diff options
author | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-27 20:45:43 -0500 |
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committer | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-27 20:45:43 -0500 |
commit | dfa2a0c9aebe4780eb31873e34924440c9e1cccd (patch) | |
tree | 948076f61196a87cad11adefc92c3ed550fcab92 /servers/physics_3d | |
parent | b6e06038f8a373f7fb8d26e92d5f06887e459598 (diff) |
Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later.
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/godot_collision_solver_3d.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp index ca76a819ec..47f767425b 100644 --- a/servers/physics_3d/godot_collision_solver_3d.cpp +++ b/servers/physics_3d/godot_collision_solver_3d.cpp @@ -513,10 +513,6 @@ bool GodotCollisionSolver3D::solve_distance_world_boundary(const GodotShape3D *p } bool GodotCollisionSolver3D::solve_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) { - if (p_shape_A->is_concave()) { - return false; - } - if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { Vector3 a, b; bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b); |