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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-30 10:45:36 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-30 10:45:36 -0700 |
commit | d0ec46be682ef262c4d2518fd15237df0261f67b (patch) | |
tree | 2bc86f59f092e5bbffa5a290b83ad29b1310f427 /servers/physics_3d | |
parent | 767bde8c28fb09fb1e08f94d8b67076d4b7c4085 (diff) |
Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/space_3d_sw.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 3718babbd6..369dad45eb 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -941,7 +941,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co collision.normal = result.normal; collision.position = result.contact; collision.depth = result.len; - //r_result->collider_metadata = result.object->get_shape_metadata(result.shape); const Body3DSW *body = static_cast<const Body3DSW *>(result.object); |