diff options
author | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-10 10:14:36 +0900 |
---|---|---|
committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-08-10 10:33:58 +0900 |
commit | 733129552384e3047e4e7703974ececa4cd57742 (patch) | |
tree | c431d08db72f7cc37ed9064e2851297b03e9eadd /servers/physics_3d | |
parent | 317ced8204d80367c445963fc989de320c6f9a68 (diff) |
add get_depth() to KinematicCollision3D as same of 2D
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/godot_space_3d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index 533d7605ce..13e9a89b2e 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -989,6 +989,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: r_result->collision_unsafe_fraction = unsafe; r_result->collision_count = rcd.result_count; + r_result->collision_depth = rcd.best_result.len; } collided = true; @@ -1002,6 +1003,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: r_result->collision_safe_fraction = 1.0; r_result->collision_unsafe_fraction = 1.0; + r_result->collision_depth = 0.0; } return collided; |