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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-30 10:45:36 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-30 10:45:36 -0700
commitd0ec46be682ef262c4d2518fd15237df0261f67b (patch)
tree2bc86f59f092e5bbffa5a290b83ad29b1310f427 /servers/physics_3d
parent767bde8c28fb09fb1e08f94d8b67076d4b7c4085 (diff)
Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead.
Diffstat (limited to 'servers/physics_3d')
-rw-r--r--servers/physics_3d/space_3d_sw.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 3718babbd6..369dad45eb 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -941,7 +941,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
collision.normal = result.normal;
collision.position = result.contact;
collision.depth = result.len;
- //r_result->collider_metadata = result.object->get_shape_metadata(result.shape);
const Body3DSW *body = static_cast<const Body3DSW *>(result.object);