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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/physics_server.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/physics_server.h')
-rw-r--r--servers/physics_server.h446
1 files changed, 208 insertions, 238 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 653959be45..dbd0c79f06 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -36,81 +36,81 @@ class PhysicsDirectSpaceState;
class PhysicsDirectBodyState : public Object {
- GDCLASS( PhysicsDirectBodyState, Object );
+ GDCLASS(PhysicsDirectBodyState, Object);
+
protected:
static void _bind_methods();
-public:
- virtual Vector3 get_total_gravity() const=0;
- virtual float get_total_angular_damp() const=0;
- virtual float get_total_linear_damp() const=0;
+public:
+ virtual Vector3 get_total_gravity() const = 0;
+ virtual float get_total_angular_damp() const = 0;
+ virtual float get_total_linear_damp() const = 0;
- virtual Vector3 get_center_of_mass() const=0;
- virtual Basis get_principal_inertia_axes() const=0;
- virtual float get_inverse_mass() const=0; // get the mass
- virtual Vector3 get_inverse_inertia() const=0; // get density of this body space
- virtual Basis get_inverse_inertia_tensor() const=0; // get density of this body space
+ virtual Vector3 get_center_of_mass() const = 0;
+ virtual Basis get_principal_inertia_axes() const = 0;
+ virtual float get_inverse_mass() const = 0; // get the mass
+ virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
+ virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space
- virtual void set_linear_velocity(const Vector3& p_velocity)=0;
- virtual Vector3 get_linear_velocity() const=0;
+ virtual void set_linear_velocity(const Vector3 &p_velocity) = 0;
+ virtual Vector3 get_linear_velocity() const = 0;
- virtual void set_angular_velocity(const Vector3& p_velocity)=0;
- virtual Vector3 get_angular_velocity() const=0;
+ virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
+ virtual Vector3 get_angular_velocity() const = 0;
- virtual void set_transform(const Transform& p_transform)=0;
- virtual Transform get_transform() const=0;
+ virtual void set_transform(const Transform &p_transform) = 0;
+ virtual Transform get_transform() const = 0;
- virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
- virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
- virtual void apply_torque_impulse(const Vector3& p_j)=0;
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
+ virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
- virtual void set_sleep_state(bool p_enable)=0;
- virtual bool is_sleeping() const=0;
+ virtual void set_sleep_state(bool p_enable) = 0;
+ virtual bool is_sleeping() const = 0;
- virtual int get_contact_count() const=0;
+ virtual int get_contact_count() const = 0;
- virtual Vector3 get_contact_local_pos(int p_contact_idx) const=0;
- virtual Vector3 get_contact_local_normal(int p_contact_idx) const=0;
- virtual int get_contact_local_shape(int p_contact_idx) const=0;
+ virtual Vector3 get_contact_local_pos(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
+ virtual int get_contact_local_shape(int p_contact_idx) const = 0;
- virtual RID get_contact_collider(int p_contact_idx) const=0;
- virtual Vector3 get_contact_collider_pos(int p_contact_idx) const=0;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
- virtual Object* get_contact_collider_object(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const=0;
- virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
+ virtual RID get_contact_collider(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_collider_pos(int p_contact_idx) const = 0;
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
+ virtual Object *get_contact_collider_object(int p_contact_idx) const;
+ virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const = 0;
- virtual real_t get_step() const=0;
+ virtual real_t get_step() const = 0;
virtual void integrate_forces();
- virtual PhysicsDirectSpaceState* get_space_state()=0;
+ virtual PhysicsDirectSpaceState *get_space_state() = 0;
PhysicsDirectBodyState();
};
-
class PhysicsShapeQueryResult;
class PhysicsShapeQueryParameters : public Reference {
GDCLASS(PhysicsShapeQueryParameters, Reference);
-friend class PhysicsDirectSpaceState;
+ friend class PhysicsDirectSpaceState;
RID shape;
Transform transform;
float margin;
Set<RID> exclude;
uint32_t layer_mask;
uint32_t object_type_mask;
+
protected:
static void _bind_methods();
-public:
-
- void set_shape(const RES& p_shape);
- void set_shape_rid(const RID& p_shape);
+public:
+ void set_shape(const RES &p_shape);
+ void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
- void set_transform(const Transform& p_transform);
+ void set_transform(const Transform &p_transform);
