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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-10-04 18:03:35 -0700 |
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committer | GitHub <noreply@github.com> | 2021-10-04 18:03:35 -0700 |
commit | 4778770d3c46a9a2af5e1514ed631316f804620c (patch) | |
tree | d4e031d3474db7a7bfd7c0f2c420bce993fbcaff /servers/physics_3d | |
parent | 2e8cba0bd9aba40d559368c7cfd01305000a5d00 (diff) | |
parent | 243f235300c92ff2e9166929a37627a791a02bc4 (diff) |
Merge pull request #53365 from danger-dan/wakeup_fix
Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/body_direct_state_3d_sw.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/servers/physics_3d/body_direct_state_3d_sw.cpp b/servers/physics_3d/body_direct_state_3d_sw.cpp index e74baefc3a..d61a6ac8e4 100644 --- a/servers/physics_3d/body_direct_state_3d_sw.cpp +++ b/servers/physics_3d/body_direct_state_3d_sw.cpp @@ -66,7 +66,7 @@ Basis PhysicsDirectBodyState3DSW::get_inverse_inertia_tensor() const { } void PhysicsDirectBodyState3DSW::set_linear_velocity(const Vector3 &p_velocity) { - body->set_active(true); + body->wakeup(); body->set_linear_velocity(p_velocity); } @@ -75,7 +75,7 @@ Vector3 PhysicsDirectBodyState3DSW::get_linear_velocity() const { } void PhysicsDirectBodyState3DSW::set_angular_velocity(const Vector3 &p_velocity) { - body->set_active(true); + body->wakeup(); body->set_angular_velocity(p_velocity); } @@ -96,32 +96,32 @@ Vector3 PhysicsDirectBodyState3DSW::get_velocity_at_local_position(const Vector3 } void PhysicsDirectBodyState3DSW::add_central_force(const Vector3 &p_force) { - body->set_active(true); + body->wakeup(); body->add_central_force(p_force); } void PhysicsDirectBodyState3DSW::add_force(const Vector3 &p_force, const Vector3 &p_position) { - body->set_active(true); + body->wakeup(); body->add_force(p_force, p_position); } void PhysicsDirectBodyState3DSW::add_torque(const Vector3 &p_torque) { - body->set_active(true); + body->wakeup(); body->add_torque(p_torque); } void PhysicsDirectBodyState3DSW::apply_central_impulse(const Vector3 &p_impulse) { - body->set_active(true); + body->wakeup(); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState3DSW::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { - body->set_active(true); + body->wakeup(); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState3DSW::apply_torque_impulse(const Vector3 &p_impulse) { - body->set_active(true); + body->wakeup(); body->apply_torque_impulse(p_impulse); } |