(RID p_area, RID p_space) = 0; + virtual RID area_get_space(RID p_area) const = 0; enum AreaSpaceOverrideMode { AREA_SPACE_OVERRIDE_DISABLED, @@ -326,39 +307,39 @@ public: AREA_SPACE_OVERRIDE_REPLACE_COMBINE }; - virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0; - virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0; + virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0; + virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0; - virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform())=0; - virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0; - virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform)=0; + virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform()) = 0; + virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) = 0; - virtual int area_get_shape_count(RID p_area) const=0; - virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0; - virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const=0; + virtual int area_get_shape_count(RID p_area) const = 0; + virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0; + virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; - virtual void area_remove_shape(RID p_area, int p_shape_idx)=0; - virtual void area_clear_shapes(RID p_area)=0; + virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; + virtual void area_clear_shapes(RID p_area) = 0; - virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0; - virtual ObjectID area_get_object_instance_ID(RID p_area) const=0; + virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0; + virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0; - virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0; - virtual void area_set_transform(RID p_area, const Transform& p_transform)=0; + virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0; + virtual void area_set_transform(RID p_area, const Transform &p_transform) = 0; - virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0; - virtual Transform area_get_transform(RID p_area) const=0; + virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; + virtual Transform area_get_transform(RID p_area) const = 0; - virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0; - virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; + virtual void area_set_layer_mask(RID p_area, uint32_t p_mask) = 0; - virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0; + virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; - virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0; - virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0; + virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; + virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; - virtual void area_set_ray_pickable(RID p_area,bool p_enable)=0; - virtual bool area_is_ray_pickable(RID p_area) const=0; + virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0; + virtual bool area_is_ray_pickable(RID p_area) const = 0; /* BODY API */ @@ -372,42 +353,42 @@ public: BODY_MODE_CHARACTER }; - virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0; + virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0; - virtual void body_set_space(RID p_body, RID p_space)=0; - virtual RID body_get_space(RID p_body) const=0; + virtual void body_set_space(RID p_body, RID p_space) = 0; + virtual RID body_get_space(RID p_body) const = 0; - virtual void body_set_mode(RID p_body, BodyMode p_mode)=0; - virtual BodyMode body_get_mode(RID p_body) const=0; + virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0; + virtual BodyMode body_get_mode(RID p_body) const = 0; - virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform())=0; - virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0; - virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform)=0; + virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform()) = 0; + virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) = 0; - virtual int body_get_shape_count(RID p_body) const=0; - virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0; - virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const=0; + virtual int body_get_shape_count(RID p_body) const = 0; + virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; + virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; - virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0; - virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0; + virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0; + virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0; - virtual void body_remove_shape(RID p_body, int p_shape_idx)=0; - virtual void body_clear_shapes(RID p_body)=0; + virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; + virtual void body_clear_shapes(RID p_body) = 0; - virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0; - virtual uint32_t body_get_object_instance_ID(RID p_body) const=0; + virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID) = 0; + virtual uint32_t body_get_object_instance_ID(RID p_body) const = 0; - virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable)=0; - virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const=0; + virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0; + virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0; - virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0; - virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0; + virtual void body_set_layer_mask(RID p_body, uint32_t p_mask) = 0; + virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const = 0; - virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0; - virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; + virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const = 0; - virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0; - virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0; + virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0; + virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const = 0; // common body variables enum BodyParameter { @@ -420,9 +401,8 @@ public: BODY_PARAM_MAX, }; - virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0; - virtual float body_get_param(RID p_body, BodyParameter p_param) const=0; - + virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; + virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; //state enum BodyState { @@ -433,19 +413,19 @@ public: BODY_STATE_CAN_SLEEP }; - virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0; - virtual Variant body_get_state(RID p_body, BodyState p_state) const=0; + virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; + virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0; //do something about it - virtual void body_set_applied_force(RID p_body, const Vector3& p_force)=0; - virtual Vector3 body_get_applied_force(RID p_body) const=0; + virtual void body_set_applied_force(RID p_body, const Vector3 &p_force) = 0; + virtual Vector3 body_get_applied_force(RID p_body) const = 0; - virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque)=0; - virtual Vector3 body_get_applied_torque(RID p_body) const=0; + virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0; + virtual Vector3 body_get_applied_torque(RID p_body) const = 0; - virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse)=0; - virtual void body_apply_torque_impulse(RID p_body, const Vector3& p_impulse)=0; - virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity)=0; + virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0; + virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0; + virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0; enum BodyAxisLock { BODY_AXIS_LOCK_DISABLED, @@ -454,29 +434,28 @@ public: BODY_AXIS_LOCK_Z, }; - virtual void body_set_axis_lock(RID p_body,BodyAxisLock p_lock)=0; - virtual BodyAxisLock body_get_axis_lock(RID p_body) const=0; + virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0; + virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0; //fix - virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0; - virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0; - virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0; + virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0; + virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0; + virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0; - virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0; - virtual int body_get_max_contacts_reported(RID p_body) const=0; + virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0; + virtual int body_get_max_contacts_reported(RID p_body) const = 0; //missing remove - virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0; - virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0; - - virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0; - virtual bool body_is_omitting_force_integration(RID p_body) const=0; + virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0; + virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0; - virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0; + virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; + virtual bool body_is_omitting_force_integration(RID p_body) const = 0; - virtual void body_set_ray_pickable(RID p_body,bool p_enable)=0; - virtual bool body_is_ray_pickable(RID p_body) const=0; + virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0; + virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0; + virtual bool body_is_ray_pickable(RID p_body) const = 0; /* JOINT API */ @@ -490,13 +469,12 @@ public: }; - virtual JointType joint_get_type(RID p_joint) const=0; - - virtual void joint_set_solver_priority(RID p_joint,int p_priority)=0; - virtual int joint_get_solver_priority(RID p_joint) const=0; + virtual JointType joint_get_type(RID p_joint) const = 0; + virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0; + virtual int joint_get_solver_priority(RID p_joint) const = 0; - virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B)=0; + virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0; enum PinJointParam { PIN_JOINT_BIAS, @@ -504,14 +482,14 @@ public: PIN_JOINT_IMPULSE_CLAMP }; - virtual void pin_joint_set_param(RID p_joint,PinJointParam p_param, float p_value)=0; - virtual float pin_joint_get_param(RID p_joint,PinJointParam p_param) const=0; + virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) = 0; + virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; - virtual void pin_joint_set_local_A(RID p_joint, const Vector3& p_A)=0; - virtual Vector3 pin_joint_get_local_A(RID p_joint) const=0; + virtual void pin_joint_set_local_A(RID p_joint, const Vector3 &p_A) = 0; + virtual Vector3 pin_joint_get_local_A(RID p_joint) const = 0; - virtual void pin_joint_set_local_B(RID p_joint, const Vector3& p_B)=0; - virtual Vector3 pin_joint_get_local_B(RID p_joint) const=0; + virtual void pin_joint_set_local_B(RID p_joint, const Vector3 &p_B) = 0; + virtual Vector3 pin_joint_get_local_B(RID p_joint) const = 0; enum HingeJointParam { @@ -532,15 +510,14 @@ public: HINGE_JOINT_FLAG_MAX }; - virtual RID joint_create_hinge(RID p_body_A,const Transform& p_hinge_A,RID p_body_B,const Transform& p_hinge_B)=0; - virtual