Transform get_transform() const;
void set_margin(float p_margin);
@@ -122,47 +122,39 @@ public:
void set_object_type_mask(int p_object_type_mask);
int get_object_type_mask() const;
- void set_exclude(const Vector<RID>& p_exclude);
+ void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
PhysicsShapeQueryParameters();
-
};
-
-
class PhysicsDirectSpaceState : public Object {
- GDCLASS( PhysicsDirectSpaceState, Object );
+ GDCLASS(PhysicsDirectSpaceState, Object);
//Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
//Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
public:
-
enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY=1<<0,
- TYPE_MASK_KINEMATIC_BODY=1<<1,
- TYPE_MASK_RIGID_BODY=1<<2,
- TYPE_MASK_CHARACTER_BODY=1<<3,
- TYPE_MASK_AREA=1<<4,
- TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
+ TYPE_MASK_STATIC_BODY = 1 << 0,
+ TYPE_MASK_KINEMATIC_BODY = 1 << 1,
+ TYPE_MASK_RIGID_BODY = 1 << 2,
+ TYPE_MASK_CHARACTER_BODY = 1 << 3,
+ TYPE_MASK_AREA = 1 << 4,
+ TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
};
-
private:
- Dictionary _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32);
- Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query,const Vector3& p_motion);
- Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32);
+ Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
+ Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
+ Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query);
-
protected:
static void _bind_methods();
public:
-
-
struct RayResult {
Vector3 position;
@@ -173,7 +165,7 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false)=0;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
struct ShapeResult {
@@ -181,10 +173,9 @@ public:
ObjectID collider_id;
Object *collider;
int shape;
-
};
- virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeRestInfo {
@@ -194,55 +185,49 @@ public:
ObjectID collider_id;
int shape;
Vector3 linear_velocity; //velocity at contact point
-
};
- virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL)=0;
-
- virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0;
- virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
PhysicsDirectSpaceState();
};
-
class PhysicsShapeQueryResult : public Reference {
- GDCLASS( PhysicsShapeQueryResult, Reference );
+ GDCLASS(PhysicsShapeQueryResult, Reference);
Vector<PhysicsDirectSpaceState::ShapeResult> result;
-friend class PhysicsDirectSpaceState;
+ friend class PhysicsDirectSpaceState;
protected:
static void _bind_methods();
-public:
+public:
int get_result_count() const;
RID get_result_rid(int p_idx) const;
ObjectID get_result_object_id(int p_idx) const;
- Object* get_result_object(int p_idx) const;
+ Object *get_result_object(int p_idx) const;
int get_result_object_shape(int p_idx) const;
PhysicsShapeQueryResult();
};
-
class PhysicsServer : public Object {
- GDCLASS( PhysicsServer, Object );
-
- static PhysicsServer * singleton;
+ GDCLASS(PhysicsServer, Object);
+ static PhysicsServer *singleton;
protected:
static void _bind_methods();
public:
-
- static PhysicsServer * get_singleton();
+ static PhysicsServer *get_singleton();
enum ShapeType {
SHAPE_PLANE, ///< plane:"plane"
@@ -256,20 +241,19 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape)=0;
- virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
-
- virtual ShapeType shape_get_type(RID p_shape) const=0;
- virtual Variant shape_get_data(RID p_shape) const=0;
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
+ virtual RID shape_create(ShapeType p_shape) = 0;
+ virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
+ virtual ShapeType shape_get_type(RID p_shape) const = 0;
+ virtual Variant shape_get_data(RID p_shape) const = 0;
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
/* SPACE API */
- virtual RID space_create()=0;
- virtual void space_set_active(RID p_space,bool p_active)=0;
- virtual bool space_is_active(RID p_space) const=0;
+ virtual RID space_create() = 0;
+ virtual void space_set_active(RID p_space, bool p_active) = 0;
+ virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
@@ -283,15 +267,15 @@ public:
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
};
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
// this function only works on fixed process, errors and returns null otherwise
- virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space) = 0;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
- virtual Vector<Vector3> space_get_contacts(RID p_space) const=0;
- virtual int space_get_contact_count(RID p_space) const=0;
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
+ virtual int space_get_contact_count(RID p_space) const = 0;
//missing space parameters
@@ -299,8 +283,6 @@ public:
//missing attenuation? missing better override?
