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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-19 11:21:56 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-24 17:34:55 -0700
commit3d5dc80348b9b377f6d8a33c7101d54b337396a5 (patch)
tree70705bf5e02804bc2eaffe9315205a128d4a1c9e /servers/physics_3d
parentaa4791735d2fe92d747a39529aebb410f96cf38f (diff)
Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a collision shape.
Diffstat (limited to 'servers/physics_3d')
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp4
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.cpp14
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.h2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp4
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h2
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h2
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp26
-rw-r--r--servers/physics_3d/shape_3d_sw.h48
-rw-r--r--servers/physics_3d/space_3d_sw.cpp4
9 files changed, 53 insertions, 53 deletions
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index 547f5f3e47..de81348b4e 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -2273,13 +2273,13 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_
PhysicsServer3D::ShapeType type_A = p_shape_A->get_type();
ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false);
- ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
PhysicsServer3D::ShapeType type_B = p_shape_B->get_type();
ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_PLANE, false);
- ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
static const CollisionFunc collision_table[6][6] = {
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index 4a6a07534b..e7b79e8450 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -89,8 +89,8 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T
return found;
}
-bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) {
- const RayShape3DSW *ray = static_cast<const RayShape3DSW *>(p_shape_A);
+bool CollisionSolver3DSW::solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) {
+ const SeparationRayShape3DSW *ray = static_cast<const SeparationRayShape3DSW *>(p_shape_A);
Vector3 from = p_transform_A.origin;
Vector3 to = from + p_transform_A.basis.get_axis(2) * (ray->get_length() + p_margin);
@@ -361,7 +361,7 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
if (type_B == PhysicsServer3D::SHAPE_PLANE) {
return false;
}
- if (type_B == PhysicsServer3D::SHAPE_RAY) {
+ if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) {
return false;
}
if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) {
@@ -374,15 +374,15 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- } else if (type_A == PhysicsServer3D::SHAPE_RAY) {
- if (type_B == PhysicsServer3D::SHAPE_RAY) {
+ } else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) {
+ if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) {
return false;
}
if (swap) {
- return solve_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_B);
+ return solve_separation_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_B);
} else {
- return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A);
+ return solve_separation_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A);
}
} else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) {
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index cbde9ce18f..c1a69e708f 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -43,7 +43,7 @@ private:
static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
static void concave_callback(void *p_userdata, Shape3DSW *p_convex);
static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
- static bool solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
+ static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 1cf6b12623..fbc6f7eee8 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -48,8 +48,8 @@ RID PhysicsServer3DSW::plane_shape_create() {
shape->set_self(rid);
return rid;
}
-RID PhysicsServer3DSW::ray_shape_create() {
- Shape3DSW *shape = memnew(RayShape3DSW);
+RID PhysicsServer3DSW::separation_ray_shape_create() {
+ Shape3DSW *shape = memnew(SeparationRayShape3DSW);
RID rid = shape_owner.make_rid(shape);
shape->set_self(rid);
return rid;
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index 341ce06a5d..a18593c90c 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -83,7 +83,7 @@ public:
static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
virtual RID plane_shape_create() override;
- virtual RID ray_shape_create() override;
+ virtual RID separation_ray_shape_create() override;
virtual RID sphere_shape_create() override;
virtual RID box_shape_create() override;
virtual RID capsule_shape_create() override;
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 24bf203d51..674c52d4a3 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -79,7 +79,7 @@ public:
//FUNC1RID(shape,ShapeType); todo fix
FUNCRID(plane_shape)
- FUNCRID(ray_shape)
+ FUNCRID(separation_ray_shape)
FUNCRID(sphere_shape)
FUNCRID(box_shape)
FUNCRID(capsule_shape)
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index fcc97f56a3..0794e7888e 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -166,21 +166,21 @@ PlaneShape3DSW::PlaneShape3DSW() {