RID joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B)=0; - + virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0; + virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0; - virtual void hinge_joint_set_param(RID p_joint,HingeJointParam p_param, float p_value)=0; - virtual float hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const=0; + virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) = 0; + virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0; - virtual void hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value)=0; - virtual bool hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const=0; + virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0; + virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0; enum SliderJointParam { SLIDER_JOINT_LINEAR_LIMIT_UPPER, @@ -568,13 +545,12 @@ public: SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING, SLIDER_JOINT_MAX - }; - virtual RID joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A + virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A - virtual void slider_joint_set_param(RID p_joint,SliderJointParam p_param, float p_value)=0; - virtual float slider_joint_get_param(RID p_joint,SliderJointParam p_param) const=0; + virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) = 0; + virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0; enum ConeTwistJointParam { CONE_TWIST_JOINT_SWING_SPAN, @@ -585,12 +561,10 @@ public: CONE_TWIST_MAX }; + virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A - virtual RID joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A - - virtual void cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, float p_value)=0; - virtual float cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const=0; - + virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) = 0; + virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0; enum G6DOFJointAxisParam { G6DOF_JOINT_LINEAR_LOWER_LIMIT, @@ -618,16 +592,13 @@ public: G6DOF_JOINT_FLAG_MAX }; + virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A + virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, float p_value) = 0; + virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) = 0; - virtual RID joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A - - virtual void generic_6dof_joint_set_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param, float p_value)=0; - virtual float generic_6dof_joint_get_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param)=0; - - virtual void generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag, bool p_enable)=0; - virtual bool generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag)=0; - + virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0; + virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0; #if 0 enum JointType { @@ -667,17 +638,16 @@ public: AREA_BODY_REMOVED }; - /* MISC */ - virtual void free(RID p_rid)=0; + virtual void free(RID p_rid) = 0; - virtual void set_active(bool p_active)=0; - virtual void init()=0; - virtual void step(float p_step)=0; - virtual void sync()=0; - virtual void flush_queries()=0; - virtual void finish()=0; + virtual void set_active(bool p_active) = 0; + virtual void init() = 0; + virtual void step(float p_step) = 0; + virtual void sync() = 0; + virtual void flush_queries() = 0; + virtual void finish() = 0; enum ProcessInfo { @@ -686,30 +656,30 @@ public: INFO_ISLAND_COUNT }; - virtual int get_process_info(ProcessInfo p_info)=0; + virtual int get_process_info(ProcessInfo p_info) = 0; PhysicsServer(); ~PhysicsServer(); }; -VARIANT_ENUM_CAST( PhysicsServer::ShapeType ); -VARIANT_ENUM_CAST( PhysicsServer::SpaceParameter ); -VARIANT_ENUM_CAST( PhysicsServer::AreaParameter ); -VARIANT_ENUM_CAST( PhysicsServer::AreaSpaceOverrideMode ); -VARIANT_ENUM_CAST( PhysicsServer::BodyMode ); -VARIANT_ENUM_CAST( PhysicsServer::BodyParameter ); -VARIANT_ENUM_CAST( PhysicsServer::BodyState ); -VARIANT_ENUM_CAST( PhysicsServer::BodyAxisLock ); -VARIANT_ENUM_CAST( PhysicsServer::PinJointParam ); -VARIANT_ENUM_CAST( PhysicsServer::JointType ); -VARIANT_ENUM_CAST( PhysicsServer::HingeJointParam ); -VARIANT_ENUM_CAST( PhysicsServer::HingeJointFlag ); -VARIANT_ENUM_CAST( PhysicsServer::SliderJointParam ); -VARIANT_ENUM_CAST( PhysicsServer::ConeTwistJointParam ); -VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisParam ); -VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisFlag); +VARIANT_ENUM_CAST(PhysicsServer::ShapeType); +VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter); +VARIANT_ENUM_CAST(PhysicsServer::AreaParameter); +VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode); +VARIANT_ENUM_CAST(PhysicsServer::BodyMode); +VARIANT_ENUM_CAST(PhysicsServer::BodyParameter); +VARIANT_ENUM_CAST(PhysicsServer::BodyState); +VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock); +VARIANT_ENUM_CAST(PhysicsServer::PinJointParam); +VARIANT_ENUM_CAST(PhysicsServer::JointType); +VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam); +VARIANT_ENUM_CAST(PhysicsServer::HingeJointFlag); +VARIANT_ENUM_CAST(PhysicsServer::SliderJointParam); +VARIANT_ENUM_CAST(PhysicsServer::ConeTwistJointParam); +VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisParam); +VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisFlag); //VARIANT_ENUM_CAST( PhysicsServer::ObjectType ); -VARIANT_ENUM_CAST( PhysicsServer::AreaBodyStatus ); -VARIANT_ENUM_CAST( PhysicsServer::ProcessInfo ); +VARIANT_ENUM_CAST(PhysicsServer::AreaBodyStatus); +VARIANT_ENUM_CAST(PhysicsServer::ProcessInfo); #endif |