-
-
enum AreaParameter {
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
@@ -312,11 +294,10 @@ public:
AREA_PARAM_PRIORITY
};
- virtual RID area_create()=0;
-
- virtual void area_set_space(RID p_area, RID p_space)=0;
- virtual RID area_get_space(RID p_area) const=0;
+ virtual RID area_create() = 0;
+ virtual void area_set_space(RID p_area, RID p_space) = 0;
+ virtual RID area_get_space(RID p_area) const = 0;
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED,
@@ -326,39 +307,39 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform())=0;
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform)=0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) = 0;
- virtual int area_get_shape_count(RID p_area) const=0;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
- virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
+ virtual int area_get_shape_count(RID p_area) const = 0;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
+ virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
- virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
- virtual void area_clear_shapes(RID p_area)=0;
+ virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
+ virtual void area_clear_shapes(RID p_area) = 0;
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
- virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0;
+ virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
- virtual void area_set_transform(RID p_area, const Transform& p_transform)=0;
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
+ virtual void area_set_transform(RID p_area, const Transform &p_transform) = 0;
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
- virtual Transform area_get_transform(RID p_area) const=0;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
+ virtual Transform area_get_transform(RID p_area) const = 0;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask) = 0;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- virtual void area_set_ray_pickable(RID p_area,bool p_enable)=0;
- virtual bool area_is_ray_pickable(RID p_area) const=0;
+ virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
+ virtual bool area_is_ray_pickable(RID p_area) const = 0;
/* BODY API */
@@ -372,42 +353,42 @@ public:
BODY_MODE_CHARACTER
};
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
- virtual void body_set_space(RID p_body, RID p_space)=0;
- virtual RID body_get_space(RID p_body) const=0;
+ virtual void body_set_space(RID p_body, RID p_space) = 0;
+ virtual RID body_get_space(RID p_body) const = 0;
- virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
- virtual BodyMode body_get_mode(RID p_body) const=0;
+ virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
+ virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform())=0;
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform)=0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) = 0;
- virtual int body_get_shape_count(RID p_body) const=0;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
- virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
+ virtual int body_get_shape_count(RID p_body) const = 0;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
+ virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0;
+ virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0;
- virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
- virtual void body_clear_shapes(RID p_body)=0;
+ virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
+ virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
- virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID) = 0;
+ virtual uint32_t body_get_object_instance_ID(RID p_body) const = 0;
- virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable)=0;
- virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const=0;
+ virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
+ virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
- virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_layer_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const = 0;
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const = 0;
- virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0;
- virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0;
+ virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
+ virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const = 0;
// common body variables
enum BodyParameter {
@@ -420,9 +401,8 @@ public:
BODY_PARAM_MAX,
};
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
-
+ virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
+ virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
//state
