diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-19 11:21:56 -0700 |
---|---|---|
committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-24 17:34:55 -0700 |
commit | 3d5dc80348b9b377f6d8a33c7101d54b337396a5 (patch) | |
tree | 70705bf5e02804bc2eaffe9315205a128d4a1c9e /servers/physics_3d | |
parent | aa4791735d2fe92d747a39529aebb410f96cf38f (diff) |
Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a
collision shape.
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sat.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sw.cpp | 14 | ||||
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sw.h | 2 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_sw.h | 2 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_wrap_mt.h | 2 | ||||
-rw-r--r-- | servers/physics_3d/shape_3d_sw.cpp | 26 | ||||
-rw-r--r-- | servers/physics_3d/shape_3d_sw.h | 48 | ||||
-rw-r--r-- | servers/physics_3d/space_3d_sw.cpp | 4 |
9 files changed, 53 insertions, 53 deletions
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 547f5f3e47..de81348b4e 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -2273,13 +2273,13 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_ PhysicsServer3D::ShapeType type_A = p_shape_A->get_type(); ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false); - ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer3D::ShapeType type_B = p_shape_B->get_type(); ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_PLANE, false); - ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); static const CollisionFunc collision_table[6][6] = { diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index 4a6a07534b..e7b79e8450 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -89,8 +89,8 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T return found; } -bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) { - const RayShape3DSW *ray = static_cast<const RayShape3DSW *>(p_shape_A); +bool CollisionSolver3DSW::solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) { + const SeparationRayShape3DSW *ray = static_cast<const SeparationRayShape3DSW *>(p_shape_A); Vector3 from = p_transform_A.origin; Vector3 to = from + p_transform_A.basis.get_axis(2) * (ray->get_length() + p_margin); @@ -361,7 +361,7 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo if (type_B == PhysicsServer3D::SHAPE_PLANE) { return false; } - if (type_B == PhysicsServer3D::SHAPE_RAY) { + if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { return false; } if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { @@ -374,15 +374,15 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } - } else if (type_A == PhysicsServer3D::SHAPE_RAY) { - if (type_B == PhysicsServer3D::SHAPE_RAY) { + } else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) { + if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { return false; } if (swap) { - return solve_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_B); + return solve_separation_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_B); } else { - return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A); + return solve_separation_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A); } } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index cbde9ce18f..c1a69e708f 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -43,7 +43,7 @@ private: static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex); static void concave_callback(void *p_userdata, Shape3DSW *p_convex); static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); - static bool solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0); + static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0); static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex); diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 1cf6b12623..fbc6f7eee8 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -48,8 +48,8 @@ RID PhysicsServer3DSW::plane_shape_create() { shape->set_self(rid); return rid; } -RID PhysicsServer3DSW::ray_shape_create() { - Shape3DSW *shape = memnew(RayShape3DSW); +RID PhysicsServer3DSW::separation_ray_shape_create() { + Shape3DSW *shape = memnew(SeparationRayShape3DSW); RID rid = shape_owner.make_rid(shape); shape->set_self(rid); return rid; diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 341ce06a5d..a18593c90c 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -83,7 +83,7 @@ public: static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); virtual RID plane_shape_create() override; - virtual RID ray_shape_create() override; + virtual RID separation_ray_shape_create() override; virtual RID sphere_shape_create() override; virtual RID box_shape_create() override; virtual RID capsule_shape_create() override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 24bf203d51..674c52d4a3 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -79,7 +79,7 @@ public: //FUNC1RID(shape,ShapeType); todo fix FUNCRID(plane_shape) - FUNCRID(ray_shape) + FUNCRID(separation_ray_shape) FUNCRID(sphere_shape) FUNCRID(box_shape) FUNCRID(capsule_shape) diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index fcc97f56a3..0794e7888e 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -166,21 +166,21 @@ PlaneShape3DSW::PlaneShape3DSW() { // -real_t RayShape3DSW::get_length() const { +real_t SeparationRayShape3DSW::get_length() const { return length; } -bool RayShape3DSW::get_slide_on_slope() const { +bool SeparationRayShape3DSW::get_slide_on_slope() const { return slide_on_slope; } -void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { +void SeparationRayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { // don't think this will be even used r_min = 0; r_max = 1; } -Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const { +Vector3 SeparationRayShape3DSW::get_support(const Vector3 &p_normal) const { if (p_normal.z > 0) { return Vector3(0, 0, length); } else { @@ -188,7 +188,7 @@ Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const { } } -void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { +void SeparationRayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 2; r_type = FEATURE_EDGE; @@ -205,15 +205,15 @@ void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s } } -bool RayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { +bool SeparationRayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; //simply not possible } -bool RayShape3DSW::intersect_point(const Vector3 &p_point) const { +bool SeparationRayShape3DSW::intersect_point(const Vector3 &p_point) const { return false; //simply not possible } -Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { +Vector3 SeparationRayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 s[2] = { Vector3(0, 0, 0), Vector3(0, 0, length) @@ -222,29 +222,29 @@ Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { return Geometry3D::get_closest_point_to_segment(p_point, s); } -Vector3 RayShape3DSW::get_moment_of_inertia(real_t p_mass) const { +Vector3 SeparationRayShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3(); } -void RayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) { +void SeparationRayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) { length = p_length; slide_on_slope = p_slide_on_slope; configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length))); } -void RayShape3DSW::set_data(const Variant &p_data) { +void SeparationRayShape3DSW::set_data(const Variant &p_data) { Dictionary d = p_data; _setup(d["length"], d["slide_on_slope"]); } -Variant RayShape3DSW::get_data() const { +Variant SeparationRayShape3DSW::get_data() const { Dictionary d; d["length"] = length; d["slide_on_slope"] = slide_on_slope; return d; } -RayShape3DSW::RayShape3DSW() { +SeparationRayShape3DSW::SeparationRayShape3DSW() { length = 1; slide_on_slope = false; } diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index a693288f7e..dc35c3b172 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -117,24 +117,24 @@ class PlaneShape3DSW : public Shape3DSW { public: Plane get_plane() const; - virtual real_t get_area() const { return INFINITY; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_PLANE; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; } + virtual real_t get_area() const override { return INFINITY; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_PLANE; } + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; PlaneShape3DSW(); }; -class RayShape3DSW : public Shape3DSW { +class SeparationRayShape3DSW : public Shape3DSW { real_t length; bool slide_on_slope; @@ -144,22 +144,22 @@ public: real_t get_length() const; bool get_slide_on_slope() const; - virtual real_t get_area() const { return 0.0; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_RAY; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; + virtual real_t get_area() const override { return 0.0; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; } + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; - RayShape3DSW(); + SeparationRayShape3DSW(); }; class SphereShape3DSW : public Shape3DSW { diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 4ec03529cf..37dee436df 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -718,9 +718,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_RAY)) { + if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. - if (!static_cast<RayShape3DSW *>(body_shape)->get_slide_on_slope()) { + if (!static_cast<SeparationRayShape3DSW *>(body_shape)->get_slide_on_slope()) { continue; } } |