//
-real_t RayShape3DSW::get_length() const {
+real_t SeparationRayShape3DSW::get_length() const {
return length;
}
-bool RayShape3DSW::get_slide_on_slope() const {
+bool SeparationRayShape3DSW::get_slide_on_slope() const {
return slide_on_slope;
}
-void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
+void SeparationRayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
// don't think this will be even used
r_min = 0;
r_max = 1;
}
-Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const {
+Vector3 SeparationRayShape3DSW::get_support(const Vector3 &p_normal) const {
if (p_normal.z > 0) {
return Vector3(0, 0, length);
} else {
@@ -188,7 +188,7 @@ Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const {
}
}
-void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const {
+void SeparationRayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const {
if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 2;
r_type = FEATURE_EDGE;
@@ -205,15 +205,15 @@ void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s
}
}
-bool RayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool SeparationRayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
return false; //simply not possible
}
-bool RayShape3DSW::intersect_point(const Vector3 &p_point) const {
+bool SeparationRayShape3DSW::intersect_point(const Vector3 &p_point) const {
return false; //simply not possible
}
-Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
+Vector3 SeparationRayShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
Vector3 s[2] = {
Vector3(0, 0, 0),
Vector3(0, 0, length)
@@ -222,29 +222,29 @@ Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
return Geometry3D::get_closest_point_to_segment(p_point, s);
}
-Vector3 RayShape3DSW::get_moment_of_inertia(real_t p_mass) const {
+Vector3 SeparationRayShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3();
}
-void RayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) {
+void SeparationRayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) {
length = p_length;
slide_on_slope = p_slide_on_slope;
configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
-void RayShape3DSW::set_data(const Variant &p_data) {
+void SeparationRayShape3DSW::set_data(const Variant &p_data) {
Dictionary d = p_data;
_setup(d["length"], d["slide_on_slope"]);
}
-Variant RayShape3DSW::get_data() const {
+Variant SeparationRayShape3DSW::get_data() const {
Dictionary d;
d["length"] = length;
d["slide_on_slope"] = slide_on_slope;
return d;
}
-RayShape3DSW::RayShape3DSW() {
+SeparationRayShape3DSW::SeparationRayShape3DSW() {
length = 1;
slide_on_slope = false;
}
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index a693288f7e..dc35c3b172 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -117,24 +117,24 @@ class PlaneShape3DSW : public Shape3DSW {
public:
Plane get_plane() const;
- virtual real_t get_area() const { return INFINITY; }
- virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_PLANE; }
- virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
+ virtual real_t get_area() const override { return INFINITY; }
+ virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_PLANE; }
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
+ virtual Vector3 get_support(const Vector3 &p_normal) const override;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_point(const Vector3 &p_point) const override;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
+ virtual void set_data(const Variant &p_data) override;
+ virtual Variant get_data() const override;
PlaneShape3DSW();
};
-class RayShape3DSW : public Shape3DSW {
+class SeparationRayShape3DSW : public Shape3DSW {
real_t length;
bool slide_on_slope;
@@ -144,22 +144,22 @@ public:
real_t get_length() const;
bool get_slide_on_slope() const;
- virtual real_t get_area() const { return 0.0; }
- virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_RAY; }
- virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
+ virtual real_t get_area() const override { return 0.0; }
+ virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; }
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
+ virtual Vector3 get_support(const Vector3 &p_normal) const override;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_point(const Vector3 &p_point) const override;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
+ virtual void set_data(const Variant &p_data) override;
+ virtual Variant get_data() const override;
- RayShape3DSW();
+ SeparationRayShape3DSW();
};
class SphereShape3DSW : public Shape3DSW {
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 4ec03529cf..37dee436df 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -718,9 +718,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
// Colliding separation rays allows to properly snap to the ground,
// otherwise it's not needed in regular motion.
- if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_RAY)) {
+ if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) {
// When slide on slope is on, separation ray shape acts like a regular shape.
- if (!static_cast<RayShape3DSW *>(body_shape)->get_slide_on_slope()) {
+ if (!static_cast<SeparationRayShape3DSW *>(body_shape)->get_slide_on_slope()) {
continue;
}
}