diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2023-01-29 18:30:40 -0600 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2023-01-29 22:12:00 -0600 |
commit | 866e2b95dcedfdc85a2aabe1753af11132bc7f63 (patch) | |
tree | de9c199e4c5955955d081829d024ce115704006d /servers/physics_3d | |
parent | d01ac9c73686fdf86f083f4d3ee1301bb54d855f (diff) |
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/godot_area_3d.cpp | 5 | ||||
-rw-r--r-- | servers/physics_3d/godot_area_3d.h | 4 |
2 files changed, 0 insertions, 9 deletions
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp index cd1f3b52b9..1772fb1950 100644 --- a/servers/physics_3d/godot_area_3d.cpp +++ b/servers/physics_3d/godot_area_3d.cpp @@ -155,9 +155,6 @@ void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Varian case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale = p_value; break; - case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: - point_attenuation = p_value; - break; case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: _set_space_override_mode(linear_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value); break; @@ -202,8 +199,6 @@ Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const { return gravity_is_point; case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale; - case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: - return point_attenuation; case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: return linear_damping_override_mode; case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h index 0961da5b7d..bf2cd02c2d 100644 --- a/servers/physics_3d/godot_area_3d.h +++ b/servers/physics_3d/godot_area_3d.h @@ -50,7 +50,6 @@ class GodotArea3D : public GodotCollisionObject3D { Vector3 gravity_vector = Vector3(0, -1, 0); bool gravity_is_point = false; real_t gravity_distance_scale = 0.0; - real_t point_attenuation = 1.0; real_t linear_damp = 0.1; real_t angular_damp = 0.1; real_t wind_force_magnitude = 0.0; @@ -137,9 +136,6 @@ public: _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; } _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; } - _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; } - _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; } - _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; } _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; } |