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authorJuan Linietsky <reduzio@gmail.com>2017-06-23 23:30:43 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-23 23:39:52 -0300
commit6ba1e4677ba15992c750bddffcb9f1eacd1558a1 (patch)
tree78e6c53f5279a76fc589544ad3c241c2648af66b /servers/physics_server.cpp
parent683f50bef476fbe630f893876e709ad03348b2c3 (diff)
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
-Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
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