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authorRémi Verschelde <rverschelde@gmail.com>2020-04-14 12:53:20 +0200
committerGitHub <noreply@github.com>2020-04-14 12:53:20 +0200
commite0eb9a8ae474ad8ed2a155b176e0c1b14cf66773 (patch)
treee3a3c391c52643086dce9959644fcbf4435a7f75 /servers/physics_3d
parent3afa3db0962d894ee3bb347736e71d284fc6e608 (diff)
parent30b184cb0619dca37f7c779328138bf3d403660e (diff)
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Fix set_sleep_state in Bullet body direct state
Diffstat (limited to 'servers/physics_3d')
-rw-r--r--servers/physics_3d/body_3d_sw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index a6b18ee33c..2bd335e6c0 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -421,7 +421,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual void set_sleep_state(bool p_sleep) { body->set_active(!p_sleep); }
virtual bool is_sleeping() const { return !body->is_active(); }
virtual int get_contact_count() const { return body->contact_count; }