diff options
author | fabriceci <fabricecipolla@gmail.com> | 2022-08-22 16:47:39 +0200 |
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committer | fabriceci <fabricecipolla@gmail.com> | 2022-09-19 16:51:41 +0200 |
commit | 7a15ccfa7b45d26533e9d959599dc0d322b7f160 (patch) | |
tree | f5408e79f7bbd190fa9662c03f2ee23337812f95 /servers/physics_3d | |
parent | 6f5704d86f95171ba8b6b2ac9f56e284c4d35d7a (diff) |
Warn users when collisions are not supported
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/godot_collision_solver_3d.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp index 094d77a582..9fe0e3eb84 100644 --- a/servers/physics_3d/godot_collision_solver_3d.cpp +++ b/servers/physics_3d/godot_collision_solver_3d.cpp @@ -370,12 +370,15 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T if (type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { if (type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { + WARN_PRINT_ONCE("Collisions between world boundaries are not supported."); return false; } if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { + WARN_PRINT_ONCE("Collisions between world boundaries and rays are not supported."); return false; } if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { + WARN_PRINT_ONCE("Collisions between world boundaries and soft bodies are not supported."); return false; } @@ -387,6 +390,7 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T } else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) { if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { + WARN_PRINT_ONCE("Collisions between rays are not supported."); return false; } @@ -398,7 +402,7 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { if (type_A == PhysicsServer3D::SHAPE_SOFT_BODY) { - // Soft Body / Soft Body not supported. + WARN_PRINT_ONCE("Collisions between soft bodies are not supported."); return false; } @@ -410,6 +414,7 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T } else if (concave_B) { if (concave_A) { + WARN_PRINT_ONCE("Collisions between two concave shapes are not supported."); return false; } |