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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 23:30:43 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 23:39:52 -0300 |
commit | 6ba1e4677ba15992c750bddffcb9f1eacd1558a1 (patch) | |
tree | 78e6c53f5279a76fc589544ad3c241c2648af66b /servers/physics_server.cpp | |
parent | 683f50bef476fbe630f893876e709ad03348b2c3 (diff) |
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
Diffstat (limited to 'servers/physics_server.cpp')
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