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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-16 12:37:24 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-16 16:03:48 -0700
commited1ba5093f6a9d10adb5da74580bcb4469159214 (patch)
treec014e84d3930610b0c6ac658d86f41230fc05472 /servers/physics_3d
parent3581b893ed2dc1e444618ac40dc26dd58fe1219a (diff)
Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their usage clearer: -lock_rotation: disable body's rotation (instead of MODE_LOCKED) -freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC) -freeze_mode: Static (can be only teleported) or Kinematic (can be animated) Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics servers.
Diffstat (limited to 'servers/physics_3d')
-rw-r--r--servers/physics_3d/body_3d_sw.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 41745545d8..a8b19d7710 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -154,7 +154,7 @@ void Body3DSW::update_mass_properties() {
_inv_inertia = Vector3();
_inv_mass = 0;
} break;
- case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR: {
_inv_inertia_tensor.set_zero();
_inv_mass = 1.0 / mass;
@@ -310,7 +310,7 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) {
set_active(true);
} break;
- case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = Vector3();
angular_velocity = Vector3();