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author | Andrea Catania <info@andreacatania.com> | 2018-08-14 19:20:48 +0200 |
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committer | Andrea Catania <info@andreacatania.com> | 2018-08-19 13:45:23 +0200 |
commit | 0010d9c82a89e89fc1bc83e806f59f34f3deb893 (patch) | |
tree | aade002a85aa3d8343210ddbcaa61e3049075fec /servers/physics_server.h | |
parent | 9826456f2e78b3502f646ffa5445c76c6d31f7ea (diff) |
Added ray shape and move_and_slide with snapping on 3D.
Added stop_on_slope on 2d part
Diffstat (limited to 'servers/physics_server.h')
-rw-r--r-- | servers/physics_server.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h index 948aec1a2d..982fcd68e3 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -484,6 +484,21 @@ public: virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL) = 0; + struct SeparationResult { + + float collision_depth; + Vector3 collision_point; + Vector3 collision_normal; + Vector3 collider_velocity; + int collision_local_shape; + ObjectID collider_id; + RID collider; + int collider_shape; + Variant collider_metadata; + }; + + virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0; + /* SOFT BODY */ virtual RID soft_body_create(bool p_init_sleeping = false) = 0; |