enum BodyState {
@@ -433,19 +413,19 @@ public:
BODY_STATE_CAN_SLEEP
};
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
//do something about it
- virtual void body_set_applied_force(RID p_body, const Vector3& p_force)=0;
- virtual Vector3 body_get_applied_force(RID p_body) const=0;
+ virtual void body_set_applied_force(RID p_body, const Vector3 &p_force) = 0;
+ virtual Vector3 body_get_applied_force(RID p_body) const = 0;
- virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque)=0;
- virtual Vector3 body_get_applied_torque(RID p_body) const=0;
+ virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0;
+ virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
- virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse)=0;
- virtual void body_apply_torque_impulse(RID p_body, const Vector3& p_impulse)=0;
- virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity)=0;
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0;
+ virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
+ virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
enum BodyAxisLock {
BODY_AXIS_LOCK_DISABLED,
@@ -454,29 +434,28 @@ public:
BODY_AXIS_LOCK_Z,
};
- virtual void body_set_axis_lock(RID p_body,BodyAxisLock p_lock)=0;
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const=0;
+ virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0;
+ virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0;
//fix
- virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
- virtual int body_get_max_contacts_reported(RID p_body) const=0;
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
+ virtual int body_get_max_contacts_reported(RID p_body) const = 0;
//missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
-
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
- virtual bool body_is_omitting_force_integration(RID p_body) const=0;
+ virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
+ virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
+ virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_ray_pickable(RID p_body,bool p_enable)=0;
- virtual bool body_is_ray_pickable(RID p_body) const=0;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
+ virtual bool body_is_ray_pickable(RID p_body) const = 0;
/* JOINT API */
@@ -490,13 +469,12 @@ public:
};
- virtual JointType joint_get_type(RID p_joint) const=0;
-
- virtual void joint_set_solver_priority(RID p_joint,int p_priority)=0;
- virtual int joint_get_solver_priority(RID p_joint) const=0;
+ virtual JointType joint_get_type(RID p_joint) const = 0;
+ virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
+ virtual int joint_get_solver_priority(RID p_joint) const = 0;
- virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B)=0;
+ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
enum PinJointParam {
PIN_JOINT_BIAS,
@@ -504,14 +482,14 @@ public:
PIN_JOINT_IMPULSE_CLAMP
};
- virtual void pin_joint_set_param(RID p_joint,PinJointParam p_param, float p_value)=0;
- virtual float pin_joint_get_param(RID p_joint,PinJointParam p_param) const=0;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) = 0;
+ virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
- virtual void pin_joint_set_local_A(RID p_joint, const Vector3& p_A)=0;
- virtual Vector3 pin_joint_get_local_A(RID p_joint) const=0;
+ virtual void pin_joint_set_local_A(RID p_joint, const Vector3 &p_A) = 0;
+ virtual Vector3 pin_joint_get_local_A(RID p_joint) const = 0;
- virtual void pin_joint_set_local_B(RID p_joint, const Vector3& p_B)=0;
- virtual Vector3 pin_joint_get_local_B(RID p_joint) const=0;
+ virtual void pin_joint_set_local_B(RID p_joint, const Vector3 &p_B) = 0;
+ virtual Vector3 pin_joint_get_local_B(RID p_joint) const = 0;
enum HingeJointParam {
@@ -532,15 +510,14 @@ public:
HINGE_JOINT_FLAG_MAX
};
- virtual RID joint_create_hinge(RID p_body_A,const Transform& p_hinge_A,RID p_body_B,const Transform& p_hinge_B)=0;
- virtual RID joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B)=0;
-
+ virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0;
+ virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
- virtual void hinge_joint_set_param(RID p_joint,HingeJointParam p_param, float p_value)=0;
- virtual float hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const=0;
+ virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) = 0;
+ virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
- virtual void hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value)=0;
- virtual bool hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const=0;
+ virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0;
+ virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0;
enum SliderJointParam {
SLIDER_JOINT_LINEAR_LIMIT_UPPER,
@@ -568,13 +545,12 @@ public:
SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
SLIDER_JOINT_MAX
-
};
- virtual RID joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
+ virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
- virtual void slider_joint_set_param(RID p_joint,SliderJointParam p_param, float p_value)=0;
- virtual float slider_joint_get_param(RID p_joint,SliderJointParam p_param) const=0;
+ virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) = 0;
+ virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
enum ConeTwistJointParam {
CONE_TWIST_JOINT_SWING_SPAN,
@@ -585,12 +561,10 @@ public:
CONE_TWIST_MAX
};
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
- virtual RID joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
-
- virtual void cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, float p_value)=0;
- virtual float cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const=0;
-
+ virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) = 0;
+ virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
enum G6DOFJointAxisParam {
G6DOF_JOINT_LINEAR_LOWER_LIMIT,
@@ -618,16 +592,13 @@ public:
G6DOF_JOINT_FLAG_MAX
};
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, float p_value) = 0;
+ virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) = 0;
- virtual RID joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
-
- virtual void generic_6dof_joint_set_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param, float p_value)=0;
- virtual float generic_6dof_joint_get_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param)=0;
-
- virtual void generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag, bool p_enable)=0;
- virtual bool generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag)=0;
-
+ virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0;
#if 0
enum JointType {
@@ -667,17 +638,16 @@ public:
AREA_BODY_REMOVED
};
-
/* MISC */
- virtual void free(RID p_rid)=0;
+ virtual void free(RID p_rid) = 0;
- virtual void set_active(bool p_active)=0;
- virtual void init()=0;
- virtual void step(float p_step)=0;
- virtual void sync()=0;
- virtual void flush_queries()=0;
- virtual void finish()=0;
+ virtual void set_active(bool p_active) = 0;
+ virtual void init() = 0;
+ virtual void step(float p_step) = 0;
+ virtual void sync() = 0;
+ virtual void flush_queries() = 0;
+ virtual void finish() = 0;
enum ProcessInfo {
@@ -686,30 +656,30 @@ public:
INFO_ISLAND_COUNT
};
- virtual int get_process_info(ProcessInfo p_info)=0;
+ virtual int get_process_info(ProcessInfo p_info) = 0;
PhysicsServer();
~PhysicsServer();
};
-VARIANT_ENUM_CAST( PhysicsServer::ShapeType );
-VARIANT_ENUM_CAST( PhysicsServer::SpaceParameter );
-VARIANT_ENUM_CAST( PhysicsServer::AreaParameter );
-VARIANT_ENUM_CAST( PhysicsServer::AreaSpaceOverrideMode );
-VARIANT_ENUM_CAST( PhysicsServer::BodyMode );
-VARIANT_ENUM_CAST( PhysicsServer::BodyParameter );
-VARIANT_ENUM_CAST( PhysicsServer::BodyState );
-VARIANT_ENUM_CAST( PhysicsServer::BodyAxisLock );
-VARIANT_ENUM_CAST( PhysicsServer::PinJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::JointType );
-VARIANT_ENUM_CAST( PhysicsServer::HingeJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::HingeJointFlag );
-VARIANT_ENUM_CAST( PhysicsServer::SliderJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::ConeTwistJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisParam );
-VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisFlag);
+VARIANT_ENUM_CAST(PhysicsServer::ShapeType);
+VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter);
+VARIANT_ENUM_CAST(PhysicsServer::AreaParameter);
+VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
+VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
+VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
+VARIANT_ENUM_CAST(PhysicsServer::BodyState);
+VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock);
+VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::JointType);
+VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::HingeJointFlag);
+VARIANT_ENUM_CAST(PhysicsServer::SliderJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::ConeTwistJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisParam);
+VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisFlag);
//VARIANT_ENUM_CAST( PhysicsServer::ObjectType );
-VARIANT_ENUM_CAST( PhysicsServer::AreaBodyStatus );
-VARIANT_ENUM_CAST( PhysicsServer::ProcessInfo );
+VARIANT_ENUM_CAST(PhysicsServer::AreaBodyStatus);
+VARIANT_ENUM_CAST(PhysicsServer::ProcessInfo);
#endif