diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-05 11:42:47 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-05 11:42:47 +0200 |
commit | 5b6ccf2fd2c0e01481bad47d4403e7173476bfe2 (patch) | |
tree | 9b12a6a603d21f6e0feee43a7c06f031e0fd284d /servers/physics_3d | |
parent | 33f4c5282f3f6f64cd97c30978d130b6efbc94ce (diff) | |
parent | 2233624152a3b041daeab8b0fd88a2061b7b8565 (diff) |
Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/godot_body_pair_3d.cpp | 2 | ||||
-rw-r--r-- | servers/physics_3d/godot_collision_solver_3d.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/godot_collision_solver_3d_sat.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp index eebbe0196d..7e6cc6f834 100644 --- a/servers/physics_3d/godot_body_pair_3d.cpp +++ b/servers/physics_3d/godot_body_pair_3d.cpp @@ -170,7 +170,7 @@ bool GodotBodyPair3D::_test_ccd(real_t p_step, GodotBody3D *p_A, int p_shape_A, Vector3 mnormal = motion / mlen; - real_t min, max; + real_t min = 0.0, max = 0.0; p_A->get_shape(p_shape_A)->project_range(mnormal, p_xform_A, min, max); // Did it move enough in this direction to even attempt raycast? diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp index 9fe0e3eb84..ca76a819ec 100644 --- a/servers/physics_3d/godot_collision_solver_3d.cpp +++ b/servers/physics_3d/godot_collision_solver_3d.cpp @@ -48,7 +48,7 @@ bool GodotCollisionSolver3D::solve_static_world_boundary(const GodotShape3D *p_s static const int max_supports = 16; Vector3 supports[max_supports]; int support_count; - GodotShape3D::FeatureType support_type; + GodotShape3D::FeatureType support_type = GodotShape3D::FeatureType::FEATURE_POINT; p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(), max_supports, supports, support_count, support_type); if (support_type == GodotShape3D::FEATURE_CIRCLE) { @@ -338,7 +338,7 @@ bool GodotCollisionSolver3D::solve_concave(const GodotShape3D *p_shape_A, const real_t axis_scale = 1.0 / axis.length(); axis *= axis_scale; - real_t smin, smax; + real_t smin = 0.0, smax = 0.0; p_shape_A->project_range(axis, rel_transform, smin, smax); smin -= p_margin_A; smax += p_margin_A; diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp index 56e644b57b..933a5e28df 100644 --- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp +++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp @@ -634,7 +634,7 @@ public: axis = Vector3(0.0, 1.0, 0.0); } - real_t min_A, max_A, min_B, max_B; + real_t min_A = 0.0, max_A = 0.0, min_B = 0.0, max_B = 0.0; shape_A->project_range(axis, *transform_A, min_A, max_A); shape_B->project_range(axis, *transform_B, min_B, max_B); |